May 2024's Writer Support Thread

…you know what, I love that dynamic. I have to use that. (Spoiler: it would worsen the situation.)

In any event, I wasn’t thinking of ramping up the maximum power levels, but letting players choose multiple things the MC is reasonably good at, so that you wouldn’t need to, say, choose between being able to play violin and being able to fly. Everything would in any event be something some MC might be able to do anyway.

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I feel like increasing the capabilities of the MC willy nilly can very quickly lead to some unintended consequences- the most pressing being the story or even the structure of the game loop just stops making sense. I said somewhere upthread that Hero or Villain starts having this problem basically immediately by just mixing and matching powers. Because of the way the game is structured as a series of activities happening one after the other chronologically day by day, an MC with say, the ability to teleport(without clear limits outside of combat scenarios apparently), suddenly causes some serious logical consistency problems that introduces an utennable amount of dissonance and kills the believability of the narrative. I remember one part pretty vividly; where the hero(or villain) can choose to investigate some shit upstate or something, and if you do that pretty short sequence you return home and it’s late and you need to go to bed cause you got work in the morning… wait- can’t I teleport? Since travel time is always nil for me, shouldn’t the narrative, you know, recognise that somehow? :neutral_face:

That being said, I think there isn’t ever a good reason for an MC to not have plus skills in every category. I feel like the standard practice is the classic Choice of Dragons thing where your little dragon dude is great at x, good at y and bad at z. The artificial tension gained from the player having to potentially rely on z skill isn’t really something that couldn’t have been found elsewhere- rather than the mechanics rigidly enforcing skillset weaknesses, whatever tension that is desired can come from the challenges being legitimately complex and difficult by it’s own rights, or even purely from the narrative itself. So long as the presentation is done properly, I don’t see any reason against having a polymath MC. Even someone who can fly and play the violin and is really good at idk, long distance running or something will struggle if the challenges are serious enough, or will feel like they’ve struggled if the narrative says so(in the right way). The MC doesn’t need to be bad or even mediocre at anything really.

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I ended up doing this for my first game. When I first created my WIP thread, the city management system was largely complete. One complained that it was too easy, but more asked for unlimited money/troop modes. Ultimately, I split the game into four difficulty levels, although I did get complaints on the released product that the game was too easy. (I don’t know what difficulty they played on).

Admittedly, the lack of difficulty was somewhat intentional. The idea behind it came from freemium apps, appealing to our innermost desires to watch numbers go up. :100: That and some easy decision making on how to allocate your time, to stimulate the mind.

But if people wanted a cheat mode… I was happy to accommodate them.

Unfortunately, the management system was so polarizing that I’m strongly considering stripping it out for the next game, which is seriously struggling to match the level of interest in my first game.

Speaking of which, this forum seems really quiet in recent days. At the start of this year, new WIPs were popping up every week, threads were constantly getting bumped and a majority of comments in the Writer Support Threads had like counts in the double digits or high single digits. I was having difficulty keeping up the with tide of requests for the link to my game. Now, I hardly see new WIP threads, people are telling me that activity is down and I’ve to really scroll up here to find comments with at least 10 likes. I was assuming things were quiet in April since people had final exams, but things seem even more quiet now as we head into summer.

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I don’t know about likes and such, but although there have been fewer new WIPs during March-May compared to January and February, people are updating their games more. I think these things ebb and flow. School holidays sometimes result in more discussion but also people may be travelling or have other seasonal stuff going on.

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People like to start new projects during the new year (I’m no exception). Then life happens, people get busy with other stuff, etc. Winter is always popular for updates, on either side of the new year.

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You’re probably right about the new year effect - there was a big jump from December to January.

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I am here almost since beginning of the forum. It has been like that from the start.

It is logical as most of wip authors are young people that goes to high school or college.

As European now they are full in last exams and masters and last minute presentations. Even in jobs this is a frenzy time here before the summer.

In August September there is a renew my jam starts in this time and the momentum got higher until we reach the peak that is Nanowrimo.

And yes, many wips appear on January that come from projects started around Nanowrimo.

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Phrasing problem! Let’s see if I can explain in an understandable way… if you say “[Do X], will you?” does it mean you want them to do X, or that you don’t want them to do X?

It’s going to be the former, most likely. You CAN make it the latter in real-life, but it requires such a very specific tone/body-language combo that conveying it through text might so completely break the flow that I suggest finding a different phrasing.

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So what would be a good verb for a “you dare!?” meaning?

(Context: the other character did X already, and the speaker is in the middle of kicking their ass.)

Oh, you’re already rearranging their facial structure regarding a past X? Then yes, you can totally go “Do X, will you?”. I thought you were referring to things not yet done.

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Hitting them with blood magic, technically, but same difference. :laughing: With the added benefit of X being such a berserk button that seeing it made you break out of a stasis field.

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The one tester of my first 500 words game liked it. I feel better, but my impostor syndrome is full raging mode. Now I have to made the other two and I am planning an extended version.
But no idea if I had the strength to present something at the end.

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Hmm, I have to disagree with @JBento on this one. “Do X, will you?” is a request. It can be an angry request rather than a casual one, but I don’t think that’s what you’re going for.

There isn’t on word that specifically means this. But there are a number of phrases/sentences that work.

“How could you?!”
“How dare you?!”
“Why would you do this?!”
“I trusted you!”
etc.

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“Do X, will you?” AFTER the X has been done is a… reasonably common way to display causality during a rage break.

It basically means “and this is why I’m turning your face into pudding”.

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Maybe you’ve heard it before, and that’s totally fair. But I’ve honestly never heard it used that way, and I can’t think of good example that makes sense.

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I’d try to find some examples online, but I don’t want anything EVEN similar to “hurt my loved ones, will you? rage break” in my search history. :sweat_smile:

Yeah, it generally is.

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Incidentally, the X in question. With the added benefit of nobody even knowing the speaker actually does care about the person, until the rage break.

I mean, search history rage break instead would be pretty funny.

It’s all about context, and also content. “Wash the dishes, will you?” – some part of my mind would be parsing that as a request even if it comes in a scene where the character is being thrashed for his dishwashing habits. The opposite is true of “Call me an asshole, will you?” – that would keep some of the rage-break connotation even if in (odd) context it was clearly a sincere request.

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