It is a game that aims to realize the landing on the moon earlier than the United States as a development designer comparable to Korolev in the Soviet Union in the space race.
As the head of the 6th Design Bureau (fictitious Design Bureau), the player plays the game as described below.
•where do you come from? Are you from Russian, ethnic minority, or German brought in?
• What are your technical strengths? Guidance, solid fuel, liquid fuel, engine clustering?
• Relationships with the Politburo, the military and other design bureaus are also essential to the success of the plan. But they will also bring in political plans that will delay the main lunar landing program.
• The lunar landing method is also important. Is it a historically successful LOR, an EOR with a small rocket, or a lunar rendezvous or direct descent?
• You also need to manage huge projects. We need to develop a lot of technologies from rockets and computers to space food, and cooperation with team members is also important.
・The first chapter has been added. This includes self-introduction of team members and two technology decisions. Also, due to the relationship with real life, updates will be irregular.
I welcome your feedback, including pointing out grammar and spelling errors.
・Added Chapter 2 on projects brought in from the Politburo.