New Hosted Game! "Hero or Villain: Genesis" by Adrao

Yeah. I don’t think that there’s a real opposition to Vigilante for supervillains, nor any reason not to max the ticket.

Speaking of which, I’d kind of like to be able to play a mercenary hero. Be genuinely on the good team but crimefight for cash (and make the Captain consider you the scum of the Earth). Like Luke Cage: Hero for Hire.

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isnt discount tony stark already Bruce Wayne with a drinking problem

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Thank you I’ve was trying that but found that she always had a low opinion of me so I became more influential if you catch my drift.(I forgot how spoliers work)

I will say that it definitely felt like romance is to easy and repetitive. Some romances literally only let you repeat the same date and that’s not really good.
Alongside the fact that almost all the characters feel like NPCS for the MC rather than their own people. Aeronaut is probably the best character and that has a lot to do with you actually know just enough about them to keep you interested yet never knowing enough to lose that interest.

Emily was also interesting but it’s not really clear how you romance her if you even can.

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What everyone else has said already. I love the freedom of customization and how I can build my character. However the characters are underdeveloped because of lack of screentime. The only two interesting characters are the captain and Steel Aeronaut because you interact with them multiple times. Hell, I find it almost a let down not chasing SA to mongolia because it feels their story is the most developed, whether you’re a villain or a hero. Chasing them and taking them down feels like the logical end to a hero, while allying with them pits you against the most powerful hero on the world which feels like a natural conclusion to your rise as a villain. Basically, the SA path feels the most complete on a thematic sense because it is the most developed, whereas the others feel as if they were added for the sake of choice. Whether that’s good or bad to I’ll leave that up to you.
I also feel there should have been a bit more interaction with the heroes. Even if it was short scenes like being on the same place at the same time when saving someone or maybe in one of your night stealings you bump into one of the heroes. As it stands they are basically a non entity if you don’t play a villain. And even as such, you only get two interactions, one with the showoff (forgot his name) and one with Neuron Butterfly. The last one with her was interesting because when I fought her I had mental powers and mine were far above hers so she got terrified of me. Made me hope we would meet again so I could put the fear of god on her. And I feel the show off could have been done with multiple encounters too to show him how good we really are.

There’s two more interactions with heroes but the most developed is with Catalina and she herself is rather underdeveloped too. And the other is with the main hero I already mentioned in the SA path.

Overall, I feel it’s still a good game, just with a bit of wasted potential.

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My gripes so far

  1. Inability to ignore the captain when she calls. Can’t I just focus on my layout :grin:. There were atleast two incidents where I wasn’t interested but all the choices force you to respond

  2. I think a power or mana sort of bar could have made things more interesting/challenging as nothing stops you from simply using your strongest attack and winning.

Still the customisation options are really great. Can’t wait to try fire and shadows. Overall I would rate it very good. Some minor tweaks and improvements and it would be a 10/10 for me

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One thing i didnt like is how much it feels incomplete as a result of this being the first in a series. (To be honest it feels alot like the force awakens which is why I dont like that feeling) I generally love series but it feel like everyone is trying to make one now as opposed to just one long book .
I am curious if there is some sort of technical limitation or if it’s just that you wanted?

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Liking this one.

Being able to make your character and customize you’re powers is really cool. Would have liked a bit more freedom with it, but still, really cool. It was satisfying seeing my characters powers being used in story and battles.

I think the characters or story could use some more spice? It’s good, but I didn’t get sucked in. There wasn’t a romance I HAD to purse or goal I HAD to achieve. (Maybe I’ve become spoiled after playing so many of these games. :sweat_smile:)

Overall, I liked the game. Happy I bought it and look forward to seeing what you make next Adrao.

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I can’t speak for why adrao decided on a series, but you might be interested in this Thread

I kind of feel as if this can stand as a single book, with a peak at what’s going to happen next. Considering how wildly the different story endings can branch, I thought it was a clever way to recenter the story at a new starting point, and a good option to having a single linear ending with smaller variations to match up with a sequel.

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I mean the ending is fairly linear in the end regardless of the choice.

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This has to be the first game that I had to roll my eyes for a quick second, and then I was over it. I just lost my patience.

The story was fine, no problems there.

Here are the things that I did like and didn’t like.

  1. I liked that there were many choices for customization. I liked that you gave us the choice to skip some of it too. However, at some point when I saw the choices for customization, I asked myself if there was a point to them.

  2. What I did not like was that at some points, I felt like there could have been more choices put in for the action scenes. I felt that the reason this didn’t happen was because of all the customization choices at the beginning.

  3. The third thing that ruined it for me was that I could not make my villain how I wanted to. I tried to let some things go, but ultimately if I would make my villain how I wanted to, my stats would not go high enough, and I would fail a lot of the fights instantly.

  4. The fourth thing I did not like was that I wanted to play my villain very serene and peaceful. Like she doesn’t talk much, but when she does the world listens. However, everything that I wanted to say was met at the end with an exclamation mark. I did not like that we could not talk all chilled. It was always screaming and whatnot.

  5. The fifth thing I did not like was that the relationships in the game did not go anywhere, at least for me. The only one I liked was Bertrand. I think that was his name. We went out a few times, and then he disappeared without an explanation. I didn’t see him again after that. I wanted more input from the other characters, not just me.

  6. The final thing that bothered me was the difficulty setting. I hated how I was penalized by not getting achievements if I put the game’s difficulty in the easiest setting. My opinion respectfully is that I paid for the game, so please give me all the achievements even on the easiest setting. Honestly, I felt I little bit judge by that.

Other than that is was an ok game 4/10.

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I personally disagree with that. The teaser is similar, but it has to be to provide a continuation onto the next book. I got quite different endings depending on whether I chased after SA overseas, or remained in the city to do other options there.

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I get what your saying and yes the epilogues are different but if at the end of the day your character arrives at the same point at the same time no matter what with only 2 things changed about how they got there, it’s that place that’s the ending and not the epilogue.
I like the ending but it honestly reminds me of versus and heroes rise in terms of the direction its going. Not a bad thing eithier. Just reminds of that based on the premise presented to us.

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(Without the /s, just in case you were asking for real)
Well you see, the difference is between a costume with a bunch of gadgets and a straight up suit of power armour.

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Batman did own a suit of power armor though it was his suit for fighting super powered people & Superman but I understand your point vaguely

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@Ramidel Thanks, corrected that bug! (also found a small bug in that sentence, going through the beggar should now give you additional resources!) :slight_smile: I’m impressed by how well you seem to know the game, btw!

@Zeroken09 Have you tried Lyron? (you can also romance the weapon dealer and martial arts instructor, I agree that the male ones are not as fleshed out (sorry about that, :frowning: it just sort of happened that way…)

@Daniele_Lombardo have you tried rewinding time after the museum, and taking the meteorite stone twice? Note also that whatever skills you learn stay after rewinding time… Do you still feel it is useless?

@Azarius Yes, I agree that I got a bit lost… trying such a complex story is really a big headache. Some bits are really fleshed out, others less so. I think that explains why some people are liking the game more and others less, depending on what their first playthrough is like…

@ghost3337 basically, the idea is that the damage is proportional to your strength, and then you get a modifier for the energy. If you have low STR then all the damage is energy. If you have high STR, then you add that to it… regarding the offensive powers, there are ways to increase your STR you can grab the meteorite stone at the museum, turn into a vampire, etc…

@anon42941526 that’s a bug, sorry. It should be corrected in the next update (hopefully in the next day or two…)

@Sailendranath_Murmu yes, sorry… basically I had to try to collect all the various strands on the game, and point out to the next story (which might be a sort of Thor: Ragnarok kind of thing…)

@Ramidel some characters react to your vigilante score (such as captain Villardi). Regarding the mercenary option… it is there, actually. Have you tried playing as a vigilante? The option to do things for the police for money will then appear! :wink:

@air1sam yes, you are right. To be honest most RO are an “afterthought”. For some the process of getting to them is a bit more fleshed out than others. Otherwise I just gave the option of being able to romance almost any character, but if you reply the game you realize it’s almost the same sequence (there is some variation, and you can fail if you don’t read the character traits correctly). The one exception is the SA. She was not supposed to be a RO when I started the game, but many people asked for it (and captain Villardi), so the story gradually grew organically that way! If more people had clamoured for one of the others, I would have tried to make them a bit more special… (Wesker22, I think this answers much of what you say also… I agree with the waste of potential… yet this is 330,000 words, and I just basically ran out of steam. The way I see it the SA pursuit to Mongolia is the main path through the game, the others were more like afterthoughts… and I guess it shows!)

@MoSalahscores Yes, in hindsight I should have placed a “fatigue” or “power” bar, to make the fight more interesting… I have something like that in Tokyo Wizard, and I think it forces more strategic thinking. I am trying to improve the game with comments, but ignoring the captain’s calls would be incredibly problematic from a structural point of view…

@air1sam basically, what Jacic pointed out. This is 330,000 words, which took me ~1200 hours to produce (that is, around 8 months if I was working full time on it, yet I have a dayjob, so it’s mostly written in the evenings, weekends, etc). At one point you just have to cut, or you lose your sanity!

@AidenCzar most of the customization choices are optional (but others, such as having an armour or not, have an impact…). Some NPCs do react to them in superficial ways, but generally speaking this is only to preserve some superficial sense of realism. I take your point, though.

Regarding the action scenes I was asking this during beta testing, and tried to squeeze my brain as much as possible. If you have any suggestions, please let me know and I will include (I see this game still as a work in progress, and I am happy to continue to work on it to "polish it). Same with dialogue options. Let me know what you want me to place, and I’ll add them!

Regarding the achievements… they are all available to you. they repeat for different levels, but none are unachievable. The reason to have different ones for different levels is… well, to encourage replayability for those who want to experience different powers. If you are after the story then that is fine.

*achievement defeated_cockroach_1 hidden 1 Defeated Black Cockroach (Dif.: Easy Levels)
hidden
Defeated Black Cockroach

*achievement defeated_cockroach_4 visible 4 Defeated Black Cockroach (Dif.: Normal or Hard)
Defeat Black Cockroach
Defeated Black Cockroach

*achievement defeated_cockroach_6 hidden 10 Defeated Black Cockroach (Dif.: Very Hard)
hidden
Defeated Black Cockroach

*achievement defeated_cockroach_7 hidden 15 Defeated Black Cockroach (Dif.: Impossible)
hidden
Defeated Black Cockroach

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Given the numerous comments about the RO sequence being the same, I am thinking a new one for one of the characters. I’m not putting the SA as a choice (for obvious reasons, that path is already very well developed). Which one would be the one people are most interested in? (it is really unfeasible to do all, and I do agree that many of those characters are not so interesting anyway…)

  • Catalina
  • Captain Villardi
  • Carol
  • Jenny
  • John
  • Vincent
  • Emily
  • Lyron
  • Beltrand
  • Weapon dealers (though they already have their own mini-sequence)

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Personally I feel like Emily could also have some sorta of exterior motivation as it seems like she is always frustrated and angry despite not having any tangible reason to be, I mean the deadline for your work is always weeks after she first gets mad at you.
Also with SA did you want the player to be a villain or is it possible to be a hero and romance them. I will say the early game villian content isnt really villainous more self serving.

I dont know if you wanted to make this a trilogy or not but if you do I would look toward the lost heir series and kinda bum the idea of being able to end up in different places at the end of book two only to head toward the greater goal of your character after a couple of unique events and items specfic to that location. The idea of collecting items as power ups might go hand in hand with the fatigue system. Perhaps collecting more shards makes you more powerful more quickly but with more extreme negatives effects. Vice versa you could go all natural but not get enough power to win the day.

Also I just wanted to say I loved the game, and am trying to be constructive, however if anything crosses the line just let me know as that’s not my intention.

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Unfortunately with the SA you need to join her… this does not quite mean being a complete villain, but you can’t RO being a complete hero (for obvious reasons). And yes, I agree there needs to be more to Emily… I’m starting to think now a bit more about this sequence… hopefully I can work on it in the coming week or so!

And don’t worry, I LOVE constructive criticism, and I am really happy by what you and others have been writing. I can’t realize my mistakes unless somebody points them out! :slight_smile: (this helps me when I write the next games!)

I played as a vigilante and later turned into a villain when I joined the Steel Aeronaut.
I’d say the game is okay overall but there are some problems I’ve noticed:

The game has the same issue like Tokyo Wizard with a lot of random boring friends/colleagues that you don’t care about at all and they keep pestering you.
The ROs are boring too, only the steel aeronautic is interesting (and even with her the romance is too sudden, you say you love her even though you only met like twice before). I dated the weapon dealer and we only had like 1 dancing date without any other romantic scenes.

Also the part with the mom was weird, She says she has cancer yet after you give her some money you stop caring about her at all and just continue your daily life (even if you said she is imporant to you). You never visit her and at the end it wasn’t even known whether she got cured or not.

Powers aren’t very balanced, I had some useless powers like Acid resistance (I never got hit by acid at all) and mind control (emotional manipulation is almost always better) while some were always useful like the force field or emotional/dream manipulation (dream manipulation can completely change your relationship with someone if you have high psyche)

Another thing is being a villain in general, at the start you literally have the same plot like a hero and you’re just giving excuses for why you’re battling villains. This way it’s actually more interesting to start a hero and later turn into a villain (since you can do more side missions as a hero)

Also about stats, in the villain route you changed the name Paladin to Evil but in reality having a high evil stat actually means you played as a good person and followed the law rather than being evil.

Then there is the ending which is rather underwhelming as well, no matter what you do you’d always get the same epilogue. I didn’t even meet my sidekick again after I recruited him too

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Thanks for the answer and no i haven’t encountered Lyron in my first playthrough. I felt like the male ROs are neglected and can’t help but feel this is mostly catered to a straight male perspective. Is there a reason why you couldn’t make the ROs gender flippable especially SA since she’s the most fleshed-out RO.

I also think that you could’ve lessen the amount of RO’s to make them more meaningful because they felt like a fling rather than full romance unless you go for SA which doesn’t work for me because im not really a villain kinda guy and im gay. I know that romance isn’t really the focus of this game so i focused on the story but the story felt like a bunch of long sidequests without a main storyline?

Anyways, sorry for the rambling.

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