Well, that’s a lot of questions, and I hope to answer them as clearly and concisely as possible.^^
Players will set foot on at least 2 on 5 planets (2 are unavoidable and the other 3 are in the side quests, difficult to miss). The planets explorations will be done alongside the story and are not decide by the player (but I plan to create some scene where the player will still see what life looks like on these planets). Also, a lot of fights will be in space, and the protagonist’s ship will be the main place for social interactions.
The Stellarium : It was first found very deeply inside Terra (formerly know as Earth) In its natural state, Stellarium appears green. When refined correctly, it turns blue, and it becomes red when unstable.
How does it work? It’s a mineral who absorbs and stock the energy created by a planet for millennia (heat, movement, and natural electric current on earth.) In this form, it’s just a very powerful form of energy.
It has been studied by scientists to extract as much energy as possible. But during an experiment in which scientists used the fission process on the Stellarium, a distortion was created and an object was propelled at faster-than-light speed.
From this point on, the material was worked on, refined and a first test for Mars was carried out. The test ship reached its target almost instantaneously (but crash on it). New device was made, and the first spaceship was created a couple of years later.
Later, it will be discovered with the help of the Lysarian that the Stellarium can develop or enhanced some psychic power when touched for a long time, However, like a muscle, these psychic abilities need to be trained. Untrained or overexerted use can lead to adverse consequences, ranging from headaches to severe physical or mental harm, even death.
Of course, a century later, the Stellarium is now the most precious resource on the galaxy.
How the Razeckian mutation works?
No Razeckians looks like another. Some can be agile beings of about a meter tall to an imposing figure up to 2.5 meters. To mutated, they absorb the natural or vital energy at disposition and use it to create new cells who can grow a new body part, claws or shape of the Razeckian (and alot of others things). The main objective is to adapt to all situations, they can even survive in space.
But it’s not without cost. Just as humans have sun capital, Razeckians have mutation capital. If a Razeckian never mutates in his life, he could easily live 1,000 years, but each mutation reduces his life expectancy. The bigger the change, the heavier the consequences for his body.
They can undergo an ultimate mutation, where they become as big as a house. However, their intelligence drastically decreases, and they can only fight or respond to simple orders. It’s a significant sacrifice, as they cannot revert to their previous form.
Rumor said that they can be bigger than that, but for that, a lot of lives must be sacrificed.
There will be 3 different endings but a single path until the final confrontation. For now, one of the endings will need some condition to be unlocked. Some choices made along the story mays change some details in the end.
There 4 prototypes that the player may choose, each one of them will have unique capacity that can affect the gameplay. For the customization I plan to let the player decided for each part of the Armored Justiciar (Shape, head, color, animal representation, etc.…). If the player wants something like a Gundam, or a Knightmare from Code Geass, or GaoGaigar, he can. The only limitation is the height.
Yes There will be side quests
I plan to change some of the dialogue to suit the character’s personality.
For example: if the character is 75% honest, the answer he’ll give will be version A; if he’s cunning, it’ll be version B. And if he’s 55% honest, it’ll be C and 55% cunning, it’ll be D.
Also, I hope that I can make the 4 prototypes enough different from each other’s to be enjoyed by the player’s each new game.
I hope I’ve managed to answer all your questions… ^^