I actually have a character who likes writing poems Thereâs also a mini-sidequest where you can write your own poem (which isnât romantic necessarily).
And yes, the kisses would mostly be quick pecks. Nothing elaborate. I figured people wouldnât mind the hugging and hand-holding as much as the kissing, so I didnât mention it.
Yes, the romance part is absolutely not necessary. Each character has either a romantic or platonic route to complete their own sidequests, so no worries!
So while Iâm busy with Chapter One, I want to ask for your opinions regarding stat names. Iâm still playing around with it, so this isnât final. So hereâs a sneak peek of the stats screen:
What do you think of the stat names? I want to name the attributes STR, AGI and INT since it gives a better RPG feel, but it just feels weird to me to imagine a little kid with, say, 70 STRENGTH beating gremlins up with bare hands. That doesnât really happen. I might do it though if it ends up confusing.
Do you think the opposed pairs make sense? These ones Iâm not very sure about. I wanted to make them sound more âneutralâ because both sides have advantages gameplay wise.
Assertive/Modest = Confident/Shy
Cooperative/Stubborn = Obedient/Disobedient
Supportive/Opportunistic = Helpful/Selfish
Or maybe you can think of something better.
The attributes arenât very useful at the beginning, while the personality stats have lots of effects starting at the beginning, not just dialogues. Iâm trying to make it so that maximizing personality stats isnât always the wisest choice.
There are also items, âpassivesâ and âstatus effectsâ that modify the final amount of your stats or change how much you gain/lose from stat increases/decreases.
If I canât be the buffest nine-year-old there is then whatâs the point
The stats screen is super cute! Love the little icons. I feel like the opposing stats are pretty good, at least for now. Maybe after we are able to see how the stats affect gameplay and dialogue it will be easier to tell if a word fits?
i think thatâs very cute and 9-years-old-ish! and since they are in âfantasy worldâ i donât think rpg stats are too out of place (i knew several 9 y.o who talk like that)
Hi again! Progress is going, but a bit slower than I like. I have stuff to do this weekend so Iâm not going to set any dates. (Also I keep on adding stuff I donât need to add right now. )
So when should I post the demo?
When you complete the whole prologue.
When you finish the first path and then update whenever you finish another path.
When you finish the first path and then continue with Chapter One.
0voters
The second and third options will also include the first part of Chapter One up until you get your first quest.
The prologue has 5 paths and itâs taking me a while because each path is a bit branchy and it has some pretty complex code (because you can read it again in your diary later, youâre writing a story after all). Itâs not very long, and it doesnât include the customization yet.
i prefer completing the prologue before move on to the next part (the paths) because i want to compare all the paths! (and usually i just stick to one path so if the writer hasnât write that path i donât bother playing ._.)
out of topic but i see your picture is waddles and youâre writing a story about twins
Actually I had the idea for the story long before Gravity Falls, and it went through lots of revisions. I saw GF before, but completely forgot about it until someone pointed out to me that it has a lot of similar elements to my story. And then I watched all of it.
So I guess Iâm drawing some inspiration from it now. It has totally the kind of vibes Iâm going for the story.
I finished the first branch, although the prologue might be delayed since I decided to switch the POV to first person and Iâm not in a hurry to finish it quickly. Iâm still going to show both versions to see what you guys think.
Anyway, it is Wayne and Roselynaâs birthday today so hereâs a sneak peek of their character page, which can be accessed on the party members screen. (Wayneâs birthday is on the 29th, but he celebrates with her on non-leap years)
The stats, passives, and bio will change as a result of your choices and affect how they act towards others and possibly the endings as well. The stats screen changes a lot in general so check it often to see any changes! (I spent a lot of time in it so I hope you do )
Wayne and Roselyna are 2 of the 5 Main ROs currently. (Two male, two female, and one where you choose their gender. There might be more, but Iâm not sure). And by main RO, I mean theyâll appear in most of the story. There are other âminorâ possible crushes too throughout the story, but due to the nature of the story theyâll only appear for a few chapters. Although they might appear again in the sequels.
Part of the changes I did was to make W&R not twins anymore. They were also originally gender-locked but I managed to convince them⌠but it will be a bit harder to âromanceâ them that way. I hope thatâs an okay compromise.
When you say âgender-lockedâ, do you mean that they have romantic preferences? (Because gender-locked means âalways male/female/non-binaryâ, so Iâm assuming they were always that.) In that case, I do hope that the other pair have the opposite preferences, because it wouldnât really be fair otherwise.
I should note that I donât think that 9 is too young to be feeling⌠feelings. I was certainly attracted to other boys by then, although far too nervous to ever do anything about it (and society wasnât exactly as progressive as it is now ).
Oops. Yes, I mean romantic preferences. Sorry I wasnât very clear. Theyâre both straight in the novel, but Iâve managed to convince them to be more open-minded here and not have any preferences. So no worries there!
Theyâll be a bit confused at first, just to make it a bit more realistic for them. But otherwise itâll progress normally after no matter what your gender is.
Well, as I said, Iâd kinda prefer it if the other two had opposite preferences⌠But I guess if itâs only a bit of dialogue (and not, say, making it much easier for a female MC to romance Wayne) then itâs probably okay.
I was actually considering making them have opposite preferences, itâs just that 5 already felt limiting to me.
And hmm, I was considering having different requirements for them, but I guess I can work it out with some dialogue and keep the requirements the same.