As stated in the title, I’m trying to use simple traits to represent how the MC will behave and react, similar to the one used in Fields of Asphodel (though with personality rather than talents). The problem is that I have no idea how to do that since it’s my first time making a game.
If someone could explain the process or offer some advice I’d be forever grateful.
Hi, welcome to the forum!
I would recommend reading through the main ChoiceScript guide:
And the ChoiceScript wiki, especially the tutorial section:
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It sort of depends on how you’ve set them up (so seconding Harris’ suggestion to look through those and adding this page specifically about the stat screen as well) but it’s just a matter of displaying your variables.
For example, say you’ve got your traits set up as booleans; you might have something like
TRAITS
*if (trait_honest)
People trust you because you're a terrible liar.
Another way to format that is
*if (trait_honest = true) but that’s the longform. I just put it here to clarify, just in case.
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