I’m reaching out to a few folks to commission cover art and an icon for my HG. It’s, perhaps, premature for my state of progress, but I’m thinking I should give the artist runway. Plus, I think it would encourage me to be able to look at. Some questions:
I know the functionality is included for images in a Hosted Game. However, I’ve played twenty or so HG/CoG and can’t recall seeing, say character portraits in a HG. I really enjoyed the ones Amy Wilkins did for VtM: Night Road. TL;DR: can I use art in my HG? Is there an example of an HG that has done this which I can refer to? (Beyond the cover.) Sorry if this is a repeat–I did a search and couldn’t find anything.
If so, are there file limitations (size, format) for those images? I found information about icons and covers, but not in-game pictures. And then, is there a limitation on total file size? I wouldn’t want to commission ten portraits and then not be able to use them.
Is there another question I should be asking about this which I am not smart enough to have thought of? If so, what is it? And what is the answer to that question?
I’m doing sort of a strange fantasy and I think images will help readers imagine what I’m describing, e.g. a frog dragon. Don’t know if that runs against the grain of the form. I’m in Austin, so there a number of talented local artists I think I could afford if I had enough information. Thanks so much!
There are a few HGs that use illustrations, and there has been some discussion (and at least one poll) about it, here on the forum.
Some people like it, some people don’t.
There’s an argument for at least having the option to toggle them off, as some phones can take forever to load them.
Personally, I enjoy the art if it fits the story, and is in a style I like, and really dislike it when that isn’t the case ( low quality art, style I personally dislike, or the description of a character in the text not matching what is depicted!)
I also want to add some artwork to my game and just yesterday I reached the CoG staff with a similar question, here is the most relevant part of the answer that might help you.
“There is not a requirement for the internal art in games, but we do recommend that the files stay small, and generally JPEG images. Currently we do not support GIF files in games. You can include as much art as is reasonable in your game, but please be aware that too many images can cause a game to load slowly or crash”
The image sizes used are still the ones MeltingPenguins showed us on this post
I have made some polls about what people preferred to see regarding the art in the game. You can find that here.
As far as I understand that applies for every in game art, though you should have in mind that those images should be visually appealing in a small format that could be displayed on a phone or so. So maybe not much detail that can be lost with the downscaling.
GIFs work, even if unsupported, and they are great for awesome tricks. Also, the viewing window is fixed to 664 pixels. Anything wider will get scaled down by the browser.
The *image command simply generates the HTML img tag. Support for GIF is very broad across browsers and HTML engines. Animation may not work on an e-ink reader, I would guess, but I expect it to work on most platforms.
Maybe that’s why they say it’s not supported. Anyway, I didn’t have the intention to add GIF to my game, though it could be cool to make some small ones for the stats screen …