Heroes: Taking Up The Mantle (nowhere near done)

@stsword Actually, it’s been 25 years since world war 3 ended.

Hmm… maybe that means the setting should be a little more futuristic… >_>

Um, so I’m gonna say that Red Archer is Green Arrow first reenacting Gwen Stacy’s death with him portraying Spider-Man and Dr. Log portraying Green Goblin. Then it suddenly turns into the last scene of Cry for Justice with Dr. Log portraying Prometheus? Well, it’s not that similar, but the fact that he’s an archer just makes it the first thing that came to mind. Maybe Red Archer is actually Arsenal… Yeah actually that makes way more sense.

@FairyGodFeather

I think comics not having an end is the point, fans hate reboots for the sake of it. Anyway, Marvel had the right idea over DC lately with Marvel NOW! which simply launched a series of new runs which new readers could find pretty accessable, not to mention shake things up a bit (eg. Doc Ock stealing Spider-Man’s body and killing him to become the new Superior Spider-Man).

@DragonTrainer13

You could always imagine it’s like Marvel’s ‘sliding timescale’ where as time passed Marvel would progressively imagine that origins happened differently, such as Iron Man having had his accident first in Vietnam, then in the Gulf War and now Afghanistan, or Magneto having to have been made younger via deus ex’es to explain how he can be so active for a man in his 90’s. That or imagine generations of heroes like the Invaders of WW2 becoming the Avengers or now, or the Justice Society and the Justice League.

If you wanted a justification for sliding timescale, or reboots ala DC, you could have the universe this game is set in be temporally unstable.

So every now and again, there is a reality quake, and history gets changed. It may be that a character’s origin slowly shifts from WW2 to viet nam to gulf war, or maybe there are more substantial changes ala the DC reboots.

Perhaps there could be a Doctor Who or Q ish character making comments about it, like making comments like "Better luck with your love life this time around" or things of that nature.

@stsword

that’s an awesome idea!

This is awesome!

I can’t really take credit for the idea, NS, in gurps time travel there is a universe that the dimensional travels discovered that was a supers universe that rebooted itself every now and again ala DC comics, I think they named that universe Krypton.

Needless to say the idea of comic book reboots being a part of a comic book universe’s laws of physics stayed with me because the idea is so out there.

Okay, I’ve made an update to the game. I’ll change the college part later, but right now I’m about… 83% done with one of the four first battles. Right now, you can only have Silver Speedster as a mentor. Once I’m done with that mentor’s path, I’ll start working on the others (next up, Iron Knight :p).

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@DragonTrainer13 so do you choose your powers or are they set?

What you do during your first mission will determine your powers. After the second mission, you’ll get opportunities to improve your powers or get new ones.

what will the powers be if u don’t mind me asking

Super Strength - 10% puts you at Olympic Level strength. Also covers toughness.
Super Speed - 10% puts you at Olympic level speed. 30% lets you break the sound barrier. 80% lets you go faster than the speed of light.
Weaponry - Your ability to use your primary weapon, whatever that may be.
Flight - Self-Explanatory.
Perception - Covers everything from super hearing, super sight, reading body language, etc…
Stealth - 30% gives you camouflage. 50% nets you shape-shifting. Also covers ability to effectively use cover during combat and infiltration skills.
The four elemental powers
Electricity
Force - Green Lantern-like powers.

Also considering adding in three more: Poison, Charisma, and Intellect.

You start the game with 30%, divided up into three 10% powers. You can put all 30% into one power or start with 20% in one power and 10% in another.

So… if you have 10% strength and 20% speed, you can lift around 500 lbs and run as fast as a car on the highway.

Wow, my dad’s Iron Man.

@DragonTrainer13, when will the next update come out?

Hmm, those powers all seem great to me! I’m sure MaraJade will be ecstatic when she sees “Poison” as a potential power :stuck_out_tongue:

Charisma I’m on the fence about… Perhaps Persuasion? I’m thinking kinda like Nina’s power on Alphas (if anyone has seen the show), where the MC would be able to get people to do whatever they ask via eye-contact. Could be a bit over-powered, but would definitely be awesome.

As for intellect, what would this entail? Are you just automatically smart or resourceful? Or is it kinda like Mike Ross’ thing on Suits (sorry in advance for all the TV show references) where anything the MC sees or reads, they would remember?

@FortunesFaded That might work if there was a charm or seduction power.

Fortune, a superior memory sounds right for a low level intellect power but at higher levels I think a shtickt like in No Ordinary Family in which the kid basically sees the entire world as a giant video game with stat-0-vision would be interesting, also done by Cho in marvel comics.

So I played the first battle simulation, I decided to go with strength, force, and perception. I figured that my character is imbued with a force that not only allows for self-enhancement, muscles are enhanced with force energy, my character’s nerves are adapting to a force powered fiber optic like deal, that sort of thing.

If we choose we don’t know our origin will we get to find out later how we gained our powers?

Oh did you decide on a metaorigin for supers? For example, in brave new world, the supers are all descendants of extradimensionals, so their powers work by channeling the laws of physics of other realities, in Wild cards, no matter the trappings, every power was either psychic or the result of psychically altering your body. Or did you decide to just go with the marvel/dc route that the laws of physics are just anything goes?

Also, I got an error when I chose my aunt and uncle to come visit me at college.

In my first play through I went with water, force, and perception. I figured that each of those could potentially help later on. Over all I enjoyed the premise of the game. The idea that this could give you a lot more choices such as being a villain was really interesting. Ever since doctor horrible singalong blog came out the sympathetic and multi dimensional villain as the main character has become much more popular and intriguing. I can’t wait for the next update!

I like the range of possible origins though I figured mutant and outer space/different dimension were the logical missing ones aside tech type, meta human and magic user. Great range of powers and abilities (baggie shapeshifting, me wantie to be Martian Manhunter) and all the different mentors sound fantastic.

For Charisma, one thing you might want to consider if the player has it high is pheremones like Spider-Woman, who is able when under strain to use them to get guys to be either compelled or scared of her. I guess Poison Ivy also comes under that camp.

POISON POISON POISON AND FHEROMONES CHARISMA \m/ =D> :-* >:)
I could choose don’t have any more powers, but maximize this two, until become the legendary badass heartbreaker POISON ASSASSIN?

i could imagine her,with her pale skin like the moonlight ebony hair and poison kiss poison touch poison… … and charisma everywhere…

Who need other superpowers like fly of strength??. Seriously, i love you @DragonTrainer13.