@Ramidel Thanks, corrected that bug! (also found a small bug in that sentence, going through the beggar should now give you additional resources!)
I’m impressed by how well you seem to know the game, btw!
@Zeroken09 Have you tried Lyron? (you can also romance the weapon dealer and martial arts instructor, I agree that the male ones are not as fleshed out (sorry about that,
it just sort of happened that way…)
@Daniele_Lombardo have you tried rewinding time after the museum, and taking the meteorite stone twice? Note also that whatever skills you learn stay after rewinding time… Do you still feel it is useless?
@Azarius Yes, I agree that I got a bit lost… trying such a complex story is really a big headache. Some bits are really fleshed out, others less so. I think that explains why some people are liking the game more and others less, depending on what their first playthrough is like…
@ghost3337 basically, the idea is that the damage is proportional to your strength, and then you get a modifier for the energy. If you have low STR then all the damage is energy. If you have high STR, then you add that to it… regarding the offensive powers, there are ways to increase your STR you can grab the meteorite stone at the museum, turn into a vampire, etc…
@anon42941526 that’s a bug, sorry. It should be corrected in the next update (hopefully in the next day or two…)
@Sailendranath_Murmu yes, sorry… basically I had to try to collect all the various strands on the game, and point out to the next story (which might be a sort of Thor: Ragnarok kind of thing…)
@Ramidel some characters react to your vigilante score (such as captain Villardi). Regarding the mercenary option… it is there, actually. Have you tried playing as a vigilante? The option to do things for the police for money will then appear! 
@air1sam yes, you are right. To be honest most RO are an “afterthought”. For some the process of getting to them is a bit more fleshed out than others. Otherwise I just gave the option of being able to romance almost any character, but if you reply the game you realize it’s almost the same sequence (there is some variation, and you can fail if you don’t read the character traits correctly). The one exception is the SA. She was not supposed to be a RO when I started the game, but many people asked for it (and captain Villardi), so the story gradually grew organically that way! If more people had clamoured for one of the others, I would have tried to make them a bit more special… (Wesker22, I think this answers much of what you say also… I agree with the waste of potential… yet this is 330,000 words, and I just basically ran out of steam. The way I see it the SA pursuit to Mongolia is the main path through the game, the others were more like afterthoughts… and I guess it shows!)
@MoSalahscores Yes, in hindsight I should have placed a “fatigue” or “power” bar, to make the fight more interesting… I have something like that in Tokyo Wizard, and I think it forces more strategic thinking. I am trying to improve the game with comments, but ignoring the captain’s calls would be incredibly problematic from a structural point of view…
@air1sam basically, what Jacic pointed out. This is 330,000 words, which took me ~1200 hours to produce (that is, around 8 months if I was working full time on it, yet I have a dayjob, so it’s mostly written in the evenings, weekends, etc). At one point you just have to cut, or you lose your sanity!
@AidenCzar most of the customization choices are optional (but others, such as having an armour or not, have an impact…). Some NPCs do react to them in superficial ways, but generally speaking this is only to preserve some superficial sense of realism. I take your point, though.
Regarding the action scenes I was asking this during beta testing, and tried to squeeze my brain as much as possible. If you have any suggestions, please let me know and I will include (I see this game still as a work in progress, and I am happy to continue to work on it to "polish it). Same with dialogue options. Let me know what you want me to place, and I’ll add them!
Regarding the achievements… they are all available to you. they repeat for different levels, but none are unachievable. The reason to have different ones for different levels is… well, to encourage replayability for those who want to experience different powers. If you are after the story then that is fine.
*achievement defeated_cockroach_1 hidden 1 Defeated Black Cockroach (Dif.: Easy Levels)
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Defeated Black Cockroach
*achievement defeated_cockroach_4 visible 4 Defeated Black Cockroach (Dif.: Normal or Hard)
Defeat Black Cockroach
Defeated Black Cockroach
*achievement defeated_cockroach_6 hidden 10 Defeated Black Cockroach (Dif.: Very Hard)
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Defeated Black Cockroach
*achievement defeated_cockroach_7 hidden 15 Defeated Black Cockroach (Dif.: Impossible)
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Defeated Black Cockroach