Magic at the Masthead by Grace Knight WIP thread + 60K word demo

Hello! Welcome to my shiny new development thread for Magic at the Masthead, an LGBTQ+ inclusive tall ships game of adventure, magic, and romance.

Demo

The full demo is ~70K words. A playthrough is ~25K words, so a fair amount of replayability already! You can play the first two chapters on COG demos or on Itch, and I plan to add at least the next two chapters when I’ve written them.

This Thread

I will post updates on the game here, probably something every couple of weeks. Sometimes that will be pictures or diagrams, sometimes it will be worldbuilding, sometimes it will be updates.

Please give me feedback!

I love feedback! I am deliberately starting this thread very early in the process so the game can benefit from your insights as much as possible.

Please tell me:

  • What you loved (this really is very useful to know)
  • What didn’t work for you
  • Suggestions for changes
  • Hopes for what will happen later in the story
  • General comments
  • Sailing/ships/historical inaccuracies or inconsistencies (it is set in a fantasy world, but the ships are the same)
  • Anything about gender and sexuality that isn’t sitting right with you (especially if are LGBTQ+ - I am queer myself but obviously we are a diverse bunch!)
  • Requests for things you would like to see
  • Thoughts on game balance. Are the stats overpowered? Underpowered?
  • Any times you didn’t see a choice that matched what you wanted to say or do.
  • Bug fixes
  • Points where you were confused
  • Naval terms you couldn’t understand. I am going to try to make sure they are parseable from context, but also add a glossary, so I need to know what to include!
  • Spelling mistakes/Britishisms/weird grammar etc.
  • Genre cliches/suggestions. CYOA is a new passion for me, so please tell me if I am missing cool tricks, or putting in things that are old hat
  • Literally anything else you can think of. I have been writing for a long time, and I’m used to having maybe a handful of readers pre-release. The idea of an audience that can just literally tell you what they want before you actually finish something is VERY EXCITING!
Links you might enjoy

My Bluesky, if you want to make friends.

If you like worldbuilding and/or history, you might enjoy my new newsletter. It’s called Wheat Googling: speeding up your research one fanatical deep dive at a time. Right now, it’s all background detail for this game, so expect lots of chat about ships and how to blend history with magical worldbuilding.

My website, if you’d like to see what else I get up to.

The Magic at the Masthead tumblr, which is basically a combination of the updates I include here, the newsletters I write that are about this project, and the drawings I do. I’ve also started adding musings about the ROs over there, because that seems more like a tumblr thing than a devlog thing.

Are you interested in how a world's prevailing winds might influence trading patterns and treaties? My newsletter might be for you!

Magic at the Masthead

You are the new first lieutenant on the MNS Meredith, a neat, fast little frigate in the Measarrean Navy. Officially, your orders are to get out there and harass the enemy. In fact, Measarrean naval intelligence has tasked you with finding out if there is any truth to the rumours that your enemies, the Oriolenn, have developed a weapon powerful enough to manipulate the fundamental laws of nature. It’s a mission that will take you into the heart of enemy territory, and challenge your crew to the utmost. And if you can find, or even claim, this weapon, what then? Will you allow it to transform the world forever? Claim it for yourself? Or attempt to destroy it?

  • Play as cis or trans; male (he/him), female (she/her), nonbinary (they/them), agender (e/em), or set your own pronouns; gay, straight, bisexual, asexual and/or aromantic with alternative ‘particular friend’ paths available for platonic intimacy.

  • Focus on naval prowess and hone your crew into a fighting force that can win any battle - with your tactical genius, of course.

  • Focus on naval intelligence and gain as much information as possible on the enemy’s plans - while using your skill and guile to sew sedition in their ranks.

  • Focus on natural philosophy, and become a world expert on magic and all the ways it can - or can’t - be harnessed.

  • Survive attacks from magical creatures and miasmic magical storms. Build diplomatic relationships with mer people. Build a happy and efficient ship - or let it become lubberly and mutinous.

  • Use your influence over your fellow officers to shape them into very different possible versions of themselves.


MNS Meredith leaves Aberporth for a cruise in the Molach Sea, thaumic forecourse, main topsail and spanker rigged.

You

You are a newly qualified lieutenant in the Measarrean navy. You first went to sea at 14, so this has been your life for a long time. You’re now in your mid twenties, and your new captain has promoted you over the heads of your more senior new colleagues into the role of first lieutenant - second in command of the ship. You’re adept at the major skills needed for a sailor. But in the Measarrean navy, all command officers also have a second specialism, and you chose to be either a ship’s navigator, surgeon, or bard (something between a ship’s counsellor, a master of revels, and a cultural consultant). You also have some unique abilities that got you recruited for this secret mission in the first place.

Main NPCs

The following characters are available for romance, or to become particular friends (depending on how things play out - they might hate you!)

You will also have a high level of influence over the kinds of people they become by the end of the game, and what happens to them. They are all pansexual.

NOTE: I have used they/them/theirs throughout, but all genders are variable as detailed above.

Second Lieutenant (and navigator) Ferhan Ahmet [25, Measarrean Kuz-Kusi]. Dashing, intelligent, ruthless. Beloved by the crew for their daring and tactical innovation, they are also deeply ambitious, far more interested in their own professional progress than the good of the service. They are bold and forthright, and give short shrift to those they consider intellectually beneath them, but they take their responsibility to the people under their command very seriously, sacrificing their safety for their crew’s without a thought, and are passionately loyal to the small group of people they consider friends.

Third Lieutenant (and bard) Celyn Davies [24, White Maesarrean]. Celyn is very observant about things that interest them. Those things are magic, and people. They are a capable officer when they remember to be, but they come alive when engaging with their passions. They’ll spend hours on deck, wrapped in a cloak, studying the patterns of magical light on the surface of the water, or making extensive notes on the magical creatures that sometimes break from its depths. They get completely wrapped up in their intellectual passions, potentially to the extent of neglecting their duties. But they notice people, and are well loved among the crew for their quiet compassion.

Fourth Lieutenant (and Surgeon) Ellis Evans [27, Measarrean Malimbean]. Sweet, earnest, honorable. Tender hearted Ellis never wanted to go to sea, but it was the wish of their two very forceful diplomat parents, and they had no choice. Their true calling is as a doctor, and they are very good at it. They are trusting, tender hearted, and have an unfortunate hatred of violence. They think war is fundamentally A Bad Thing.

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This sounds so good! (And I’m not just saying that because your surname is almost as cool as mine.) My self-insert is going to be head over heels for Celyn, I can already tell. :joy:

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Feedback items:


You tell Hari that you have been appointed first lieutenant - a rank second only to the captain on board ship. He is gratifyingly astonished. You are probably the most junior lieutenant on the List, and although it’s not actually against the rules to promote an officer over the heads of those more senior, it is highly irregular.

Captain Malik is, indirectly, the person responsible for giving you this stunning first lieutenant’s commission.

The game doesn’t seem clear of the differences between a rank and an appointment, and uses some terms interchangeably. Typically, a ship in an age of sail Royal Navy setting would have a first lieutenant, a second lieutenant and so on, but these were considered appointments, not ranks, and they usually all held the underlying rank of lieutenant.

A lieutenant would be appointed to first lieutenant and not promoted to it. Lieutenant is the rank, not first lieutenant.

You would also hold a lieutenant’s commission and not a first lieutenant’s commission.

There are also two second lieutenants (Ahmet, Davies) named on the ship, but the appointment is supposed to be arranged in order of hierarchy, so there can’t be two second lieutenants.

There is no rule that you have to follow the historical Royal Navy system, but your story needs to establish a system and portray it with internal consistency.


Other than that, the writing and worldbuilding was solid. I don’t have other feedback items at the moment.

Good luck.

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Ah, that is such a clear explanation, thank you! And yes, it is my mistake rather than a worldbuilding choice. I’ll go in and fix it this morning.

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Squee! I can’t wait to hear what you think!!

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I’m very interested in what wheat has to do with all this.

Also, nice drawings!

Being partial to sailing ships myself, I’m liking the story so far; a couple of places made me confused though, one was the beginning where, unless I missed something, the first mention of being a naval officer was in regards of not getting run over by carriages, which made me think I missed something (not saying it should have been mentioned earlier, just that I was disoriented), and the second point of confusion was trying and failing to keep track of character names– I wondered for a while if “Ellis” and “Evans” were separate characters, since I couldn’t find any pattern in when the game used which name.

I particularly like the seas being magical concentrations.

Looking for more!

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Ha! Yes, the wheat is explained in my first newsletter (there have only been four so far!).

Thanks re drawings! It is a very new hobby for me, but I thought people might enjoy them.

And I’m really glad you’re enjoying the story so far. Thanks for the feedback too - naval officers being mentioned for the first time in that way is 100% an oversight, so I’ll go in and fix it! Names is also a good note. I will go in and add a few more, “[name], who as you know is the x person”! Was it just Evans who confused you? Or the others too?

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Looks very interesting so far. May I poke your brain for what research resources you used? (yes, I am absolutely having ulterior motives to extend my own research pool)

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God, so many! OK, useful starting points:

A Sea of Words: A Lexicon and Companion for Patrick O’Brian’s Seafaring Tales by Dean King. This is basically a glossary, and an excellent first port of call for simple explanations of a lot of useful terms.

The Patrick O’Brian novels. He was a fanatical researcher, so his books are actually a pretty good starting point for getting a sense of the world of the time.

For specific measurements and details, I quite often find that the model ships community has quite good information, because they really care about the kinds of specific details that regular historians tend to gloss over.

I also have a bunch of really old books that are useful for pictures or diagrams, such as Passach’s “From Keel to Truck” from about 1890.

I can also recommend going to visit the nearest tall ship museum to wherever you live, partly because in my experience they usually have a lot of original artefacts on display (the Glenlee in Glasgow for example has the Master’s logbook which you can read through), partly because it is amazing to actually get a sense of the scale of things, and partly because you quite often find extremely knowledgeable people working there who can help you with the kinds of really obscure or theoretical questions you just can’t look up.

I also like this website on historical naval fiction. It has a lot of useful resources for the historical fiction writer!

Do let me know how you get on!

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I really love the sea-change detail! One childhood fantasy I had was to become a sailor and change my identity, so this is really cool to me.

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I’ll need to reread to be sure, I may have glossed over some, but it’s only Evans I remember, because they were using both names in different paragraphs in the first scene they were in, which gave very much an impression of two separate people because I hadn’t gotten my bearings yet.

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@wishOtherwise Oh wow, so this really specifically ties into that fantasy! Nice!

@LiliArch OK, I think I know the bit you mean. Davies uses their first name, and then the narrative instantly returns to their surname. Easily fixed. Thanks!

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oohhh.
thanks :smiley: noted them down.

my personal pile contains (if you’re interested)

  • The Wooden World by N.A.M Rodger
  • Searovers Practice/ Golden Age of Piracy by Benerson Little
  • The Pirate Primer by Choundas
  • What Jane Austen ate and Charles Dickens knew by Daniel Poole (mostly for life ashore during the Napoleonic age)
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I have my eyes on (it’s expensive so I haven’t actually bought it yet) an authentic reprint by a Finnish naval museum of a Steward’s Handbook (original from 1904), but it’s in Finnish obviously so hard to recommend to anyone else :laughing:

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Oooh cool! Definitely adding Wooden World and Austen Knew to my reading list!

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:smiley:

Other books I have on my list but haven’t read yet:

  • Hustlers, Harlots, and Heroes by Krista D. Ball
  • The writer’s guide to everyday life in regency and victorian England by Kristin Hughes
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Optional, but you can use the above guide to add the save system to the itch release (and remove the link below the next button).

Edit:

Got this on itch

Edit 2:

You need to put the gender.txt scene under the scene list in startup.txt if you are compiling into a html release, or the compiler will ignore it even if there is a *goto_scene command linking the scene. (Gets me every time.)

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You, my friend, are an absolute diamond and I hope you know that. Thank you so much for this. I would have been completely fried without your various posts and links on this. I have now taken away the annoying button on the Itch demo, and added saves, as requested.

In the end: I tried just adding the gender file at the end, which worked, but flashed a weird error when I got to the end of the demo. So then I tried integrating the gender file into an earlier chapter and reuploading. That resulted in the game refusing to load at all because it couldn’t find the ‘gender’ file. Two hours of reuploading, deleting the entire project, and checking things later, it occurred to me to clear my Google cache. Works fine now. :roll_eyes:

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I wish there could be a glossary for the naval terms

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This is such a good note, thank you! I can absolutely put in a glossary - maybe linked from the stats page? If you could also let me know which terms you found hard to parse, I can also see if I can make it a bit clearer from context for those examples? I will also add a line about it in the feedback form to nudge other people to tell me about particular words they didn’t understand.

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