“Oh my word, why must you merfolk take everything so literally?” the Sea Witch exclaims with a roll of her large midnight dark eyes. “No little one, much like an anchor keeps a boat from drifting away with the tide, you need a human to keep you from losing your new form. And not just any human, they must love you with the entirety of their heart and mind. This you must achieve by the time the sun sets on the third day.”
You have stolen a human from the deep—and the ocean wants them back. Leave the undersea realms for shore, with a desperate pact that trades your voice for legs and three days on land. Win the devotion of the one you rescued before the final sunset, or be forced to pay a terrible price. But be warned, the ocean does not easily release what it has claimed.
Step into an unforgiving coastal world where faerie tales retain their sharp edges. This is a focused, high-stakes mythic adventure where single choices carry deadly weight.
Nereid is an interactive novel inspired by The Little Mermaid and older folklore of the sea—a tale of longing, sacrifice, and the price of crossing between worlds.
* A magical transformation: Choose how you appear above and below the waves, but know that merfolk were never meant to walk the land.
* A connection built on silence: Attempt to win the devotion of the sailor you rescued without the use of your voice, relying entirely on your choices to survive.
*A ticking clock: Manage your three fleeting days on land wisely, as every sunrise brings you closer to the Sea Witch’s final deadline.
* The golden pin: Keep a deadly alternative close at hand—a tool capable of taking a life to save your own, or serving to remind you of the price of failure.
The current demo version of the game on the forum link contains Day One only.
Play Nereid Demo
Please note: The tone of this story revolves around themes found in traditional dark fantasy folklore rather than a modern romance. The story takes place over a strict 3-day deadline where the core mechanics focus on psychological tension and survival, rather than romantic scenes. While relationship dynamics are central to the plot, outcomes in this world lean toward the tragic or the bittersweet.
Thank you to everyone who has put work into improving this game. Nereid is currently in final closed beta. I might take more people for a final round of testing if there is the interest in it once I’ve finished some game adjustments. Please let me know if you are interested and I can add you to a list.
AI Disclosure:
No — This project does not contain the output of Generative AI
Updates
15th August: Day two up. Added a character creation section for those who would like to use it. Grammar and minor bug fixes.
21st August: Minor bugs and grammar update.
5th August '26: Full draft complete, currently open for final round of closed testing (ask for access.)

