Hey guys, so I’ve kind of hit a hitch with my Civil War Spidey CYOA project due to me getting stuck on some planning, and I feel like I need a fresh set of perspectives for people who understand choice mechanics? I’ll try to explain.
Basically in the game I want the player to give Peter the option of travelling to six different locales in the Marvel Universe whilst he tries to make his mind up about whose side he’s likely to pick for the upcoming Superhuman Registration Act, of which he can go to two - one in the morning, one in the afternoon, Depending what time he goes he’ll encounter some different characters who all have their own perspectives on the Act - leading towards Anti Reg, Pro Reg and Neutrality - but there’ll always be a specific character in each location who is undecided, these being Thing, Colossus, Vision, Stature, Scarlet Witch and Black Cat. Spidey should be able to influence them to a certain side, which affects the wider game onwards.
The idea gets tricky then on two counts - firstly that I want those two characters to then come into play as allies for the rest of the game, and then I also want the ones you didn’t encounter to as well. Since there are three sides and fifteen possible combos for the six characters, that’s forty five outcomes with just the chosen characters. But what if Peter influences them differently to the final side he picks? And what sides would the characters you didn’t encounter be on? I was making an increasingly complex list of what all the different combos might go and to honest, I’d rather a simpler system without taking away too much character or choice for them. But I feel like I need people who knowledge of how to make choices like this in game books easier to plan.
Any ideas? If something I said needs clarifying let me know and I’ll try to simplify it.