I think this simon says thing won’t work for a number of reasons:
- It bases your entire skill pool of being ‘good’ at something on your ability to memorize.
- This will easily be avoided by repeat players who will evade the ‘challenge’ by simply knowing which one to click, making repeat playthroughs with over-powered characters.
- It has no correlation to any stat systems that might be implemented down the line.
Please be careful with the comparison to Hollywood U, a game by Pixelberry. The introductory premise there is your character accidentally offending ‘Daddy is Rich, I’m Spoiled’ stereotype, who attempts to get your character expelled, then your character, on a form of probation, has to complete three major tasks within a time allotment.
(Never said it was the most realistic idea, but hollywood is petty)
Still, there have been a million and one RP plays, or ‘let’s be actor’ scenarios I’ve seen, from RP sites, to quizilla when it was still a thing. Their main and constant failure was lack of knowledge- an implementation of a COLLEGE LEVEL DRAMA CLASS by a ‘professional’ and written by a person who ‘totally understands drama’ extended all classes to theater sports, and doing a play. No Stanislavski, no magic if, no history, whatsoever.
This is coming from my background of simply having studied drama at a school level. Music will be worse, because it gets exceedingly technical, and voice training will be an essential topic to cover.
As for directing there will be the different parts to directing, the differing techniques, the differing usage of things like angles, shots, the purpose of them.
Maybe, for an introduction, if you wanted to go into a slightly more technical thing, there should be a generic quiz for like…a bursary or scholarship, where your character does a skit, and a questionnaire. You could have this short scene that they must either perform/direct, with given prompts eg.: Instead of being told their lines, they are told to improv a scene where your character feels ‘x’ and needs to portray this, but your character say, doesn’t swear, or speaks in an accent, or whatever, while the questionnaire will work on technical knowledge and historical knowledge, and theory, from light questions to harder questions, eg: singing- How many notes are there in a scale, what is an enharmonic note, describe the use of the diaphragm. Then the highest rating of these questions might include the highest reward- perhaps starting your character with more money, but also has a negative effect- maybe being a scholarship student means you can fail the game early if your grades drop below a certain point for a certain period of time.
That implement would prevent people from frequently abusing the ‘correct answer’ tactic all the time.
Otherwise, keep at it!