Ghost Simulator [published]

Be careful–some ghosts can mess up with your dreams.

Thanks! To keep things short: I’ve been working on Unsupervised for over a year now and couldn’t keep up with editing and updating Ghost Simulator. At some point, I felt it’d be shameful to become active in this project again without having something new to show, and it has snowballed. So the time has passed and here we are. That was, of course, a very bad idea.

Now that Unsupervised isn’t a secret project anymore, I have the time to tackle Ghost Simulator’s structural and narrative issues, finish what’s left, and submit it.

So, thanks for the support and for believing in this project, really.

Yeps. I’ve never thought about canceling Ghost Simulator. It went on hiatus–a very long and miscalculated hiatus.

Thank you! There’s still a lot of stuff I need to work on, though. You’ll see some new scenes, changed structure, and the epilogues with the next updates.

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