Interest Check Thread

Hey, everyone!

Checking in today with something cooking of my own.

I am still heavily in development on Once in a Lifetime which is code heavy, but I’ve also had the opportunity arise to begin porting a completed novel of mine to ChoiceScript as an adaptation, which significantly reduces load and accelerates development time.

That title is known as…

logo


Seattle’s Gate is an interactive post-apocalyptic RPG built in ChoiceScript. Adapted from my novel (which has been going through the release processes of its own), Seattle’s Gate was originally written in 2017-2018, and focused on two teenagers in a post-apocalyptic Seattle.

Small Snippet Below


The Space Needle has fallen.

Catastrophe has struck Seattle, Washington. Deadly mutations spread a recombinant virus throughout the city in waves, causing the emergence of the ‘undead’.

One by one, regions of the city fall whilst the U.S. Government scrambles in response. Despite public outcry, a bill erecting a permanent containment perimeter around the city emerges, allowing the population to fail from callous governance.

Sixty days later, an unlikely group emerges in allied struggle as they shuffle through the city, desperate to reach the outside.

The question is…

Will you survive?


Attached are two photos from in-development, including work on the Prologue conversion.

Photo #1!

Photo #2!


Anyways, I am super excited to port the novel to ChoiceScript and am rapidly toiling away at this as the WiP develops.

I do not have a feature list yet as I am adapting this to a game itself, but would love to have a simple poll on interest answers.

POLL QUESTION: Would this title interest you?

  • I am so excited for this!
  • I would be interested!
  • It’s not really my style, so I’m not sure.
  • Doesn’t look appealing, really. I might check it out.
  • Absolutely not.
0 voters

Thanks, all!

~Zach

7 Likes

It’s a Long, Long Way to Paris

Opening:

The year is 1914, and the world is engulfed in an unprecedented war that has reshaped the course of history. Two years ago, in 1912, the Bohemian Forest roared with fire as a great trail of light came crashing down to Earth. Thought to be either a simple meteorite or even a German superweapon, the world would be shown in the most horrifying way possible. Invaders, not of this planet, perhaps even of this Galaxy, descended upon Germany and the nations of Europe, launching a relentless assault on humanity. The once thriving cities now stand as battlegrounds, and the rolling countryside of Europe scarred by the relentless march of war.

You find yourself on the Western Front, a vast and brutal theater stretching from the Netherland to the Italian border. Here, the combined forces of Britain and her Commonwealth, France, Germany, Belgium, the United States, Italy, and the Netherlands have rallied in a desperate bid to repel the Martian threat. Trenches snake across the landscape, filled with weary young soldiers who have seen more death and destruction than they ever imagined possible.

In this grim and chaotic world, you will choose your path. Will you be a soldier, steeling yourself for the horrors of battle, driven by duty, revenge, or the hope of protecting your homeland? Perhaps you are a war correspondent, navigating the treacherous frontlines to bring the stories of bravery and despair to the world. Or maybe you are a refugee, forced to flee from the devastation, struggling to survive in a land torn apart by conflict.

As the sounds of artillery fire and the eerie hum of Herons and Spiders (Martian fighting machines) fill the air, you will encounter individuals from all walks of life, each with their own stories and struggles. The choices you make will determine not only your fate but also the fate of those around you. Will you find camaraderie and purpose amidst the chaos, or will you be driven to the brink of despair?


Howdy y’all, I’m fairly new to CoG game creation, but I wanted to try my hand at it and see if I can make a game of my own. Recently, I’ve fallen back in love with something from my childhood, that being the fake documentary from the History Channel entitled The Great Martian War, a reimagining of the classic novel War of the Worlds, examined as a standard history documentary (ala most WW1 and 2 documentaries you’d find on History/YouTube/etc.), and, with one of my favorite hosted games being Somme Trench, I thought

Why not combine the two?

So, that’s what I’ve done. Currently working on the first chapter, though I have other projects I’m currently working on. If there’s interest let me know!

19 Likes

Title: Modern Emperor of China (TBD)

You rose to the position of General Secretary of the Communist Party of China, known as the modern-day Emperor of China. Your decisions will determine the fate and political and economic environment of the superpower China, and ultimately of the world.

・Will we expand political freedom and civil rights, or will we further strengthen the dictatorship?
・Will we expand economic freedom and attract foreign investment, or return to a self-sufficient economy under party control?
・Interact with various people such as other standing committee members, bosses of conglomerates, and democracy activists.
・Various types of diplomacy, whether confrontational, cooperative, or case-by-case, with other countries
・Play as male, female, straight, gay, bisexual, or asexual

I’m also looking for good coders. This is especially important because I’ve had another project fail due to my lack of coding talent.

13 Likes

This actually sounds interesting, I hope you find success in this project

1 Like

Man that IF sounds like alot of work because its essentially governance.

3 Likes

It sounds interesting to me.

1 Like

So for the soldier path, would we be an enlisted soldier or could we be an officer? Also if we choose certain countries to be apart of could we be ondeof their special units like the German stormtrooper or the Italian Ardit (both are considered be the first modern shock troops)

2 Likes

You’d be an enlisted man, as for the countries and their respective special units, there might be a potential path for them to join things like the stormtroopers, though I’m still unsure.

Long time lurker, first time poster. You’ve heard the tale before. :wave:

I’d like to gauge interest in a hobby project I’ve been working on. A shorter, tongue-in-cheek game intended to familiarize me with Choicescript.

Title: To Have & To Hold

This story is Beauty & The Beast inspired and the MC takes up the titular beast role. Though, in this case, they are considered beastly due to their villainous actions (and immense magical prowess) rather than any physical transformations.

A curse is placed upon the MC during what would have been their moment of triumph. Now they have five days to find someone to fall in love with them - and their love must be true and sincere. Something like a love-potion surely wouldn’t work. (Or would it? The MC can make the attempt - aka mess around and find out.) :stuck_out_tongue_winking_eye:

The game would be romance-focused (since the MC’s goal is to find “true love”) but I would like to offer alternative paths for MCs who simply try to find loopholes within the curse. Or who attempt to regain their magical prowess by…studying magic all over again.

ROs
There are three - to keep the numbers manageable. All of them will be gender-selectable.

- The Hero. A renowned knight from the nearby kingdom. You’ve crossed paths (and blades) before. Stoic and duty-driven, they fell into despair when MC defeated them during their last meeting. Then, out of desperation to save the kingdom, they made a terrible pact. They begged someone to craft a curse to remove all of MCs powers. The only known cure being “finding true love”.

- The Villain. Your rival. The one responsible for crafting the curse placed upon you. Surely MC can threaten them into removing it? Or find some common ground where they haven’t before? Flirtatious, ambitious and - truth be told - a little envious that MC always held more notoriety than them. Can there be love between two would-be villains?

- The Peasant. The curse stipulated that someone should fall in love with MC. No particular standards were ever specified. Perhaps one of the kingdom’s many peasants might want someone to protect them? Or be open to an offer of gold? Or…maybe MC learns to appreciate the hardworking but quiet life they offer?

Some other points of note:

  • MC will start with all magical abilities maxed out during the prologue. Standard magic specialties will be available: Elemental, Illusion, Necrotic. Then, through the game, MC can regain some of their skills with HEALING opening up as a new, bonus skill during a particular path.

  • This game is intended to be tongue-in-cheek. In case that wasn’t abundantly clear before. The prologue is titled ‘Dearly Beloathed’ with planned chapter titles like ‘And they were…soulmates?’

  • To hammer the point home. The achievement for using a love potion would be titled ‘Play stupid games, win stupid prizes’.

Sorry for the long post. :sweat_smile: I’m trying to offer details without spoiling too much.

But, uh, would there be any interest in something this silly?

28 Likes

Sounds fun, but five days is a bit fast, isn’t it? How much event wise are you planning for this? Because if you can study and relearn magical masteries, I can’t imagine five days being a sufficient amount of time.

6 Likes

Hi! I’m a big COG/HOG fan and I’ve been sitting on an idea that I’m finally putting into motion and just wanted to share a little bit about it to see if it sounds as fun to others as it is to me. :smiley:

The way I’ve described the idea to my friends and family is Strangers Things and IT meets the Breakfast Club. (1984, “Cursed” town, Missing people, Superpowered children, Government Cover-ups/Experiments/Conspiracies, Teen angst + romance, Eldritch Horrors, Cliche 80’s cliques and tropes, and Babysitting.)

There are 5 main characters excluding the PC and another special character. They are all possible romance options or simply friends. Their gender is determined by choice.

The Royal
The Athlete
The Brain
The Badass
The Basketcase

Obviously, the nicknames are meant to give big Breakfast Club vibes! :stuck_out_tongue:
The PC’s nickname is pre-determined as “The Babysitter”.

An extremely short, simplified summary:

You’re just the babysitter. What could go wrong?

19 Likes

i was thinking of making an IF about dragons.

Key Question: would people prefer to be a dragon themselves (switching between humanoid and dragon form) or would they prefer to be a dragon rider that has dragons as pets?

  • I want to be a dragon.
  • I want to be a dragon rider and have lots of pet dragons.
  • Both options sound good.
  • I just want to see the results.
0 voters
7 Likes

Sense IT is one of the influences for your IF, does that mean I could emotionally abuse a clown to be able to rip out its heart and crush it between my fingers?

1 Like

I’m currently conceptualizing a new IF titled “Obsolete as our Minds”.

Synopsis

Set in a dystopian future, the human race battles extinction amid an ongoing infertility crisis. You, the player, will determine the fate of humankind as you navigate Lowest Peak, a small town in the mountains (oxymorons are fun). Shape your character into someone unique, and remember! Not every choice reflects your personality, nor is every action reliant on skill.

Features (probably)
  • Become the Oracle, doomed to repeat the same life for all eternity.

  • Hide yourself behind a facade, or display your true colors for all to see

  • Friendships, achievements, physical feats. Everything will be for naught once you loop over. I wonder how broken you’ll become~?

  • Practice selective existence, giving your character a bona fide split personality as you guide them down your chosen path.

  • Make friends with a bug enthusiast, a diehard anime fan, and a banana. (wait a banana, really?)

  • Try to find a way out of this hell, even though it’s pointless.

The goal is to craft a dynamic personality system, combining variables dependent on both heart and mind. Want to be stoic and scary to others, but maintain a heart of gold? Want to be the class clown, whilst suppressing homicidal compulsions? Or, be open and honest; tell people how it is, whatever you decide.

Truly, I have no clue when a demo will be ready. It could be months or years, but I vow to do my best! If you have any questions or comments, I’m more than happy to hear them! I’ll give my answers if and when I’m able.
Make sure you stay hydrated!

8 Likes

Will these characters serve a purpose(story wise) or are they just quirky companions

This made me curious, will we be aware? or will our memories be reset each loop? And what is the significance of being the “Oracle” in this case

3 Likes

Of course they’ll serve a purpose! This is still a very early concept, so take anything I say with a grain of salt. Character interactions are an important part of this project, and they’ll be crucial to understanding the world and finding an answer to your looping situation. For example, befriending one character will open up new possibilities (and knowledge you couldn’t obtain otherwise, perhaps). They could invite you to hang out, you could find them in town doing whatever it is they do, so on and so forth. As in life, these interactions will be optional.

These people are struggling, and true happiness is a luxury most difficult to obtain. Everything builds towards a greater narrative. It’ll be fun to experiment with different outcomes!
I’ll be doing all I can to flesh out these characters, their wants and needs, thoughts and backstories. The biggest obstacle will be getting the right pacing down though, haha.

Yes, you will be aware. And you will remember everything that occurs, for each reset. But yourself aside, the world will always forget. Only one Oracle may exist at once. Think of it like, your entire life becomes a movie (thus the term selective existence comes into play, allowing you to step in and make changes).

Everything you are, everything you stand for devolves to just that; watching the world live in ignorance. To be an Oracle is to witness all of this, and to be helpless against it. You’re still human, and your mind is fragile. Once you hit your breaking point, you may become nothing more than an empty husk. Brain death is a very real risk.

I hope these answers are satisfactory! Thank you for your questions.

4 Likes

Hello everyone!
I’ve been toying with an idea to make a pretty experimental medieval fantasy game. You’d play as a king/queen of a Great House of your own making. So far not very different from other already made games, right? The thing is, this game would really lean into the sandbox aspect of it. I’d like to give players the ability to live out their lives as a ruler in a medieval fantasy world, with as much freedom and customization as possible. This game would include all the things you’d expect playing a medieval ruler such as:

Dealing with foreign rulers or your own (trecharous) vassals using diplomacy to create powerful alliances; wars to gain land, defeat your rivals for good, or possibly to establish an empire; spies to give you a peak behind the curtains, possibly learning valuable secrets; or murder plots to avoid larger bloodshed.

Hosting tournaments, feasts, hunts, weddings and balls to strengthen relationships, to simply enjoy yourself, or to turn the event bloody and make sure your enemies don’t live to see the next day.

Because I’m a sucker for romance: marrying for love or power; having secret lovers; making heirs, legitimate or not, and raising them.

Overall managing your kingdom so it doesn’t fall apart (for all of you management enthusiasts out here, this game certainly would have that :smiley:). Or you could just drink your way through the treasury and see what happens. Such is the beauty of sandboxy style.

And much more…

Even if more freedom for the player might sound great, given the nature of this game, there would be one obvious drawback. The narrative aspect of the game couldn’t be as strong as in other amazing titles people made here. I think the most similar CoG or HG title to this project would be War for the West, although I’d like to lean into the sandbox aspect even more, and try to make this game feel like a grand strategy game such as Crusader Kings.

I’ve seen other people here try to make code-heavy games, and it seems to me most eventually abandon their projects. Therefore, even if I already coded some systems and currently feel like it’s doable, I understand this project could easily spiral out of hand. Still, I’d love to try. But considering the rather atypical aim of this game, I’d really love to hear if anyone would actually want to play such a game first.

So I’m creating the poll below. Thanks to everyone who shares their opinion!

  • I’d absolutely love to play something like this.
  • I’d certainly like to try it, and the concept sounds fun.
  • I’d have to play a demo. Otherwise, I can’t say.
  • I might try it, but I don’t think it’s something for me.
  • I know I wouldn’t enjoy such a game and I wouldn’t try it.
0 voters
11 Likes

Even though there are some games centred around the mc being a ruler not many allow them to actually have children and interact with them. Usually some type of coup happens and most of the game is about trying to take back the throne and even then the kids are mentioned once or twice. Are the kids relationship and interactions with the mc going to be featured a lot in the story? Or is it a feature that happens near the end in a sort of epilogue? Overall I think a lot of people will really enjoy the concept of the game.

2 Likes

Raising children would certainly be a fully developed aspect of the game, not a mere paragraph or two at the end. I feel like personal relationships, even in a game of this type, are among the most important elements of the game. I also think that since one of the children is going to be your heir, their upbringing shouldn’t be neglected. Therefore, I’d give it proper care and time.

5 Likes

Thank you for replying so fast. That sounds like a wonderful idea. I can’t wait to see where this goes. Good luck!

3 Likes