New way of showing stats in VtM games.

I’ve noticed in the two new Vampire the Masquerade games Night Road and Out for Blood the stat screens don’t use numbers or text to show stats it uses dots instead.

I’m curious is this something that will be unique to the VtM games or will it be made available to the rest of the games?

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As far as I can tell they just use symbols and *if statements.
I’ve been toying with doing the same in some of my own projects.

Done here with flowers:

*if some_stat = 1
--- ✿❀❀❀❀
*if some_stat = 2
--- ✿✿❀❀❀

Etc.
I think it runs as a subroutine.

(More usable symbols can be found HERE)

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Can we actually use symbols like that in choicescript? I’m to check that out later!

yep, subroutine. Checked the stats files.

*label CalcDots
*params hold_filled max_filled
*temp total_filled 0
*temp total_unfilled 0
*set show_score ""
*set total_filled hold_filled
*set total_unfilled (max_filled-total_filled)
*label BuildFilledDots
*if total_filled = 0
  *goto BuildEmptyDots
*else
  *set show_score &"●"
  *set total_filled -1
  *goto BuildFilledDots
  
*label BuildEmptyDots
*if total_unfilled = 0
  *return
*else
  *set show_score &"○"
  *set total_unfilled -1
  *goto BuildEmptyDots

this seems to be how it’s done

It’s pretty cool and nicely mimicking the P&P (as far as i remember it)

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That’s cool. I think it looks nice and easy to read too.

There’s also an option to toggle between text and dots

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You can use any unicode character. I just copy a symbol from Microsoft Word. That’s really it.

6 Likes

Thanks Jim. Can’t wait to actually play it. Too busy working on my own game unfortunately but have bought it already.

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Bear in mind the “dots” won’t work as intended for users relying on screen readers, so you’ll want a toggle to turn them off.

7 Likes

Thanks for the warning!

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