I’ve hit the inevitable moment, I’ve realised that one of the central pillars of the game/story don’t really work and needs a major re-think. Fortunately a decent sounding new angle came to me pretty quickly. But here is often where my projects end up dying, because I lack the motivation to re-work so much stuff.
Don’t give up, @Sinnie! Hang in there and finish it!
I’m already spiralling. The updated idea has been discarded and I have moved through three other ideas in quick succession. So have just gone downstairs to get a Magnum (ice cream, not a gun!)
I’m going to circle back to the original idea and make it work dammit.
@Sinnie Good luck on the rework. I’ve had to do it several times on my project. One of my reworks was a massive disaster but I’ve learned to love rewriting.
So here’s a quick question…
Does a choice script app exist???
Check out this thread
Today, I finished the game! There are now 26 Achievements, and you can decide whether to play with them or without them.
THANK YOU, EVERYBODY, for your great feedback.
I should now contact CoG staff, hoping they will publish this game.
The problem is: I am so nervous…
Should I contact them or not? What if they don’t like the game?
I feel SO insecure…
My advice is to take a day off. Then prepare all the icons and the text you will use to sell your game. Then do the needed forum beta.
Then after 4 or 5 days beta going well. Then contact with Hosted
Edit Why? Because you need both the text and icons as required by the staff. Also, the beta will help you to think about what will be the demo for the final product. More info is key for you.
Hello all! I’ve been following COG for the past decade or so and finally decided to write my own. I think posting here will really help with my motivation and accountability, so… here I am. Right now I have a grand total of 500 words. Here’s to many more!
I need help with the Cover for my contest entry. The theme is dark fantasy.
I will use the first one, but If there are suggestions it could be really useful for me.
I’m not a visual artist, but here’s my opinion:
Composition of the first one overall seems better, I think. But I don’t like how dark the purple of the title is, especially combined with the font being the skinny type, it’s can be hard to read because there’s not enough contrast. I suggest making the font size larger and/or bolder. Maybe also make the font colour lighter too to match the lighter text below, and stagger the three lines to avoid the lightest coloured flowers instead of making them all centered.
For the second one, considering the rest of the background is done in golds and browns, the bright purple title is super out of place. A dark reddish-brown like the colour of old ink would be better, I think. I’m also not sure about the red for the tagline… it’s very hard to see. Composition-wise it looks cramped on the top and bottom, and I think it would look more balanced if the dragon and the sword were moved closer to the center to surround the title text.
Yeah, I agree with you I have to change The title letters in the first one. I probably go with lighter purple and shadows to empathize the title against the background.
Mmm… The left one gives me more “Dark” and “Horror” vibes. The right one gives me more “Avventure fantasy” vibes, and I also think the words palettes are completly wrong (orange and purple in golden background are a punch in the eye)
yeah, I left that one behind as I don’t think it fits the story, I will use the background as an object background asset, as I will use as an old letter background of an invitation to a castle. This game has a visual inventory player can access and visualize, so graphic of objects and multimedia stuff is important for the story.
So I have to design and planning objects and visuals with the story. Thing is very useful to learn how making games as a whole
Second version of the title cover
The text for the first one is better, but I like the background on the second one. Here’s some tips: maybe put the “Becoming a God…” below the dragon head or change the color to a darker red and put a thin outline to an even darker red. You can also put the title inside the parchment and choose a color (maybe #d9d18b or darker) so that it looks like it’s written there (and add a little bit of outline on the words too, if it helps). I’d help you more by actually doing it with Photoshop to help you visualize what I’m saying, but the laptop that I used to use with Photoshop is gone and now I’m using a crappy laptop that literally lags with every few clicks.
Meanwhile, I know this is just a very small thing, but I finally found a name for a major character and I’m very happy with it. I settled on a “nickname” for that character because they’ll change actual names depending on their gender.
Find names is very important, I struggle a lot to find the correct one. And the correct nick will help you attract a fan base as easy to remember names are great from a marketing point. So even if looks a small part, is an important part of it.
And thanks for your suggestions, Still, I used the dragon background for another object as fits better.
This is the first version of object letter.
Right? I’m still unsure of the other major characters’ names so hopefully someday I’ll find something I like.
And I actually really like what you’ve done with the letter
I finished the new chapter of my WIP today and am going to start editing and debugging it after work tomorrow. I’m feeling exhausted… but also good. I really hope people like it.
I have been feeling a bit stuck lately with my game. I compared my story to a classical story structure (similar to the heroes journey), and the structure of my story was a good fit everywhere except in the very beginning. I realised my first scene needs to switch place with my third… and now I have this inability to write a good start. It’s like all my demands on what the scene should and have to do makes me unable to write a single fitting or good sentence. Does anyone have any tips on how to get out of my head when I am writing, and go back to it just being a fun project without perfectionistic self-sabotage?
My personal advice is shown the first part to the person you trust and know that will tell you their real opinion without fake politeness and all that crap. Then, you have to ponder that person’s opinions and feedback with your vision and your feelings and then decide what it is best for the story.