I’m a prude, I swear! I don’t drink! And on the villain side… I’m planning my revenge rn. Porkie is gonna be on my grill and served up in no time!
Hmmm… that gives me an idea. Perhaps I could use the relationships stats in combination with the personality stat to determine if you have the option to… deal… with someone.
You make a fair point about how if you pick the name, you’ll probably be happy with it. I’ll probably end up adding that functionality sometime today.
I chose joining the local Garrison and as my job then hunting and i ignored the commotion on the bridge since my MC had a hang over so i just went to the bar to get a drink and pay off my tab.
Nice! Always good to be on the bartenders good side.
Just want to chime in that I would also really appreciate being able to play a female character. Looks interesting so far!
Mysteries are possibly the most difficult genre to write in, and interactive fiction adds a whole 'nother level of difficulty on top of that. Good luck! My advice is that you stop writing, and you don’t start again until you’ve outlined every inch of this mystery. You need to know whodunnit, whydunnit, howdunnit, the timeline of the murder, your red herrings and everything else that makes for a solid mystery.
One thing on the choicescript side of things: you can use *line_break to stack lines on top of each other. It may be useful in this case:
(Friendship Check: Sal Success)
*line_break
“You just haven’t lived here long enough to know better Porkie,” Sal said joining the conversation.
Ya that would read better. Ya that’s actually what I’m doing. I have the answers to some of those questions, but there’s definitely more I have to fill out. I went ahead and built this demo though to let people know what I’m working on and to give them a little taste to whet their appetites.
Changing pronouns is definitely a start. I admit that some of the scenes do tend to sound like they’re a bit too masculine if just the pronouns were changed to female. But so far, it’s not really that big of a deal. The biggest problem that i think you’ll have in the future is if there are ROs in the game and the big difference between male and female behavior and interactions towards their ROs is definitely gonna be a challenge for you to write. Especially if you have very little experience in writing female characters.
Now, my tip for that is just to try to put yourself in the heels of a woman. Imagine if you’re going around a supernatural fictional world as your mother, for example. How would she react to things? What would her automatic response be towards something? Would she run or would she stay and grab 'em villains by the balls and make it her bitch? And since you’re trying to forge a bond with the villagers to try to get the truth out, women are much more better at talking to people and persuading them to do/admit something, so maybe you could put that in your game as a tiny starting advantage for people who chose to play as a woman. And for the people who chose to play as a man, could have a tiny advantage of strength as a starting point.
I extremely dislike this idea; If he chooses to have a small starting bonus stat wise, he can have it set up like the rest of the stat choices we make rather than being gender locked. Realism doesn’t really matter; there are strong women and personable men, all this does is lock people out of options because of gender choice, which I find extremely dumb as people will want to play as the gender they are and have their stats be chosen by them rather than being forced into or out of a certain play style. Even if the stat gain is small, it is still just annoying and doesn’t add anything to the game. Seriously, what benefit does having this stat boost be gender locked have compared to you choosing them?
Is there any romance??? Or is it just a horror mystery cog???
There will be romance available if you play nice with some of the villagers.
Ok… and if I am guessing right, then if you romance a female they might become the target as well.
And is it possible to play as a female, if so MC might become the next target as well.
Consider another vote for having a female main character option. I’d love to be a badass huntress.
Some things I think the game could benefit from:
- A longer prologue where we delve in more detail into the main character’s upbringing; the descriptions of the stats actually took longer to read through than it took to play the prologue!
- More flavour and personality for the eponymous town. I almost but not quite was able to feel the crisp mountain air on my skin, the sweet scent of pine needles, the crunch and snapping of twigs on the winding dirt roads … I never quite got there, unfortunately. Especially considering I chose the hunter path, I was hoping for a greater focus on just living and breathing the natural world.
- Stronger characters. More opportunity to choose how I interact with them. I liked David a lot, in a cool mentor sort of way, I only wish I had more of a chance to actually work alongside him and observe his methods and philosophies of hunting.
I think you misunderstood me there. What i meant as a tiny advantage was in terms of the character’s dialogues, actions and interactions with people and certain things. NOT stat-wise. Women are generally known to be more persuasive and more charming than men if they choose to be so. And men are generally known to be able to handle a situation that need more brawl than brain. I know the world isn’t just black and white, it’s a multitude of colors, but what i’m saying is that the author COULD choose to have some scenes that are more advantageous if you were a woman or some scenes that are more advantageous if you were a man. I’ve played through a lot of games that do this sort of stuff, where the time settings were in the 1800s or in a medieval kingdom.
And there would also be a multitude of obstacles if the character was a woman. I mean, we’re talking about a world where it’s a fictional kingdom where they export fruit the largest, for god’s sake. AND they still have a miller! There would be, for example, challenges of prejudice and discontent if a woman was prancing about the village looking for a murderer instead of getting married.
At the end of the day, it’s wholly up to the author to decide whether or not to implement a player’s suggestion. Of course he can decide to let the player choose the stat boosts (as is the usual case) or add a little extra oomph to characters pre-made and not add that as a stat boost, just in the dialogue or interactions.
Will we evantually be able to change the name
Yes I will add that in the next update. I’m not sure yet on a female characters but you’ll be able to change the name. For now I’m working on the second chapter but when that comes up, you’ll have the option
Again, I disagree with you. I agree that having extra flavour for people in certain scenes depending on whether they choose to be charismatic or strong would be cool, but a ) that’s a lot of work for minimal payoff, and b) even if it were to be implemented I still say it should be player choice; choose whether you’re charismatic or stronger than average. One thing I do have to apologize for is I think I come off too harshly in my reply, which was not my intention.
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