Hi Everyone! I’m a long time lurker, first time poster on the forums and I’ve been working on a new ChoiceScript game called Larkin. You can find the demo here I also have a development blog which you can find here.
Larkin is a vampire western where you play as one of the last living members of the Abrams Family, a nomadic-cult of vampire hunters that had been tragically eradicated years ago. The player character is also the long-time apprentice of Wyatt Abrams–Con-Man by day, Vampire Slayer by night, and the last living descendant of the Cult’s founder Gregory Abrams. Together you’ve schemed your way up, down and across the United States, simply trying to get by the only way either of you knows how: Killing Vampires.
All seems to be business as usual, until it’s revealed that someone has taken a hit out on the two of you, sending the wrath of the Guild, a large, loosely-organized group of vampire hunters and mercenaries, after the two of you. Without many options, the two of you take refuge in the small town of Larkin, Nevada, where the title of town Preacher is unexpectedly thrust upon you–suddenly leaving you the sole source of “morality” in a lawless town writhe with chaos and mystery–whether that be from the sudden increase in local deaths, the reclusive family that owns half the town and runs the local mortuary, or the large encampment of people calling themselves the Children of Cain just south of civilization.
My favorite narratives are those that have a heavy focus on individual character development and relationships between characters–that being said Larkin will rely heavily on both, all impacted by player choice. There are seven available romances in-game, three male, two female and two that you’ll be able to select the gender of either before the start of the game or as the game progresses. All of which are available to all players regardless of the player-characters chosen gender and can all be either befriended or made rivals of, in addition to being romanced . This is all in addition to the players own relationship with Wyatt Abrams, whether that be through the form of Mentor, Friend or enemy–or a complicated mix of the three, which will also have a heavy impact on the overall narrative as it’s developed through non-chronological storytelling.
In terms of character customization the game will include pronoun customization as well as the genre standard choice of player name, physical appearance and individual character development through a choice of several player backgrounds and the non-chronological interludes which help also with determining the player and Wyatt’s relationship.
As it stands the current 3-chapter demo’s word count is at just above 40K, with code accounted for. I’m a total noob at choicescript (and any sort of coding in general) So even though I’ve read through and played myself a bunch of times (So much so that I think I’m blind to any other existing mistakes) and I’m sure that there’s stuff I can improve on/a bug somewhere I didn’t catch.
My original plan was to continuously update the demo until chapter five–but that initial idea is somewhat fluid at the moment. For right now I just wanna focus on getting this out here and having someone other than my little sister play it lol. Any feedback would be appreciated!
Thanks so much!