Ok, so, here’s a thing I’m making.
In Monster Maker, you take on the role of a human agent for the Preternatural Intelligence Agency, an institution dedicated to the study and conservation of preternatural creatures–or at least, that’s what they do now. Prior to this, the agency was an informal (and unsanctioned) group that studied these beings in order to fulfill their primary goal of exterminating them. With that change so recent and so hotly debated, politics are just one of the many things you’re stuck in the middle of. More immediately, you find yourself dealing with a missing persons case–a lot of missing persons–and what many are calling “a werewolf problem.” You’ve already got your own werewolf problem but you’re about to have more.
The game is more story-driven than stats-driven, though stats do play a part. There’s also a heavy focus on your relationships with characters and their relationships with each other.
Oh boy, someone’s thinking (me too), another supernatural mystery. Wowee. Fair. But I love the tropes in horror/fantasy (this is not a horror game) and I love inventing pseudoscience and this is a great excuse for both! Also I’m having a good time. So I hope you guys can have a good time with it too.
Characters/ROs
Romance is 100% optional; it won’t take anything away from the story if you don’t want to romance anyone. This list doesn’t include every character, only the main/“companion” characters, all of which are smoochable regardless of your protagonist’s gender. There will definitely be two poly routes; you can romance all of those characters together or separately. More info blurred under character info.
Right now, you can only meet the first three characters in the demo.
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Eloise - A vampire from an illustrious family; aka: the only one who has her shit together. Maybe not as tough as she seems.
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Castien - 50% demon, 50% sarcasm, 100% way too nice for it to be real. Right?
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Einan - Just a weird dude? Mysterious, ohh, ahh.
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Auria - A selkie. As sweet as sugar and as deadly as batrachotoxin (given those comparisons, I would advise against licking).
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Bernydine - A shapeshifter. Looks like they could kill you, could actually kill you. Would actually kill you, too, so I mean, watch out for that.
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Cyprian - Emotional Plant (Taxodium distichum, swamp cypress); likes plants and emojis.
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Eli - Werewolf who enjoys showing off, showing off, instigating, and showing off.
Poly Routes:
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Auria and Castien.
You can romance them together or separately; they will usually get together if you don’t date either of them.
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Eloise and Bernydine.
You can romance them together or separately; they will not get together outside of their relationship with MC.
HERE’S THE DEMO
I post dev logs, updates, and goals every Friday on tumblr. You can also talk to me there if you want to.
So Far
Wordcount with code: 70,200+ (up from 64,000+)
Wordcount without code: 61,900+ (up from 56,000+)
Average playthrough: ~16,000 (up from ~15,000)
Feedback is so, so appreciated!
Some specific questions:
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Did you have a good time?
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Did you feel like there was too much/too little narrative, dialogue, exposition, etc? Over all and per page? Any places where the amount of text was overwhelming?
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What choices and dialogue options did you find yourself missing or wishing you had? Did you ever feel like a lack of choice disconnected you from the story/your character? Where was that and what would you like to have been able to say/do instead?
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Did you find any errors? Continuity, code, grammar, spelling? (My ‘e’ key is broken, so I’m sure there’s a lot of that…)
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Any initial impressions of things in general? Of characters and the supernatural in general? Hot takes?
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Do you have a favorite character so far? Or someone you’re most excited to get to know more? Asking for science.
Of course feel free to comment on anything and everything else, these are just some of my main concerns right now.
Thanks for checking it out!
EDIT: poll on #38: wanna help name a cat?