Thanks for all the stats everyone! I’ve finally finished collating them (and found a few more bugs indicated therein like how the loredump stat doesn’t seem to be adding properly). Otherwise, here is a sneak peek at the ‘average MC’.
Summary
Magic: 9.9
Physical: 24.5
Intelligence: 25.9
Charisma: 31.3
Bold (107.5)
Somewhat Sweet (92)
Somewhat Serious (31.6)
Somewhat Pessimistic (26)
On the threshold of being Cautious (19.6)
Exhibiting some Cloudcuckoolander tendencies (7.57)
Not in Denial (0.84)
Can be a bit Quiet at times (16.1)
Can swear a time or two, but not really a Pottymouth (2.88)
Knows about King Arthur, but not an expert (2)
Randomly burst out singing 0.8 times
Randomly busted a dance move 0.5 times
Job: Police Detective (followed by Computer Programmer)
Hobby: Gardening (followed by Gadgetry)
Talent: Magnetism (followed by Tactics)
Corruption within Acceptable Levels: (3.4)
Attractiveness Level: 1.5 (1 = supermodel, also no one chose anything lower than average)
Figure: Equally split between smaller (petite, slender etc) and average (lanky, curvacious). Only 1 person went with the larger frame (statuesque, burly etc)
Height: Pretty equally split between short, average, and tall.
Best Feature: Figure (followed by eyes)
Most Popular Body Modification: Scars (1.1)
Clothing Style: Split pretty equally between long and heavy
Haircolor: Normal
Eyecolor: Normal
I suppose to the surprise of no one, the incubus who looks exactly like your dream come true mostly has “I’m attracted to Merlin” as their bond. With a few people being friendly or manipulative. Merlin is also pretty equally split appearing as male or female.
Adrian is mostly split between being a friend or a potential crush.
Most Common Weapon: Squirt Gun (followed by Hunting Knives, then the Glock-19/Iron Lamp)
The Inventory: Pearls of Protection (followed by the picture from your past, your wardrobe, and the laptop).
That physical versus charisma stat may be why escaping from the monster under the bed seems to be the hardest stat check. Saving Pippa and protecting Merlin have ways to pass via mostly charm while the monster is unimpressed with your charisma.
Still, I tweaked some of the requirements to make it a bit easier in the next update.(After all, the successful escape route is longer than the rescue route, so I kinda want a few more people to be able to see it!)
It should’ve been Merlin suggesting to bring along Audrey (since they’re the only one who knows you’ll be traveling in a supersized motorhome). Adrian is obviously just jealous that he never had as much luck with his own Venus Flytraps. 
Thanks for the stats (no worries, they showed up fine) and the comment on liking the potential horror-comedy blend!
Found the bug! The code calculating what the MC had on their person (versus stuff that was packed away in the luggage) wasn’t running properly after the packing was finished. This should be fixed in the next update. Thanks for the heads up, I certainly wouldn’t want all the pulling your gun options to be DOA.
Also, the stats you posted indicated that you chose to set a true option for your MC’s internal monologue at the end, but it didn’t say what the option was. Next time you’re on the ending page (no hurries!) could you check if there’s any other info after the Two-Faced: True part?
Otherwise, like with Addictions & such, I went with the four vices that had the most narrative and mechanical impact on the story. Greed and Wrath can end up screwing over the MC several times in Chapter 1, Lust seemed a no-brainer with how romance-focused the CoG audience seems to be (also a literal incubus in the story). Sloth is a nice ‘safe’ choice that has quite a bit of mechanical impact but isn’t as narratively traumatizing as some of the other vices (also it dovetails nicely with a potential plotline in Camelot).
Meanwhile, Gluttony is either going to manifest similarly to Greed (if the MC is gluttonous for something less obvious) or if I went for the literal version of gluttony… well, there’s no hunger mechanic in the game, it really wouldn’t have any impact outside of flavor text. If I was really determined to use all the seven sins, I could’ve added in Pride and Envy with a little bit of extra work, but it would’ve required more finessing than the four vices I went with.
Regarding Lucifer in particular, Merlin has their reasons for saying what they did. Whether their right, wrong, or obliquely lying remains to be seen.
Magic and technology can often do the same things, just in very different ways that are hard to mistake for each other. Like you can fly in a plane using normal physics. Or you can turn yourself into a bird via magic and fly that way. Or if you want to expend vast quantities of energy, you can cast an AOE spell that nullifies the laws of gravity. A lot of magic can be summarized as…

It’s just when you need both realities to work at the same time that things get dicey like when you’ve enchanted something technological (like a gun). You need the laws of magic to work to maintain the enchantment. You need the laws of physics to work for the gun to still fire. Now the two realities are colliding (and sometimes it works out fine, and sometimes it doesn’t.)
Thanks for the comments! 3AM is the perfect time to read Chapter 1 (bonus points to do it in the dark for full self insert experience). It’s great to hear that the MC is being so well received. Hopefully I can make the other characters just as interesting.
Thanks for the comments! Alas, I’m afraid I must inform you that someone reported a -85 sass for their MC, so yours is only the second most seriousface at this point.
Also, a quick heads up that if you ever forget to turn off the audio at first, you can turn it off from the normal Stats menu too so you don’t have to reset the whole game.
Regarding confirming your opinion on Adrian… all the options are available to everyone since, depending upon how you play, MC can come across some rather suspicious things which might cause a negative reevaluation for him. Going by the stats that people have been posting, it doesn’t seem that most players are going down that route, but it’s still possible.
The placement of the reevaluation also varies depending upon what happened in the chapter. The MCs who got kidnapped at the end of Chapter 1 won’t come across it until the middle of Chapter 2 (although I’m not sure if that placement would be better for the MCs who willingly came along or not).