I finally decided to post a game here. It’s nothing serious. Just testing the waters with this one. So if you’re looking for serious literature this ain’t it. But if you’re fine with cliche, stereotypes and tropes, then this piece is for you.
Overkill is a three-in-one short story collection written in gamebook style. It plays around (pun intended) with different pop culture tropes such as: the Tyrant father-cutesy child, the villainess, and the Overpowered (OP) Hero. Get your chance to:
Steal your father’s heart or earn his indifference
Survive your condemnation event or go down as the vilest villainess of them all
Defeat the Dark Lord or not.
After all, there’s more than one way for things to go wrong around here.
Update log
12/12
completed villainess
uploaded hero
12/05/2020
updated the summary
villainess trope up
CONTENT WARNING: VIOLENCE, STRONG LANGUAGE
Go ahead and give it a try.
(Linked Removed – author requested thread to be closed)
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Idea seems interesting! Though, I’m wondering, do gender choices have any effect at all?
Also for time-traveler, the trope is usually called regressor.
I placed the gender choices there mostly for the type of trope chosen. If male, that should lead to the OP Hero type but I guess I should allow people to choose which trope regardless of gender except for the gender-locked (villainess) one. I still have a long way to go though, so I might change my mind.
So far, I’d say that while the game has some very interesting ideas, and some funny moments in it, I fail to really see the point of the story. Granted, not every story has to have a blunt, obvious reason for making it, but this game almost feels like it was made by AI… you kind of just start playing it and it exists. Maybe some more narrative to why all of these different tropes are being played?
@LordRaijin The gender selection works fine when I tested it. However, there’s still one trope available so if you’re aiming for the “typically male route” i.e. OP Demon Lord, it’s still unavailable.
Thanks. This was born mostly out of unexplored possibilities in the materials I’ve read.
Not anytime soon. I’m more focused on the branching out of this story.
I admit I was more focused on the branching out part and neglected the prose. Will work on it though; as far as my abilities can, that is.
When I made this game, I just thought of “gamefying” pre-existing tropes so I didn’t really consider putting a reason. But with the update, I hope this aspect is more fleshed out with the little backstory added.