July 2024's Writer Support Thread

Fun fact: almost 80% of US citizens don’t speak a language other that English. I like to imagine those are the people leaving comments like that on the internet and want to hit them in the face with a rubber chicken. You know more than one language. Even if it isn’t always perfect, it’s still a lot better than people like that can manage.

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Untrue. Don’t let the assholes drag you down.

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The more ignorant and bigoted the person, the less valuable their views

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It’s clear to me that you’re an integral member of this forum, @poison_mara. Easier said than done I’m sure, but I hope you disregard the irrelevant opinions from people who are wrongly confident in their ability to assess you.

So I left the notebook open to that page and just left it like that, sitting here in front of my computer, mostly being ignored, and a few days ago I finally wrote a little paragraph!

Over the past week, I’ve done some writing for the Single-Choice Jam but I’m not likely to finish it, nor do I want to make a concerted effort for it and purposely spend extra spoons to work on it when I should be mustering up extra spoons for my current big project or IRL duties (and I should probably prioritize the latter. Sigh).

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If it is for real life stuff. Yeah, Priority is RL. But If you really want to end the jam and you have time. I really recommend you to try to adapt your project to your deadline and time to write.

Even if you don’t achieve it it will help you tremendously to another projects.

One thing I noticed with the years here . Being 100% honest, is most writers even popular wip writers have no idea of how deal with deadlines and how to get your planning to fit that.

You can ask anyone of our senior published writers like @HarrisPS how important learning to adapt your writing plan to your deadline is.

My jams had that always like a focus point give a very generous deadline and try to help people not used to deadlines to handle making a game.

It doesn’t have to be perfect for a jam. You have all time later to improve it and edit it.

Hope this cheer you a little to try. And Even if you can’t now. In a next jam.

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I agree with everyone else Mara.

You’re quite integral. You’ve been around and extremely active since I’ve been here to say the least, and that’s a year and a half.

Further, you’ve helped with game jams, and communicated with others effectively. You’re English for someone who isn’t native is quite fluent! I’ve never had an issue understanding what you’ve said. :slight_smile:


Coming here with a poll before I charge ahead on other interactions.

I’m building out the code, interfaces, etc and this includes relationship interactions - which are the first coded ‘actions’ for the game.

Now, actions take energy to execute, and as a result I can implement what player’s see in one of two ways.

Way one is what I originally put in, which is this in the below image.

Image Inside!

Or, I can implement this in the choice menu itself.

Image Inside!

Between the two, I’m curious how people feel about the options for implementation. I’m working on creating plenty of UI information to show stat requirements, gains, losses etc. It’s definitely a process, but we’re seeing plenty that’s being updated.

An example of this is seen in the image below:

Image Inside!

Anyways, here we go!

POLL: Which of the two options do you prefer when it comes to being out of energy to provide the action based upon the above two images?

  • Option 1: Provide the small text window showing your energy level!
  • Option 2: Using Selectable_If, grey out the option choice!
0 voters
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In the example you’ve given it seems strange that you wouldn’t have energy to cry out for food, but would have energy to cry for a diaper change or to annoy him.

In general I prefer greyed out or even not visible options based on what conditions are or are not met.

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I go for grey out because it is easier to understand the mechanic to the player and clearly make them know "Oh, if I go more energy or X stat there are more opportunities. That makes them aware of the reply value. I only hide spoiler choices for future play through to see if they had the stats or event requirements.

A energy box it is too much info and text I think. You already have stat button

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Hey Cecilia!

I shouldve clarified. The other two options are not coded yet as the title is in development. This option is being coded as a baseline so i can begin applying my modifier templates for code to the others.

They wouldnt be available either if you didnt have enough energy!

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Today’s problem: trying to decide if I should have the MC actually being a reality warper unknowingly bringing forth the apocalypse, or just appearing to be one because they’re living in a computer simulation (that exists to save people from said apocalypse).

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Took a pretty long break from writing and the Internet in general, feeling a bit refreshed now! :slight_smile:

Achieved my 10K goal for the second chapter today. I’m now sitting at 34K words, excluding the code, and I’m done with 1 out of 3 branches for the second chapter! The other two are going to be a lot harder to write, so I’m bracing myself for them. I think I’ll take it easy for the last few days of July.

Let’s all get ready for the next month :muscle:

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This is something I’ve been leaning towards too. Previously, I’d just hide the option so that the player would be forced to make the decision based on imperfect information, but sometimes, that’s just too harsh of a situation to put the player in, and they will inevitably feel like the criteria for even knowing of that hidden option’s existence is too high.

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I’m choosing hope at the end of the month and behaving as though I’m definitely going to be able to do another game and chipping away at a fresh idea. It’s, like, 75% formed at the moment.

Also plugging away on books. Almost done with a new progression fantasy title.

Glad to see everyone getting pumped for the new month!

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So, I’m back from the Philippine Game Dev Expo.
I’m glad the organizers gave me an opportunity to exhibit the 6MB text-based game that is Falrika the Alchemist alongside other games that are mostly made with Unity or Unreal Engine. And besides Filipino developers, there are also developers from Indonesia, Thailand, and Taiwan pitching in.
And before you ask, yes, I was able to convince the con goers to download my game on the spot in exchange for free stickers. Hooray for substantial gains!
I’ll post a pic of the poster used for my booth later on.

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I am really proud of you. You did a superb job advertising your game. Many struggle with that

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And here’s the actual poster used at my booth.

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@MoonlightBomber congratulations on the exhibit! Glad it went well!

@Raven_de_Hart best of luck with the ideas! I like that stage, where there’s a lot of wide-open possibilities.

While I wait for my editor notes, I have been thinking about potential ideas for after Honor Bound (strongly leaning towards a dark fantasy idea at the moment; I think I like the thought of a change). It’s a bit of a funny moment, not having immediate writing to do, especially as I worked so intensely through this month, but I know I need that short breather to indulge myself thinking about which of the many ideas I have might benefit from being developed.

I enjoyed reading this article this morning. It’s focused on professional indie development, especially non-solo development, but a lot of it is relevant to the kinds of things we’re making here:

In particular I relate to the statement that writer’s block isn’t always about the writing itself, but about mental exhaustion, physical issues, or life stress. The times when I’ve experienced that have been around burnout/other stressors, or I’ve got myself in a tangle sticking to an outdated idea of how I thought something should go, or I’m wrong about what a problem is or how it needs to be solved (for the tangles and problem-solving, a rubber-duck is a great strategy).

And I like this quote, where “sustenance” means literally looking after your body and mind, and also giving the imagination sustenance to grow:

Writer’s block is not a condition, it’s a symptom. You need to take care of yourself. You need nourishment and sustenance. If you’re experiencing writer’s block, something needs to change. Start by taking care.

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I agree and same time don’t. The statement is true. But writer’s block is real. It is a psychological effect that can go or not with another psychological problems and behaviour traumas.

My therapist says that negate something a name and their existence as a medical mental issue only does is making the person who had it worse and trivialize the problem.

Many depressed and anxious people here probably have heard a lot from people. “Come on just rest and take some days off Depression and anxiety doesn’t really exist. It is you need to rest”

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After @HarrisPS post of writer’s block I actually had a small thinking episode for myself. I realized I can write around the pieces without a block. I have a structural block.

Issue was I was thinking too much on technicalities, for eg. how I make the effect of an substitution on the match engine, how I can branch sub stories but also give the option for readers to just simply enjoy football managerial role.
(Substituion means 5+5 variables shifts from main to the side, or vice versa but I found smth for that I guess :slight_smile: )

Those are bit intervened in the mind and pointing them out with clear writing needs some energy and mind focus.

Besides had a short session, duty calls. I’m solving my threads/strangled strings in my mind and placing them as labels. Getting back to the base feeling so writing will be hopefully better.
Around 3,3K (Look guys I put K next to the numerical values to avoid subcontext :D)
in total written.

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@poison_mara I get what you mean - I think the “writer’s block doesn’t exist” title is a bit of an over simplification. But I do agree with the “writer’s block is a symptom” part, and that it can be caused by a cluster of different things - some of which aren’t directly related to writing, such as chronic pain or stress.

@mexbrush that sounds like you’re doing a great job sorting things out! Sometimes the work of untangling things can be a drag but it’ll make it easier in the long run.

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