So, if anyone still remembers me then you’ll know me as the author of ‘Atheina: A Story of the Gods’ WIP. I lost the file I was working on and instead of being a big boy and write again a 14k word chapter, I sulked, threw a tantrum and just avoided working on the game altogether. Writing lost scenes the second time around drained me to the point of hating the thought of writing.
But I decided to try and write a different game so that I could build up the motivation to finish off my first WIP.
Pre-Background of the Game
Proper Background of the Game:
I can’t pinpoint the exact place I got the idea to write about a Game of Thrones choice-script game set in the 21st century. Most of the games here in the forum are usually set in medieval times. Since I think of myself as a special snowflake, I knew I had to set the game in modern times. Like any scholar who has to cite their sources, I got my first inspiration watching House of Cards.
Frank Underwood is a character I love to hate. I take off my hat for him. So I thought, how about I create a game where the MC is the president of the USA?
Well, I believe there’s already a WIP with that premise called Oval Office. I actually like it but I had one problem with writing such a game, it seemed too daunting to write a game that had so many possibilities. There are so many variables to take into account like policy decisions the MC could take and their consequences. My poor mind isn’t for that life. My mind is already swamped writing essays for my philosophy and political science courses.
The second game I took some inspiration from is ‘The Crown’, it’s a short WIP (at least to this writing) but it planted the idea of having the MC as a modern day monarch.
But the problem I came across quickly is little tension. If you’re already a monarch, you can do whatever you want. And that means an infinite amount of possibilities to take the game.
Admittedly, I gave up convinced that it was not possible to write about a 21st century monarch and have the game remain interesting.
HOWEVER!! What if it was a tyrannical regime that oppresses the masses? Nah, a player could simply agree to play along with the evil regime and thus no tension is created. Evil Empires are interesting to play around with if you’re going against them. At least to me.
So, I read Seven Heirs several times in order to understand why this WIP was so good. I thought it was because it’s set in the medieval times with an MC who is not liked because of their mother. AN MC THAT IS NOT LIKED!!
The MC must become the heir to an Evil Empire but the denizens of this empire hate the heir.
So that was my game, an MC in medieval times being forced to become ruler of an Evil Empire.
Alas, my heart still wanted a modern fiction. It would take watching a video by Overly Sarcastic Productions on the legend of Atlantis that would generate the final essence of this game.
Over time, the Evil Empire turned to be more complex than first planned. In my attempt to create a society that was different from the mainstream, I ended creating a Complex-Greyish Empire… just read the game, you’ll understand.
About the Game:
You were never meant to inherit the throne. And had everything gone according to plan, you’d have lived a normal life with normal problems - never knowing about your royal bloodline. But Fate is a cruel mistress. With the unexpected death of your mother, you’re thrust in the middle of a political arena. Who can you trust when everyone around you has something to gain by manipulating you?
Welcome to New Atlantis!
Feedback is welcome, as usual. The game is still rough on the edges but I had to publish it or else I would have gone mad continuously editing the darn thing.