@MaraJade No, that’s not misogyny; No, I didn’t say that women didn’t fight, I said they weren’t successful or commonplace; No, I said that forcing one gender to be included in a game where their inclusion isn’t realistic, is bad; Comparing the Roman Era to the Victorian Era is an entirely different, and rather peculiar, topic entirely.
And to be honest with you, I don’t care if my opinion offends people. I make an effort to ensure my comments are not offensive, in and of themselves; but people seem to be able to take offense at the silliest of things, - and that’s their business, not mine.
@Drazen ok that have more sense. Then i agree with you women fighting wasn’t victorius like force,we never be a force. But there are clever politicians and queens and maybe soon we produce a new Alexandros. And yeah Victorian and Rome aren’t comparable i only establish how advanced Roman laws were. I would make a women gladiator called Drazen in your honor. So a big hug for you >:D< you are a cute grumpy guy.
I like it. can’t wait to play the whole thing. Also really hoping you go with the different enough playthroughs for a guy or girl. I’m a guy but I like having choices in choice based games. the more I have the more fun I can have seeing how different each choice effects my outcome. SoI was able to do it while only having a guy character and Slammed! was really good as well so I don’t see what the big fuss is about if you’re able to do it. Anyway good luck
You have no idea how happy this game makes me! I remember when I discovered there had been female gladiators back in middle school. I think I read everything I could about them, haha. This game is beautiful c’:
Thank you so muuuuuch! I’m going to have, like, a million concubines. It’s gonna be awesome.
The illustrations are good, the stats are extensive and dynamic, the idea is interesting and the choices have impact. But, the diction level is only moderate, there are a couple of grammar errors and the choices aren’t frequent enough.
I wish we could have had a bigger demo because I don’t think this is big enough to get a feel for the story. It’s alright, though.
The demo will be much larger soon, after I’ve added onto it some more. I’m making the first chapters of my games open as demos, and from what I originally planned, my games will be composed of anywhere from 5 to 10 chapters.
Thanks for the confidence boost, everyone, and also thank you so much for the honest feedback, @DJ_CUTY! This way I can see what I can go over and change for the better.
@FairyGodFeather
I have very high standards when it comes to the eloquence of writing…I love to see detail, imagery, and big fancy words that describe exactly what’s happening. By moderate diction I mean that the word choice isn’t bad, but at the same time it isn’t amazing or enthralling.
Stephen King has a few rules on good writing, and he’s an authority on the matter. If at all possible, always use “said Tom” or “says Helen.” Even if the character is asking a question, use “say” instead of “elaborated Tom” or “Helen pointed out.” The adverb is not your friend, and it sometimes distracts the reader. Instead of establishing a tone with an adverb, let their dialogue do it.
"I will not be spoken to that way!!" she said.
The above doesn’t have to be:
"I will not be spoken to that way!!" she vivaciously exclaimed.
The feeling is captured in her words. There are a bunch of neat tips he gives in his book, On Writing. I highly recommend it, but I know where you’re coming from. Different folks like different things.
I’m not a fan of overwrought writing. I tend to skip or skim huge descriptive passages or just get lost in the words. I’d rather short, precise and to the point. I’d certainly prefer the first of those options to the second.
@FairyGodFeather
my writing is pretty embelished. Would that actually bring your rating down? I just can’t imagine someone saying “The writing is too good! I give it a 1”