Wow, okay then. This has given me the confidence to try and make a workable demo.
It is all taking place on Earth. As far as the timeline goes you were created in the 22nd century, but the story is largely taking place in the 25th century. Tech wise, the 22nd century is incredibly advanced. The kind of idealistic world of early science fiction writers. The 25th is much less so, most people living in villages with access to electricity but not much else. The Church is somewhere between the two.
Because of how much time has passed you will definitely need to make changes to your body, and depending on the route you take your body could become incredibly advanced, or just enough to get by. Your mind is self-evolving, based on the choices you make. As far as goals, that is up to the player. I have a few routes in mind, some of which you have already listed. Most have a sort of cold logic to them. I am trying to ensure that there is no objectively āgoodā or ābadā ending to the game.
Regarding emotions, or understanding of them, that is a statistic I have planned. It would be used in place of the typical charisma stat, and would affect your ability to interact with humans as well as their overall mistrust of you. As far as romance goes, you are an AI in a robot body. I have exactly one RO planned but it would be a lot of work on the playerās part to achieve. Many conditions would need to be met, highly specific choices, etc. For the most part, love is irrelevant to you.