(Sorry for the weird dash, I didn’t hit the 15 character title limit, lol.)
After losing my first account along with some of my older games I wrote a few years ago, I’m back with a new WIP that is far more ambitious than some of my earlier ones.
Option A (pending title) is a sci-fi game, set on Earth in the year 2107. Mankind has begun to prioritize space travel following a meteorite impact a decade prior – one that caused widespread damage to a sizable chunk of Earth. The meteor and the subsequent technological advances it has wrought have managed to attract the attention of other life forms. In those years, many aliens have sent cryptic messages to Earth and it’s speculated they may begin to show up in person.
Part of the efforts to improve their extraterrestrial reach, the humans have assembled an organization spanning several nations to speak for the humans – and fight as well, if need be. This group is called the International Coalition for Extraterrestrial and Intergalactic Interactions (?) or unofficially, Option A.
You play as an up-and-coming recruit to Option A, handling along with your team the growing cases of alien activity being reported around the world.
You work, essentially, as a jack of all trades. Wherever they need you, you’ll be there. However, you’ll have a certain field you specialize in, and as the game progresses you’ll find yourself doing these things more often than others.
Advanced Combat: You’re trained to fight – alien or otherwise – and have been introduced to several methods of combat suited specifically to fighting particular lifeforms. As it stands, however, there is not much to know about how these forms work – or how to take them down.
Advanced Technology – You have extensive knowledge of the latest technology of the Space Initiative. You’ll work on developing and advancing this tech as part of Option A.
Alien Specialist – There isn’t much to know about the aliens only recently contacting us. As a specialist in the field, you work to uncover the mysteries behind the messages sent to us – and even get hands-on with them yourself.
And a “secret” specialization you can obtain later in the game:
Astronaut: You’re trained in all fields imperative to the Initiative, and use these talents to rise up as a pioneer in the growing struggle to perfect space travel.
There is seemingly no one objective in this game – as the story progresses, there are different paths and objectives you can tackle, allowing for some freedom to follow what you find important. However, all roads will lead to an inevitable point of conflict, and depending on where your character stands, their role and approaches may vary.
I made this game with the primary goal of significant choice being a major part of the game. There is a central story you’ll follow, and characters you’ll have to meet, but your choices will impact where things go from there. I don’t want any one story you play to be nearly identical to another!
With that in mind, the game is going to be huge, but not especially long. Several arcs are planned, however you won’t not see them all in one playthrough. I hope that you’ll enjoy finding all of the stories you can uncover and find a real sense of satisfaction in what you find.
Link to game: https://db.tt/U5wJnWDm
Updated 12/7 - Plays up to Chapter 1