I once chose a pre-made character that had the parents option. And I agree, I really want an option where MC can decide if they will keep calling them “Mom and Dad” or “Aunt and Uncle”.
I did "Create a new character" and there is already something similar but none of its choices allow for the relationship getting worse which is what I meant by "actually" choose.
The 2 above start to allow that possibility but then my MC gets to the following screen where 4 of 6 “choices” imply the MC’s relationship with the aunt and uncle has improved and the other 2 choices do not address it at all.
So there are no “solid” options for setting the parents’ relationship stats Seems like the only way we can do that is through the “set stats directly” option. But we probably need that for players who chose the “Create a new character” too.
@idonotlikeusernames
Both of the Adtaz siblings are incredibly magically powerful—Altair’s able to compensate for lack of training with enough magic when he compels Astrid.
@Norilinde
Thank you for your feedback! For the next update, I’ve added an option to pick MC’s relationship with their family in the normal character creation; an option in the detailed character creation to select what MC calls their mom/dad/parents; and another option to describe MC’s relationship changing with their parents. I’ve also added an option to tell Sera the truth on the train (fair warning—she doesn’t react well).
They do have this option, unless it’s not appearing?
Wait, but wouldn’t he need to be even more powerful if his sister is already that powerful naturally? Or did the fact that she was a voluntary subject make it significantly easier?
In either case what Alty did seems to have been incredibly complex and something that requires not just raw magical strength, talent and potential but considerable finesse as well. I think this is even inadvertently implied in-game. So potentially he would have made her forgot too much, like how to speak English, or too little or even have left her a drooling vegetable.
So as far as I can see the boy has some serious skills, certainly more than Conti displayed with the mc in the new opening.
In any case seems Alty, Astrid or even Leon would be better keeper candidates than the mc, as the mc despite being naturally limited to junkie addict magic, which is supposedly more powerful still doesn’t appear to be all that powerful. Particularly since mine was easily compelled by Monroe and another creepy Nephilim.
His theory would probably be that whatever magical experimentation created him, artificial “keepers” like himself must be significantly less powerful in spite of still having the same limitations in terms of only being able to use incredibly dangerous magic.
Amen sister, amen! But this would be preaching to the choir with my mc, particularly once the unwanted fame and keeper job get added on top of his “ordinary” life in the magical world and the regular monster attacks. Particularly compared with his “carefree” days of highschool where his most important worries were limited keeping decent grades, getting in shape (to stop being bullied at first and later to score with some of the other guys).
Oh and he had a car! he misses that old thing!
Not having his own set of “wheels” anymore is probably still the most tangible loss of freedom he feels every single day as it really drives home the point he’s no longer (theoretically) free to choose where he wants to go, whenever he wants to go there.
And lastly, the monsters seem to be determined to utterly ruin every last nice item of clothing he has at a much faster rate than he can (afford to) replace them with equal or superior items.
In addition to looking like a complete bum, or Leon knockoff for most of his first year at magi.
I mean, there are majors dedicated to them so there will probably be more rituals and potions content. Unless you mean in battles or attacks then I agree. I re-played KotSaM as a magician MC and my stats were mainly focused on ritual magic and potions. I think at the end of the game I scored 35-40 stat points but I failed most game checks becaue not a lot of them focused on ritual magic or potions at all.
Funny thing is even with a volunteer I can still see her subconscious mind resisting and if that’s where magical power, unawakened (which is apparently the explanation for why the mc was able to resist Conti at all in the new opening) or not resides then her “volunteering” might not have made that much of a difference is she’s magically powerful enough.
I think I ruminated more on things like this over at the Fallen Hero discussion where the mc’s core business is actually the mind arts.
Point is it may not be possible to turn off the probably instinctive aversion to being compelled that most people would naturally feel, even if and while their conscious mind is trying to cooperate.
So much for the mc being a supposedly powerful “keeper”, eh?
I noticed that too, and usually have to end up relying on intelligence checks instead. It’s convenient that high RMP = high intelligence, but it’s inconvenient in the sense that you get the feeling you’re some bookish magician with no power whatsoever who runs for the hills when a battle starts.
Don’t blame anyone…you had many paths Infront of you, yet you didn’t choose to learn to fight. You shouldn’t expect to pass even a single battle since even the others are struggling in fight.
What do you think would have happened to Harry potter if he didn’t attend ‘the defence of the dark art’ (?). Do you think he could have become a legend?
I think the most powerful stat is the elemental stat. Sure, they’re all useful in their own way. But elemental helped me pass a lot of checks.
We’re not blaming anyone. We’re just leaving a suggestion. Which is plausible since this thread is made for suggestions and improvements.
Oh… I only focused on cunning, potions, rituals and willpower Willpower is an absolute must in my every playthroughs. And even if jt might not be high, it’s still very convenient.
Except… I did… I’ve tried multiple paths, I’ve tried raising different stats. So far I’ve decided that elemental is the most useful when it comes to combat. However, if you play as a magician or human MC it’s easier to get 100% on the exams. I even picked combat (and pleasantly found out that a student tried to dye their uniform pink).
Here’s the thing, though. Ritual magic is not as useful as the other stats. Of course I don’t expect to pass every check in one playthrough, that’s why I replay to begin with. Ritual and potions were very underwhelming in the first book, that is my point. It did not have the time to shine as much compared to the other stats. However, that was only the first book. I’m still excited for the second book to be finished, and I’m excited to see the new content will look like.
Uhm… My rituals stats was at 35-40. That’s very high. And yet rituals rarely got me out of trouble like the other stats. And I’m gonna be honest, rituals is the first stat I’ve gotten 40 on. The highest I got on elemental was probably somewhere between 30-35, yet it had more triumphant moments than ritual magic.
Good thing elemental is one of those stats you can passively raise. A lot of the more passive stats (Elemental Manipulation, Intelligence, Willpower, & Cunning) were useful enough that if you totally sucked at the whole saving the world thing you wouldn’t suck too hard.
Agreed. Especially if you don’t want to let Reyna loose.
I think the point of interactive fiction is that you can create characters with unique personalities and skill sets. Deciding not to pursue something shouldn’t feel punishing to the player, regardless of how “logical” it may seem. If there is equal opportunity to explore all stats, there should be equal opportunity to effectively use those stats.
It’s not punishment…the game has choices that are important in the long run. If choices don’t have any consequence then that game would be a waste as a choice of game. It would be better to read a novel than playing the game.
Other classes will help you in other situation like exam, knowledge gaining, health potion for you or your friends, a little trick here and there, etc. But if you want to kick some ass, and don’t want to be forever a damsel in distress, you must learn to fight, with or without magic.
Consequences are important, yes. But what we’re trying to say is that ritual magic has more consequences than the other stats. The consequences sometimes outweigh the benefits, like failing many stat checks for example. To quote Vox:
But now we have a major dedicated to Ritual magic & Potions, so now we might have more chances to exploit and develop our ritual abilities.
However, since illusions and compulsion affect the same stat, wouldn’t it make more sense for a kitsune PC to lie that they were practicing illusions if they were actually practicing compulsion?
The best lies have shades of the truth in them, after all.
It would be better if we could learn to de-escalate dangerous situations, with or without control magic. While not as ¨flashy¨ as hurling fireballs it would be far more effective and much safer for everyone´s lives and property, particularly that of the mc.
Much like with the rituals there are very few possible diplomatic solutions possible that de-escalate tensions and prevent fights. Making a high int and moderate to high cunning ¨diplomatic" playthrough next to impossible in the first book and certainly in the first fight with the crazy werewolves in the second too.
In spite of Gorgon´s and werewolves being (nominally) intelligent magi species their hatred towards our mc´s who´ve never done or said anything that harmed them or their loved ones is completely and utterly irrational.
Since we are forced to attend the university due to the whole keeper business anyway actually acing our classes, while mildly satisfying does not bring all that much of a tangible reward.
You don´t need to kick ass to not be damsel in distress, at least it should have to be that way.
But in book one there are very few options that allow for the other types of conflict resolution that even feature prominently in some other CoG´s like out talking, out thinking or outwitting our (would-be) opponents due to the fact that many of those adversaries are completely deranged stalkers that cannot be reasoned with, nor do we get the chance to make the connections that would allow us to get intel to predict their moves and stay one step ahead or preempt them.
Non combat focused characters should not have be relegated to perpetual damsels in distress as that would actually be unintentionally reinforcing a very orthodox and toxic view of heroism and for those of us playing male mc´s masculinity on the world of keeper.
Really my main mc is not much of a fighter even while being very physically fit. As his way of overcoming his early high school status as a bullied fat kid was to, slim down buff up and generally learn to out-talk and outwit the few remaining would-be bullies.
But in general in the real world or at least his life before the magical world there are very few people who mess with 1.80 cm plus well-built guys just for bullying kicks, particularly ones who, like my mc eventually did, gather enough friends around them to form their own small clique who generally stick up for each other in the school environment.
None of those primarily non-violent coping strategies, unfortunately for my mc, really work well enough in the first book to rise above his perpetual damsel in distress status.
Okay, but can the MC have the option to point this out, or maybe even some of the ROs can? Point it out for every RO (the OGs at least). This is our second year, which means the anniversaries are coming up! And I’m kinda curious to how they’d react knowing they’ve been stuck with MC’s shenanigans for a whole year
The price for using elemental magic too often or relying on it with the mc will likely be the fact that we´d turn into a complete junkie addict by the third book as our mc can only use junkie addict magic to power any of their supernatural abilities due to the experimentation performed on them. And since the mc likely cannot afford swanky rehab…trust me prison style ¨rehab¨ for the indigent in the us is not much fun.
In my mc´s case Astrid probably has a companion video of my mc finding most of them actually funny…so.
Since it´s the mc putting them in mortal peril most of the time, eh?