Love♡Verse (submitted!)

Okay! :blush:

Should I keep it as “Jaegerschnitzel with Spatzle” or is there a name for it in English? :thinking:

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You could always call 8t a breaded pork cutlet with mushroom sauce, served with dumplings.

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Ah, okay. Well, “Jaegerschnitzel with Spatzle” is probably easier then :sweat_smile:

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Replayed the demo again last night, and omg, my MC is so in love with Noelle :heart_eyes: :sweat_smile:

Reading the description of her personality when you go with her to the flea market (especially if you pick the option to say that you’re the same as her) absolutely melted my heart. What am I like, continually falling for the adorkable, geeky friend type of woman in video games (the same type of woman that I’ve fallen for before in real-life) :joy_cat:

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I’m glad you liked it – I had a lot of fun writing that part! :blush:

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Conscious me: “Nah, I’m not sure I have a type really”

Subconscious me: plays this game and invariably falls hard for the same type of woman again in the form of Noelle

Conscious me:

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It’s okay; no judgement here! :blush:

Do you have any suggestions regarding Noelle by any chance? Dialogue options? Questions you’d like to be able to ask her? :thinking:
That would help me a lot :sweat_smile:

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You could just call it schnitzel I suppose.

Leave it to the reader’s imagination if it’s with mushroom sauce, cream sauce, tomato, onion, and bell pepper sauce, or with a slice of lemon and french fries, or whatever.

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Good point :slight_smile:

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Well, I guess the first one that comes to mind is (similar to something we can ask Leonie), is why she was interested in us in the first place (and her response could perhaps be at least partially based on one of our personality stats, plus maybe what we initially thought of her in the first place such as that we’re both geeks, for example)?

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There is, technically, an option to ask that at the beginning of chapter 3 (where Noel/le reveals that it was the Bastille Incident that started their interest with the MC) :thinking:

Those are good ideas; thanks! :blush:

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I feel the way it’s worded is different though. When she reveals that she’s liked us since the Bastille Day incident, it’s in response to us asking when she realised she first liked us, but not the reason why. Does she like us because of our personality, shared interests, thinks we’re attractive? A combination of all three?

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That’s a good point! Although, I think I intended that confession to mean that Noel/le likes spending time with the MC, feels comfortable around them, etc :sweat_smile:

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Ah, I see what you mean! No no, I definitely understood the implicit meaning of that she enjoys our company, is comfortable around us etc.

I guess I’m getting at more what it is specifically about my company that she likes (why she feels so comfortable in my presence)! After all, I could think it’s because I’m a great listener, whereas for her it’s only because I make the best darn muffins this side of the Channel :stuck_out_tongue: :grin:

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Yeah, I’ll need to work that out! :sweat_smile:

Heh, good point, though I think both of those qualities apply to Noel/le more than to the MC :grin:

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Only if you want to, mind!

If you can’t find a way to naturally include it in the game (or if you simply can’t be bothered because it would be too much effort, which is totally valid), then don’t worry about it!

I only suggested that question because I’m a bit too nosey about that kind of thing (and maybe others are too) - “wait, she actually finds me endearing and not annoying. How can this be? I need to know why!” :sweat_smile:

Another reason to love her - anyone who listens as well as they bake is a winner in my book :stuck_out_tongue: :joy_cat:

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It’s too important not to include, so I’ll do it at some point when inspiration decides to strike! :sweat_smile:

That could be a tagline for Noel/le as a character! :grin:

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That’s awesome! :smile_cat:

I’m also really flattered that people would make memes based on one of my games – that’s something I could have only dreamed about before, but here we are! :blush:

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My thought exactly.

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