I sort of faced a similar thing while doing my story! I’d written out a whole introduction, complete with choices and all of that, but half way through realized my first scene was a little weak–and not as fun as I’d wanted it to be. I couldn’t figure out a way to make it right.
So I skipped it.
I went straight ahead and plotted out the rest of my chapters, and kept it all in point form. Whenever I had any ideas, I wrote them aaaalll down into a “dump” document.
I think that kept a lot of the stress at bay–knowing I wouldn’t lose any ideas because I’ll always have em in the dump doc if I ever decide to pull em out again! I think most of the time (for me at least!), I freeze up because I don’t want to erase anything, in case I’d regret it later. Having all of them floating around in the dump doc helps with that anxiety–after all, you can always just copy and paste it back if you hate the new things you wrote!
While doing the rest of the chapters, I eventually found a better idea for the introductory scene. It came when I figured out just how exactly I wanted to pace the game–which only happened because I went ahead to work on the other chapters! But I’m pretty sure I’d still mess around with it until I’m really sure I like it–I think it really helps to work in “patches”. Writing scenes out and then stitching them together like a quilt–moving pieces where you need them. Dump docs are perfect for that sort of thing.
TL;DR: Work on other chapters first, and always keep a dump doc! It’s 12 am here, and I don’t know if I’m making sense, but I hope it helps!!
I’ve never written fanfiction before but at the beginning of this month I had an idea for a character and basic plot for an existing IP and decided to go for it. I started writing it because I wanted to see how my idea would play out in an already established universe. Almost 35 pages later for just a single path really got my creative juices flowing. There are more scenes to fully write out, but I have them outlined for now. There’s plenty of branching out I could do, too, if I wanted to fully go for it. I’m just not sure if focusing on fanfiction should be my main objective at this time.
It was nice to have some inspiration and freedom to explore characters and dialogue without the slog of creating an entirely new universe from the ground up. It has also helped inspire me to actually go through the slog of creating an entirely new universe to see if I can incorporate some of the things I wrote into a work of my own. I’m enjoying the premise I’ve thought of and want to now focus on it being my main WIP.
Focusing on the Heroes Journey in choicescript was a surefire ticket to emotionaly misery and project chaos for me. It held me back by six months, caused lots of problems before I realized that Heroes Journey was my problem.
I’d reccomend ditching the heroes journey and focus on writing scenes you enjoy. Worry about pacing when you’re doing editing and rewriting. Scene structure, stakes, interesting dilemmas all of these things are ten times more important than Heroes Journey.
Heroes journey is better suited to movies than games in my opinion.
January has been tough for me. I planned to post an update for my WIP at the end of the month, but flu got in the way. Still, the portion I uploaded got meaningful feedbacks, so I’m still grateful. I’m also averaging about 1k-2k words per day, so I guess that’s a good thing, too?
Nevertheless, I’m enjoying everything I write and the characters I’m about to introduce to the readers.
Well I guess I’m scrapping my entire chapter 2. Writing down all the scenes and describing every action and dialogue that I can see in my head apparently isn’t a good way to go about this. Or giving every little thing background info. Explaining what this is and what that is so that everyone knows. The pacing is completely off, too slow. There goes 16k words.
This is so very different than article-writing… I very much do not like to have any loose ends in my articles at all. Everything has to be neatly wrapped up in the end.
You should see this as a good thing, you are learning about pacing and how get the flow. The chapter could always be used later on as a lore index.
I really think that most games should be kind like a newspaper highlights. When, who, what, and that should be the main content. And let the hints player throughout dialogue and other characters’ behaviour the why and deeper reasons.
Because most players don’t care about deep lore about Mountains if is not something that deeply moves into a player.
It is comparing The Silmarilion with The hobbit. If Tolkien would have Started writing the first nobody would have known him.
That’s a good idea! I think I’ll just move off this entire thing to a glossary or something like that, and rewrite this entire thing. It’s not deep lore, so I’ll try my best so that readers can understand the words from context.
In all seriousness though, I am a little disappointed, but I had mental health issues to work on.
My draft will be there when I’m done sorting through the beautiful mess that is myself and after that I can hopefully tackle it with more enthusiasm than I would’ve had if I had forced myself to work on it when I wasn’t mentally all there.
Also I think I need to make this a sticky note or something.
The mentality that my writing is boring in comparison to others is something that plagues me every single time I write… and then I read my stuff months later and can’t believe that I wrote this because it’s pretty decent/not horrible
I have a Pusheen calendar that I am going to make the most of this upcoming February!
I’ve just resumed writing my story Under the shadow of Extinction! Now I have breached the 4000’s word mark. Although most of said writing is solely trying to get the scale right of my antagonist, Extinction. He is very BIG. And I’m trying to give my primary antagonist a suitable introduction.
Beyond that… I have/am trying to get the road to the climax of chapter 3 done, the climax is of this chapter is what I kinda need to get perfect. (Yet I’m still not finished writing chapter 2)
Writing’s a funny thing. Just when I thought I’d mapped out my first chapter perfectly, a new idea comes creeping up. I love it. I love this whole process of cutting, shifting, planning, balancing… The only part that scares me is the actual writing the prose part. It’s my biggest weakness. Oof. But! I shall not be daunted!
Writing is something that gets better as you keep doing it. That’s really one of the few ways to improve. It’s scary at first, but also fun when you manage to get the words out.
If it’s the actual writing that’s hard for you, you should try scanning your favorite books. That can help you feel more at ease and learn how to create your work’s structure.
The scariest thing for me was the first time I posted the beginning portion of my WIP earlier this month. I was so scared I’d get hurtful feedbacks
Everyone has been helpful, though.
I’ve had a really good week. A couple of fun things I’ve been doing.
Google Street View: I’ve used Google Street View to locate interesting streets and neighborhoods and replaced my generic descriptions with real places.
Cut cut cut: I cut 2500 words today and replaced it with 300 new better words.
My new update is coming out on time. I might even be a day early. Basically I’ve reworked the first 25% of the game. It’s a major revision both in terms if content and style. It’s also much leaner and fast moving. My goal is to get the 25-50% of the playthrough in similar shape in February.
Good fortune to everyone with their writing this weekend.
I’m in a similar boat - I got about done with the first act of my work and am now basically rewriting it to accommodate the suggestions and critiques people have given me, cut out stuff that didn’t work or go anywhere, reorder some things, etc. It’s been intimidating, because this is the first work I’ve actually gotten to anything like this stage with and I don’t totally know how, but also really exciting that I’m at a point where I care enough about a story I wrote to try and level it up, if you will.
Still trying to kick myself into gear in productivity in general, but I think I’m slowly starting to slide back into some of the habits I slipped out of in December. Ready to head onward and upward.