Yeah you need a pretty high level of device to pass that test. IIRC it’s about 40+ at least. If not, I do believe that test can be skipped but the others must be done in order to stand a chance to romance Samar.
So is karin actualy romanceable? Because I just got to the scene in the alley after the pursuit with morgan and it left me wondering if I did something wrong.
Edit ah well, I just saw the possible Ro farther in the topic. To be honest it was such a big buzzkill that I just gave up on the game. Its really an amazing game but after focusing all my social effort toward one character in hope of a romance to end up with this is just really frustrating.
@cyanide Sorry about that but I am remaining firm on this stance that only Morgan, Samar and Larry are the three romance options in this game. Some of it is due to the character’s reasons and some of it is due to my own reluctance in writing romances for this game.
Oh I wasnt trying to tell you to change this. I only spoke my mind. The other characters just werent really interesting romanticaly but they are all very well built. My problem was mostly with how it built up to end up to nothing. The character was just very interesting.
Is there any way to actually stop the artifact from being stolen during the train mission? I haven’t managed it yet 
Also, it would be helpful if during the disabling the device scene if we could still see what colors are associated with what notes on each page
@alliebee Preventing the theft of the artifact requires that you help Morgan earlier in the Chapter and making it through the boss fight. The boss fight is a little bit trickier to pass than normal Choicescript games due to my own preferences. I might have to do some changes to that one however since I noticed that most people prefer to pump up only one stat whenever they can.
Hmmm…I guess I could add the notes association to the colors. Will see how it can be done.
Thanks! I’ll definitely be trying it again soon. (But I just played through it like 5 times in a row and I have exams coming up so I need a bit of a cooling off period
)
Overall, I really liked your game, it’s just that the ending felt a bit sudden. I completely understand that this has taken up a big part of your life, you’re eager to work on something else, and you feel like the story is done now, but a bit more wrap up would be nice. For instance, if you were with Morgan and then started dating Larry it would be nice if there was a little more resolution and we could choose who our character wanted to be with. Or have the option to not make a choice right now, just basically give us a choice about the situation. It seems you’re with Larry by default, but you could also add a choice that allows us to react to the fact that Morgan has been brainwashed all this time and basically dump poor Larry on the spot and rush into Morgan’s arms. Actually it would be great if there was a reaction scene to Morgan’s return to normal. Hug, handshake, kiss, punch, punch THEN kiss, or whatever
Basically it’d be great to choose if you forgive him instantly, if you forgive him but it’ll take some time to get over it, that you don’t trust Morgan anymore (even though I wouldn’t pick that because it clearly wasn’t his choice, it would still be a good option to include)
Also it would be great if you could make the final scene something like the group getting back together in a bar one last time before being split up. It would give a greater sense of closure. They could be reminiscing on your past missions, a good time for you to essentially plug in a summary of the player’s game and how well they did on their missions. You could end it with something like the player proposing a toast, letting the readers choose the final line in the game.
Also with the whole being reassigned thing, it’s probably better to not say it’s an option at all. I kept waiting to get a choice about whether or not I was going to accept the job and when I didn’t I was surprised and disappointed since we kept being told over and over that it was our choice.
There are a lot of questions that are going to go unanswered which sucks, but what comes to mind right now are questions about Larry. Can you tell us a bit more about all the stuff Larry has been/is being so secretive about? And his connection to you?
Really liked the story. Found some grammar errors. But all in all it is a good game
There are a lot of questions that are going to go unanswered which
sucks, but what comes to mind right now are questions about Larry. Can
you tell us a bit more about all the stuff Larry has been/is being so
secretive about? And his connection to you?
Sorry? I’m a little confused at this part myself. What connection? What secretive bits?
Raises hand Suh Ida like tah test it.
@Beezlebub Give me a few more days. I’m almost done with a revamped ending and I will announce the third round of beta testing.
Thank you kindly. I await with anticipation.
@Grapefruit It’s too bad that NaNoWriMo starts in just a few days. I would’ve loved to see what you changed, but I won’t have the time to read it 
And as mentioned, the third round of beta is now open. What I’ve changed is the ending and a few variables and I’m hoping that this would be the final round of testing. Thanks.
I like the story and it was fun to play
Wonderful game, but I would have prefered a more definitive ending considering how incredibly…a proper word alludes me, but for lack of one, incredibly open. It ended stating there was more to save, the fiends were out there needing to be stopped, you have a new force dedicated to it.
Obviously I don’t think anyone would dive right back in, but perhaps think of a sequal in a year or two.
@Nira.Raspudos I prefer the ending to be open. While I’m not interested in a sequel at this point, I might want to go back later on and so I’d prefer to have a lot of leeway rather than something that is set in stone.
All game links have now closed at this point. Thank you to the few people who have helped me with this project.
Congrats! I wish I’d been able to help out with testing but I could never find the time to play. :\ Looking forward to eventual release, though!

