New Hosted Game! "Life of a Space Force Captain"—Live a futuristic life as a starship captain!

Yeah, Kyle and K’lk lifes are seems happier (from regular human standpoint) if you don’t let them go too deep into their race’s “uniqueness”. Otherwise they stray too far away from DSF/Humanity morale.

And regarding The Ultimate AWOL , as I already mention in my post with the same ending, I honestly think MC earned retirement after everything that happened… as well as chance to reunite with their parent (and let them meet MC’s child).

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They even oppress their own - try Breezok’s quest, especially as a Reticulan yourself, and you’ll see what I mean.

From what I saw so far, Reticulan society seems to be build on idea of predominant importance of Scientific advancement and Pride: pride in your own work and discoveries, pride in superiority of your own DNA(which, again, proven by results of your work), pride in advancements of your race as whole…
And this haughty Pride is a basic cornerstone of all interactions both in their Society, and when they interact with others.
So, yeah, it maybe rewarding atmosphere for achievers (and overachievers), but I think most others would find hard time dealing with them.

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Not really. Results don’t excuse unacceptable levels of genetic impurity.

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What exactly is the Family Full House? I know it’s an achievement but I can’t figure out the requirements!

Yeah, I meant in their own acceptable range. Up to 2% divergence if I remember correctly?.. Breezok mentioned that they consciously randomize DNA of “newbornes” in their constant search of optimization and improvement(and also as safety precaution).

I think that’s when you have a Child and your Parental figure haven’t disappeared(Bad Parent route).

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I also agree on how I love how you let us grow with character from a child to adult, and even starting your own family if you want. That is one of the major things that appeal me to your games :grin:

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Is it possible to meet the rep requirements of all 4 factions for C11? (As a Human)

I’ve been code diving and I can’t figure out if this is even possible, these are the all the rep code lines up to C11, can someone take a look and see if this is even possible? Might contain spoilers, cheers:

Summary

Stats based on Human start choice:
*set dsf_reputation +10
*set civilian_reputation +20
*set reticulan_reputation +10
*set aurellian_reputation +10
*set purist_reputation +10

+25 artemis for 1 of any.
+10 for either Aur, Linnera, or Ret as early choice.

LINNERA
Starts at 40, needs 75.

+20 don’t allow implants
+10 give up on mission
-15 allow implants

+35 linnera choice
-10 earth and mars choice
-10 ret choice
-10 aur choice

possible setup: give up on mission, linnera choice = 85

AURELLIAN
Starts at 50, needs 75
(+5 from meet choice)

+30 if given hybrid
-15 if given hybrid to reticulan

Possible setup: artemis, don’t give hybrid, pick them from early choice = 75
Alt: Just give the hybrid = 85

RETICULAN
Starts at 50, needs 75.
(+5 from xeno skill choice)
(Possible +5 if bad parent choice)

+20 if allow implants
-20 if not allow
-10 if give up on linnera mission

+30 if given hybrid
+10 if hybrid never found
-10 if hybrid given to aur
-5 if bring Krag/Flok - do not do

+35 if ret choice
-20 if aur choice
-15 if earth and mars choice
-10 if linnera choice

possible setup: early choice, give up on mission, give hybrid, linnera choice = 80

ORROK
starts at 40,needs 60.

+35 from Earth and Mars Choice
+10 from aur choice
+10 from linnera choice
-20 from Ret choice

possible setup: Artemis, aur or linnera choice = 75
Alt: Just choose Earth and Mar = 75

Absolutely loved it. Lucid is one of the best authurs on this forum and have loved their work sonce reading the daria series. The characters are well developed and the story flows really well. Just wish it was longer but i say that about all COA’s and Hosted games that ive loved :rofl: Just finished it and im going to have another playthrough straight away. Just wondering if it would be possible to have an achievement list? I know that they are hidden in game but i love to read what the achievements are.

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One moment that I think worth noticing - from what i saw so far there is no checks that require Willpower higher than 50. Maybe it worth to extrapolate both WP bonuses and requirements so it would be easier to reach 100, but checks would also require double(or almost double) of current amounts (like 80-90 on highest checks).
As it is it feels little bit weird as stat that getting to it’s “full power” at 50%.

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I googled “Life of a Space Force Captain achievements” and the top result was a list that seems pretty accurate!

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I’m new to your works and do I have to play the previous entries?

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Nope

Hello again, there’s a bug at chapter 12, when we talk to the head enginer, about having some time off for the department we are supposed to get (Crew Efficiency -20, Crew Morale +15, and Crew Stress -15), but we lose morale instead

Yeah, i felt dumb for learning advanced psionic defense

Honestly, Advanced Defence still can be considred usefull for characters that pick zero(or almost zero) other Willpower-related bumps. But “powercap” at 50% does feels off, design-wise.

Distant parent, your child goes back to Earth, and it requires Alex/Rachel to have been promoted to Captain as well which means you probably need to transfer them off ship. Basically three family members of yours are at pre-Final Battle meeting while two members of the Solarion family are at the meeting.

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Though lifetime-spanning games aren’t usually my favourites, I really enjoyed this. I was all ‘I’m gonna be a robot because they’re awesome!’ and the story was like ‘unfortunately, most people do NOT agree that robots are awesome’. But I didn’t listen, made a really fun Synth and spent most of their life making heart eyes at Kyle. Who reminded me of the alien robot in Lost In Space, which I stopped watching because I got mad at how badly it was being treated, and I imagined my own ending where the Robinsons all died and the robot went back to being a cool murder machine. Which is sort of apt, since my first playthrough led to Cog in the Machine. It’s not a good ending, but my one satisfaction is that Kyle finally got payback on Rachel. And everyone else who was looking down on Synths. And, uh, on the whole rest of the universe as well, oops. Honestly, the fanatical destruction part bothered me less than forgetting they were a couple.

In my defence, while unlocking Kyle’s memories sounded risky, my very intelligent MC had consistently made less intelligent choices where Kyle was concerned (trying to shank bullies with a cybernetic spike, ditching captain’s orders in favour of barging into a courtroom yelling about love, refusing to leave when they got stuck on the hostile planet). But it always worked out for the best? So at that point they were just like ‘oh if this causes problems then I’m sure the power of love will get us through!’ And then…it didn’t, haha.

He’s still my favourite RO, though. Aside from the Solarians, all the other ROs were fun and likeable, it felt like a proper group of misfit friends (though it would have been nice to have more social parts later in the game, while they were doing non-urgent things like waiting around for information brokers). The skill checks were balanced, and there were seldom instances where my character had zero applicable skills to solve a problem – and when I did fail, it felt fair rather than excessively punishing. I’ve played a couple of other Lucidverse games, and would say this is by far the best.

I absolutely hated Alex and Rachel, though. Quickly dropped her relationship to 0, where it stayed for the rest of the game. I gleefully beat her in the academy election, nominated her to join the other ship just so I wouldn’t have to put up with her tantrums any more, voted for her ship to be the sacrificial one after the time-jump, but every time I tried to get rid of her she just kept buzzing back like a plot-armoured fly. It’s a pity there isn’t an option to have both Orrok kids survive, and let both Solarians get blown up. I don’t care if there’s an option to ‘earn their respect’ or whatever later, I want to see them respecting my friends that they tormented, acknowledging how awful they were and pleading for forgiveness. I haven’t code-dived enough to see if that possibility exists somewhere, but if it doesn’t, then the Solarians don’t get the time of day from me.

One thing I did notice, not sure if it’s worth putting in the bugs thread, is that occasionally the game doesn’t mark what type of relationships people have, at points when it would sound better to specify. Rachel was called ‘your old friend’ in the text at one point, and she and Alex are listed amongst the MC’s first friends in the epilogue, which felt slightly jarring. After Kyle went off the rails, someone mentioned her to the MC as ‘your friend’, which felt invalidating when they were married for years.

Anyway, now I’m going to play through again, try a bunch of different stuff, and uh, maybe choose a different method to beat the Suverians this time.

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Does anyone know how to get Breezok’s story? Will I have to romance them to hear it?

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You don’t have to romance them, you can do their story as a friend. I’ve found it really easy to get when I’m working with them in the Science department.