In a story who do you prefer to be? Hero, Villain or Anti Hero? And why?

Villain because I’m evil
mwahahahahahahaha

2 Likes

Honestly? Just a person who does what they feel like. :sweat_smile:

Everyone has different impressions on what makes someone a Hero, Villain, or Anti-Hero/Villain, and even more varied impressions about virtues and vices. So I like playing in games where I can simply have my character be who they are and see how both people and the world judge them for their actions.

Do the characters I often play that have ‘good’ traits? Yeah, but some of my favorite games put my character in situations where those values get challenged and some of them shift in order to better suit a situation (because people have different aspects of themselves getting brought up depending on the situation they are in).

8 Likes

I don’t care. I love playing compelling stories where my character can act in a variety of ways depending on his “alignment”.
In antagonist stories like Fallen Hero, I enjoy the fact that you can be a manichean villain, with no grey area, or on the contrary be complex and even be a potential hero. I still love when a story offer you the possibility to be the villain but only because it’s not often, but it’s the rarity of it that makes it enjoyable. I don’t have problem with being cruel with NPCs even though I do try to empathize with my character and immerse myself in the game it’s just a game, and I can take enough distance to knwo that those characters are fictional…
In the story where you are the hero, I really enjoyed the same thing, choosing between vigilante (anti-hero is kind of a new word used to describe those morally grey figures and make them sound more appealing to a large audience in my opinion) and hero is necessary if you want to give a good diversity of choice in a game.

But to keep on the subject of hero and villain, the type of stories I enjoy very much are the fallen from grace type of stories. When Anakin becomes Vader is one of my favorite moment in the history of entertainment. And I love when a game offers you the possibility to fall (redemption stories are usually great as well but I feel that they are way more common than the other way around) because as the author of SoH wrote on his website it makes your character feel important. You are a danger to the other side, and you switching side turns the tide of the conflict.

Anyway, this topic is very interesting, and I love seeing the different reactions to it. Also I love people who can’t even hurt NPCs. We need more of you in the real world

3 Likes

I would rather be a villain not a fan of heroes. cause i can do what i want i hate being forced to go down a path i hate makes me truly give up on even playing the game.

2 Likes

So commenting on this again.

It’s not so much that I wouldn’t do good things in games on my own, but personally, I just resent being forced to do them.

4 Likes

I’ll admit, the only game I’ve ever managed to play a no-holds-barred, straight up evil villain was in Diabolical, and that was probably because it didn’t really give you the time or a reason to get super attached to anyone in the beginning.

I really do enjoy being the “goody two shoes” type of hero sometimes. I mean, I certainly enjoy playing as/reading more gray-area heroes/anti-heroes/villains too (I adore Fallen Hero and the like), but sometimes it’s nice to just play/read someone who just enjoys doing good for the sake of doing good, even if it comes off as a bit simplistic.

7 Likes

Yep. There is no shame in wanting to do the right thing at any time, no matter how boring that could seem to others :grinning:

6 Likes

Antihero because “don’t tell me what to do”

1 Like

Every time I do something good in a video game, I tell myself it’s for monetary gain to fuel my evil plans. Lol, I think I’ll just keep lying to myself.


I prefer playing anti-hero and anti-villain roles. I don’t mind straight up hero and villain roles as long as I’m not playing a goody-two-shoes or an, I don’t really know because I’d love to play a Joker-type character as long as it’s done well.

1 Like

Bad guy all the way! I feel the most common and most justifying way is of revenge from a past deed. Killing for the sake of killing is a :-1: but robbing for the sake of robbing is a :+1: It feels very good and satisfying to be bad! (in a story, I hasten to add)

1 Like

I really just like making my characters as cruel and vile as possible, so i’m definitely partial to villain. That said, I actually prefer playing a ‘good’ route first before I play the villain because it seems that playing the hero in these games tends to fit the story more closely.

I also greatly prefer playing an evil character in a game in which I have the choice between being good and evil. Somehow, being evil is less fun for me if I’m expected to be an evil character within the context of the story.

1 Like

Hero or anti-hero. I can’t relate to villains most of the time.

Villain, the author’s less likely to shoehorn emotions on to me. Though I’ll be annoyed doubly so if the narrator or the mc starts describing them as insane or evil, and I can probably act more like me anyway
(I’m kind of a jerk :blush:). Oh an the fact that you usually play as a hero in stuff anyway.

If it’s comedic ineffectual hero. Or super serious villain.

1 Like

OMG!!! This is from Ace Combat, a good series of games it is :D, i have played Zero, 4 and 5 so much, and will be 7 now, no? Nice memories, and nice characters too, the Demon Lord :grin::grin:

Official_Galm_Team_Emblem

2 Likes

The market is over saturated with hero games. But, I like for my character’s motives to make at least some sense.

It would seem more likely that a MC that had a rough life and was bullied would be more likely to turn evil and get revenge if they suddenly gained powers.

I personally wouldn’t want to be a serious evil villain because there are already a lot of evil things going on in the world, but I would be OK with being a low level chaotic villain where the hero’s are constantly trying to thwart my evil plans of turning the whole world into puppies and stuff like that.

I don’t like anti-heros because they can act very similarly to villians, but are not self aware enough to realize that they’re not that different from the villains they persue.

2 Likes

I usually like being villainous or an anti-hero, one because it feels pretty cool to be bad, and the second because being straight-laced in fiction just isn’t for me.

I’m not opposed to heroism, but to be unwavering good is often far too stagnant, though to be unwaveringly evil is often extremely cringy and try-hard in turn.

2 Likes

I like being a paragon. Someone who does what they think is the good, moral, heroic thing. Doesn’t always mean they are but they think they are and that’s what matters.

But between Hero, villain, or anti-hero? Hero all the way! I wanna save the world and be loved!

7 Likes

Very true :smile::sweat_smile:
Heros always “underestimate the power of the Dark Side”… :laughing:
And, the villains designs is always better (80 % of the times i think?)
Best scenes i have see:
Vader ending in rogue one
Sauron in Battle of Dagorlad

I Recommend watch this, for me is a dream realised, see all of them in the arena (Part 1 hero/Part 2 Villain) :grin::

Like most people, for me it depends on the circumstances.

Being a hero is fine, but I find in many cases, it’s kind of boring, and in a lot of cases I find issues with the morality forced upon you, such as automatically being treated as a bad person if I kill someone or put a hostage in danger in order to stop a bomb that would kill dozens to hundreds, or even if you aren’t just constantly nice even when people are stupid. I find the whole classic hero thing highly unrealistic. Plus, as has been mentioned, these kinds of games oversaturate the market.

For villains, there’s a mirror problem, just as it’s boring and irritating to have the an unrealistic “good” morality forced upon you, I find it just as boring and irritating to play a villian who’s entire motivation is “for the ‘lulz.” Simple selfishness, desire for an intellectual challenge, ideological views, or personal vendettas, these are all acceptable motivations. What isn’t acceptable is nonsense like “I will blow up this orphanage (insert evil cackling).” okay, why? “Because, I’m the villain, that’s what I do.” That’s only acceptable in parody.

Anti-hero is usually what I end up as for the aforementioned reasons, because it’s the closest thing to a middle ground between golden age captain America and beheading puppies for fun.

7 Likes

Commenting yet again. I really like this topic.

I find part of the problem with traditional heroes along with what everyone has said,is that a lot of the times games want to hammer in the nicest possible options all the time, as being the only way to define what actions are “good” and not doing that may as well be “evil”. Which is not at all true.

Example case: Knights of the old republic had a race of sand people who were raiding and killing humans who stepped into their land. You’re charged with settling the dispute. The evil option is killing their entire tribe where good is making a deal with them to leave their land and they will cut back on raiding.

Let that register. They don’t apologize or stop their raiding. Just lessen it. Meaning they go on to kill way more people and the humans don’t get to use the resources they desperately need to keep their colony a float. But because all life has to be treated as precious all the time, it’s wrong to wipe out a blatantly hostile enemy who admits to not having any control over what the other tribes do, meaning making a deal with them doesn’t even stop anything done by other people.

Bioshock had the controversial example where you weren’t allowed to kill Gil Alexander who while still sane ASKED you to do it and put him out of his misery. Instead? Because all killing is bad? You leave his crazed mind in basically a metal husk that can’t move or do anything or interact with anything. Ever.

But it’s okay, because all killing is bad.

6 Likes