[quote=“MasterChief117John, post:186, topic:20808”]
The only part where I got the hopeless vibe was in the dream sequence in the beginning and the prologue, but after the only feeling was fear of insanity for the character, in the ending that I got all was really quite well the cult was being thoroughly investigated I assassinated their leader and got out of it still relativly sane while having killed the demon child. [/quote]
I have to admit that the experiences one can have while playing the game can be quite different from the ones we had while making it simply because we have no idea of how likely it is for the player to reach each of the possible endings and branches. There are many ways to “end” the game and many “bad” things can happen. But even if you manage to “solve” the case and kill the child, you can never save Invernock from its destruction, nor can you save your first character.
Now, from the top of my head, some of the possible hopeless moments:
[spoiler]
1 - Killing yourself out of realizing there is nothing you can do against the threat that faces humanity.
2 - Spending the rest of your life in jail for the murdering of their leader in a public event.
3 - Losing all of your possible allies to the Abyssal Ones while Invernock gets destroyed.
4 - Being lured by August Lorenz into a farm and assassinated.
5 - Killing yourself while trying to “break” from the telepathic field that protects the child from harmful intentions around it. (that only probably only happens with a missclick, lol)[/spoiler]
Now, one thing that’s worth mentioning is that we often let the player decide how he wants his character to “perceive” or “feel” something. The dog scene, for example, can either be hopeless or pragmatic. I think the same applies to some of the other stuff.
We play a lot with dreams in the game. I think there about ten to twenty dream sequences one can have while taking naps. Some dreams are prophetic, others are just weird and follow dream-logic I really like the one where you are at court, accused of the crime you’re trying to solve, and everyone on the jury is a cultist).
The dream you mentioned happens in a different way if you never met Giovanna, but that’s about it. Some have special meaning, others are just fragments of memories and desires.
I don’t know if many players “got” that, but it’s not just a “vision” of a possible future where the waters rise: It also serves as a prophetic glimpse into what will happen to the first character: He will be replaced by someone else.
Also, I’m not sure if this is obvious in every possible ending game scenario, but it is implied that the Invernock branch is not the only one of the Domhainn in activity. So the world could still drown, regardless of what you did.
(And the Abyssal Ones are set loose after the ritual)
I think we have plenty of plot lines for a sequel, if the first game does well.