Keeper of Day and Night (Update Post 1932)

Please, political science is the lite version of history. Just with more statistics to make it seem more difficult. :unamused: Though history sadly isn’t one of the majors the mc is actually allowed to choose.
In any case with the softer arts and sciences being as undervalued as they are and the fact that the mc’s here are not independently wealthy I still wouldn’t recommend it. Cressy can afford to be a political science major, the mc very much cannot.

But since we don’t get a real history option nor spell-design or mind arts (which would seem particularly relevant for people looking to exploit the whole keeper thing to maximum effect) it seems our mc’s are not deemed to be qualified for the actual fun or useful majors. :unamused:

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I actually agree with this point, I was kinda disappointed that there wasn’t an option for anyone who really maxed out on willpower exclusively or willpower + cunning, which was a bit of a bummer. Especially since we can take a Psychic Abilities course (which btw isn’t given as a class option in the character creation).

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@Fay
Thanks for the catches!

Oh, very! It just didn’t have the intended effect

If MC has a good relationship with Altair/Cressy/Cyrus/Katia I might be able to add something with them helping Kol :thinking:

Altair’s cool with any of the pets!

@Vattena
Thanks for the catch!

Akira and Nessa. Magician MC will definitely meet Nessa; not sure about if/when other species will meet her or Akira.

Thank you!

@Fay
It was his sister

@idonotlikeusernames @Vox
Re: majors. It’s an issue of quality vs. quantity. At the moment, each major has 2 unique classes for first semester alone and is referenced by all of the ROs. I could make more majors—they would just all have much less individualized content and would rarely be referenced going forward. Poll time!


Which would you prefer?

  • More major options, less major-specific content
  • Fewer major options, more major-specific content
0 voters
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Will it be possible if we choose the mom family to own magical innovations later in life or work for our dad
@daydreamsincolor

I’m definitely gonna use the control panel and max out everyone’s relationship stats to 80%

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Then I guess my mc is lucky they didn’t bring in Alty for the memory wipe. :sweat_smile:
I wonder if Altair can be persuaded to give us some tips on compulsion and mind arts use, since we’re supposedly “keepers” and all? :thinking:
He still owes my mc a telekinesis lesson too, I think.

Seems I’m in the minority here in that I would have been cool with the rest of magical college mostly going on in the background while my mc deals with his new friends, the monster attacks, his lying parents and the general mess his life has become on-screen.

I would still like to specifically ask about mind arts though since it would seem to make use of what keepers are already naturally supposed to be skilled at and like @Fay said it might be a good option for those focused more heavily on willpower. It might also be the only “magical” major that could be open to human and magician mc’s due to the keeper powers.

And like I said political science is still basically a lite and limited scope version of history with added math and statistics plus one or two psych classes to make it seem more difficult and impressive. :stuck_out_tongue_winking_eye:
All I’m saying is in-game history could share many or even most of pol-sci classes with the history major specific stuff going on off screen, at least in this book. Once the mc gets to the point where they can do their own historical research there would seem to be many interesting and potentially plot-relevant topics for them to delve into.
Still if you don’t want to add at this point to keep sane, I understand, and it’s not like the mc is wealthy enough to do well as a history or political science student. Again, Cressy can afford to be one, from where I stand the mc not so much. :disappointed:

Alty is such a sweetheart, plus he seems to like Kol that I could see him helping out because he heard it from Astrid, even when he might not be all that fond of the mc. :sweat_smile:

Yay! Love to see how Alty will interact with big fluffy kitty-cat. :grin:

I don’t think so, the game isn’t likely to go far enough into the future that it would become relevant.
Since the mc was never meant to be in the magical world I figure 'Xander doesn’t even mention us or Isabella in his will. . Anyway the guy is deadbeat who only seems to value the “keeper” part of us, as he only crawls out of the woodwork once it is known at the very top of American Magi society what the mc is.

In any case since my mc wants nothing to do with the guy he’d disclaim any possible inheritance.
But really avoiding this issue is why I originally assumed 'Xander would already have a trophy wife and 2.5 perfect magical kids.

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Oh, I actually think it was @Vox who suggested that :sweat_smile: (If you were referring to this post, I assume?):

Three letter usernames are all the same :sweat_smile:

I guess it’s fine if we keep the majors the same considering we do have to take classes on compulsion. As long as there’s a chance to seriously hone in on the stat, I’ll be happy.

Yeah, having just one more option like this may be nice, but there’s likely a lot of people who want an additional major. Once Brynn adds one it’ll be an obligation to add others.

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But mind arts probably has the distinction of being the only magic-focused major possibly open to human and magician keepers, that wouldn’t go for history (though I still think it would be far superior to political science if we are to pursue a rich-kid major) or the spell design major (I get why our mc’s are sadly and spectacularly unqualified for that one. :cry: ).

It’s time for the three letter username community to rise up :raised_hands:

If I recall correctly, keepers are supposed to train with nymphs, right? Maybe human keepers (or keepers in general) might have a chance to hone their compulsion/willpower stats during the training. Keepers do have high compulsion abilities so it’d only be plausible that they would do that.

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Fair point, but if Brynn doesn’t wanna include it (or the majority for that matter) we’re doomed. :disappointed_relieved:

That seems to be the case. We’ll have to wait and see. After all, most people do look down on an MC who hones their willpower in their free time, so who knows? We know Seraphina isn’t above using compulsion to get her way, especially casually. Maybe only the public looks down on compulsion out of fear and the Nymphs just treat it as natural?

Ok not gunna lie I really…like this series the first one hit me by suprise I like the options between being human or one of the many different species I also like the ro options Astrid being my main one I love the plot I like the characters and when I saw you had already started on book 2 I though this is a writer who is skilled and dedicated just wanted to say thanks for this series.

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I’m probably gonna avoid compulsion options because the last time I did it on book one my kindness stat raised (and I love having my personality stats in check). But I’m definitely going to raise my willpower to make sure that no one uses it against me.

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Unless there’s a very large demand for a specific major, I feel that adding more majors would just make our collegiate career at the Academy matter much less than it actually does. The Keeper of the Sun and Moon felt special to me because I appreciated the extra effort you put in to giving individualized and special content to each and every single class in that game, even though I have no doubt it was utter hell for you to go that extra mile. It felt like I could actually spend time with my suitemates and other friends in a realistic way – getting our asses handed to us on a silver platter with schoolwork much like real life. Not giving the majors the same amount of attention even though they’re even more important in virtually every way you can think of would be mighty disappointing.

If you still want to give some popularly requested courses some love though, have you thought of including them in the form of immersions, minors, or even just free electives? That way we can still get into the academic subjects we’re interested in, but you can still give the majority of your time to the (relatively more) important classes.

What would you be able to do if you had the ability to control anyone into doing what you want them to do on a whim? Even if compulsion is still a recognized magic, people are generally taught about it only so that they can recognize it and defend themselves against it, as the power of being able to control living beings against their will has disturbing potential for abuse. It wouldn’t surprise me if the only reason the nymphs can get away with using it is because they’re held in high regard as a whole. If they didn’t have that goodwill with the magi community to go off of, you’d probably be seeing lots of witch hunts.

…sheesh, all this talk of majors and compulsion just makes me want to have my MC spout nonsense like “You’re not the boss of me, I’M THE BOSS OF YOU!” and “Oh come on, just one little mind crush, it’ll barely hurt him.” (No. Bad Pharaoh, no mind crush.)

EDIT: Also, on a completely unrelated note, is the hair style not showing up in the stats menu? I just noticed that it only says “You keep your black hair”.

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@Blank
That likely won’t be covered in the course of the series, sorry! In theory, MC could take over Practical Magic Innovations in the future, whether they were related to Lysander or not.

Altair would refuse, unless MC had high enough cunning to coax him to the dark side (in his view)

@Manwithnoplan
Thank you very much!!!

@RagEgnite
Thank you very much for your suggestions!!

Thanks for the catch!

Is it a publicly traded company then? Cause there is no taking over some foundations or shares of the ultra wealthy families at the top in our current system. No matter how much money you theoretically have to throw around.
But, yeah, in theory anybody could take over any publicly traded company.

With what money would the mc take over anything though?
We’re currently a charity case on a scholarship with very limited knowledge of how the magical world even works. Not exactly a position to take over the magical equivalent of what can best be described as magical Amazon, Google and Apple rolled into one.

How did Alty get so good at compulsion anyway? I mean there’s talent, but doing anything like what he did prior to the first game still seems impossible to pull off on raw talent alone.
But, yeah, I already figured some coaxing and guilt-tripping might be involved and the best moment to ask such things would be if the mc himself ever lands in the hospital seriously injured or something.

@daydreamsincolor I apologize if what I am about to mention has already been discussed earlier.

For the background where the MC initially lived with 2 “parents”, even if the MC picked that the MC just needed one more phone call and then the MC would be done with them, the sequel seems to imply that their relationship is always better as opposed to even worse. The MC is always implied to be grateful that the “parents” lied to the MC the MC’s entire life and kept the MC ignorant of the magical world when that ignorance almost got the MC killed multiple times. The sequel states the “parents” have the ability to research things about the magical world so they could have helped prepare the MC for the real “real world”. I would like the option to actually choose the state of the MC’s relationship with the MC’s aunt and uncle. I would also like the option to choose whether to call them parents at all since really they are the MC’s aunt and uncle.

I would like the option to tell Seraphina the truth if the MC spent the summer practicing compulsion. Particularly if Seraphina and the MC are dating, being forced to lie to the MC’s RO is incredibly distasteful as a player, very rude in the sense that lying to her might hurt Seraphina’s feelings (my MC had quite enough of being lied to and would be reluctant to inflict that on someone the MC loved), unnecessary for the reason that depending on circumstances Seraphina could be the one to suggest using compulsion in game 1, and stupid since lying to a telepath is not the best of ideas.

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Maybe “take over” in the sense that you work your way up to becoming the CEO or something?

My theory’s that he’s just very very stubborn and willful + talent.

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Oh, I see a CEO is an employee though and while many founders and owners do hold the CEO position themselves (at least for a while) a CEO is essentially still simply an employee function and does not necessarily have a big stake in the company they’re “managing”. That blurred distinction the media foster between CEO’s and the actual owner(s) of a company is certainly a part of why CEO remuneration has generally become excessive these days.
But sure, if you put it like that mc’s with sufficient willpower, cunning and intelligence stats who are basically willing to sacrifice their lives for their career (since we do not start of in an advantageous position for any management track it will mean working thrice as hard) an willing to do so in the corporate world could maybe worm, elbow and weasel their way up to CEO eventually.
The game wouldn’t cover it most likely, nor do I think it would be much fun to have basically no work-life balance at all.

Even if my mc was inclined to sacrifice that much for a career he still couldn’t stomach it to do so a PMI and work for his deadbeat dad.

That reminds me, a kitsune should have the option to say they were practicing their illusions, which raises the exact same stat, but legally.

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