Hueyyad. The story where you play as a journalist that is sent to a war zone. A war between two nations bordering one another on a large continent. In the west, the technological powerhouse Hellsum faces the army from the east. The army with a highly militarised culture, the Duo Nagari.
You, as a journalist, will try to survive the war. You will face hardship, friendship, and tragedies. There will be others who met fate as bad as you, and some met even worse. They will come to you for help. But which path youāll use? A peaceful road? The road of tragedies? The road of sins?
Watch as the journalist will turn from an average man to a soldier as he will be shaped by the war around him. But what kind of soldier will YOU be?
The war was caused by a dispute in the region of Polny. The Nagarian claimed them as their ancestral lands, and Hellsumer claimed it as de facto land written in the constitution. Who will win the war? Who will you support? Will you support them?
Through muds, and red snow, you will know your goal.
This is the renewed version of my older story. There are many grammatical errors. Thatās why I fixed it with this new version. The story supossed to be much bigger.
Quest
Your companion will give you quest. These quest will affect your endings.
Atmosphere
There will be some semi-science fiction atmosphere, but it will be limited. Imagine a suit of armour but for a gunfight. There are other things, of course.
The world will be somewhere in the 80s. Expect jets, helicopters, fashion, and others.
ā¤ Romance
Thereās romance, I think. The characters will have quests that will lead you to āromanceā.
Stats
The game features a stats called AICE and MAGS;
Awareness
Intelligence
Charm
and Endurance
and thereās MAGS;
Martial Arts
Guns
Stealth
These stats will give you more options and can be improved in the game.
Gifts
Gifts will give you more options in dialogues and also give you buffs. Example, a gift will give you an option in dialogues, also increase your endurance +2 but awareness -1
Gameplay
Youāll really (i mean really) start the game once have the headquarter on the abandoned apartment in CHAPTER I: NAGARIAN | Act 2
From there will be options to improve defence, but you need resources by sending a small group of people to scavenge.
Your small group will grow to become a small army or a big one. The former militias will become soldiers as you improve your discipline and weapons.
Thereāll be a list of quests. To start them, you need to approach one of the quest givers. Example, speak with Bohun to start his quest line.
Each quest line will define the ending.
To play the demo, go here: https://dashingdon.com/go/10705
IIf you are asking why I made this, I did this because of boredom
If thereās bad grammar or plot holes (things that donāt make sense) please email me. Thank you.
Things to do:
- Introduce fight system
- Write, write, write.
- Draw, draw, and draw
(Iāll be focusing on writing, because itās easy. Since I already knew the plot.)
Please leave a suggestion in the chat
Thank you