Fifteen games to read through!
I’ve already read through three. Gotta keep going! I’ll budget a few each night.
My reviews by the way:
Really fun and well written hunger games adventure. My only criticism is that a deadly choice is usually one of two options, completely irrelevant to your stats or relationships or previous choices in any respect, and boots you all the way back to the beginning of the game. It needs to autosave after each chapter at the very least, because after death #3 I’m not going to restart the whole thing again. It’s a shame because I was really immersed in the story!
Love this game so much. I have criticisms of course – the sm_init save function is broken, and there are a lot of sections that are unfinished, although I’d rather play the game with some unfinished sections than not at all – but I love the set-up, the romance, the roleplaying, the whole lot. The writing is really nuanced and mature, particular with Cameron, who was my favourite character even though I roleplayed as a real frigid bitch to him! It’s just a shame that it ends at Chapter 2 with an unavoidable bug.
Lots of text, few choices, not really my cup of tea. It’s one of those stories that are more poetic and abstract and don’t feel like they are rooted in the present moment, which is a completely legitimate choice to make for interactive fiction, but I prefer stories that are more grounded.
Better than Alone
This is mine! I can’t review it, obviously. I do, however, get choked up when I think about Lottie’s speech to Carl about her fears of growing old, because those are my fears too.
I built my character as Charles Boyle from Brooklyn 99, though Charles’ enthusiasm and quirkiness didn’t quite fit with the noir tone. Felt more like a Sam Spade type than a modern sitcom character type, which is probably a good thing. The game is still in its early stages and has a strong start. The silly name doesn’t really do it justice.
Incredible game. The language is grotesque and fascinating in the best ways. Although I’ve mentioned a distaste for games that are more abstract than grounded, this is an exception – yes, the prose is largely metaphorical, dancing in and out of consciousness like hazy memories of a blackout night at the bar, but its foundations are rooted strongly in the protagonist’s single-minded task to complete his journey across the lonely American roads. Douse the lights, burn a candle, settle in, and play it – it’s so great.
A Witch Kid’s Halloween
Really liked this game and the spirit of idyllic exploration. Reminded me a lot of how my friends and I would run off and just go wherever we wanted on Halloween night, trying to create the spookiest experience possible for ourselves even if we should really just be going door to door and collecting candy instead.
Stanley and the Statue
Quite short, with few branching paths. Not much to explore. Interesting descriptions of supernatural phenomena. The author says it’s the first story they’ve written in a decade and certainly the first they’ve written in this format, so I don’t want to get too detailed in my review.