Hi, so I’m trying to make save slots for my WIP before I publish the demo publicly, but I can’t quite figure it out. From what I understand from reading a few posts on here, it’s just *sm_init (gametitle) | (number) on the bottom of the startup file, but when I do it and try to test it it gives this message:
SaveMod: Non existent slotCount argument for *init_savemod!
For context, I wrote it like this:
*sm_init operationdefiancedigitalwars | 5
Does anyone know why this is, and how to fix it? I’ve already checked off the save plugin setting, so I’m not sure what’s happening here.
I know that when I am working on my project and running the built in test routines, I put a comment before the *sm command … so it looks like: *comment *sm_init operationdefiancedigitalwars | 5
Then when I upload to Dashingdon’s I need to remove the comment…
Your example looks correct, I think the problem may be the formatting. The save plugin for some reason thinks something’s wrong with the bit right after game title name.
Make sure that the text files are encoded in UTF-8, as are all the characters. Like the vertical bar | (U+007C.) Also make sure that none of those spaces between words are tabs.
@Zahr thats it, i just checked it out he mixed up spaces with tabs, I replicated it and got the same error. @lyssentome replace tabs with spaces, and it should work.