Competitions?
Maybe along with horse riding and speech you could include things like singing/painting or something else that tests your ability to charm people?
If this kingdom of humans that you have made cares about the bride-to-be’s intelligence rather than just breeding, looks, etc, you could have some kind of knowledge based competition like debate, history, politics, etc.
There are also more personable type “competitions” to charm people. So instead of how you look/sing from afar, they would test how well you converse with your equals, betters, lowers, etc.
Sorta? I like skills and skill checks (otherwise what’s the point of cultivating skills? Different dialogue or something?) esp because I absolutely hate it when people include options in games where if you choose it, it is automatically game over. The only exception to this is the times where you die in Zombie Exodus or Way Walkers University because their creators did it in such a way that you could still play the game even if you “died”. Although even in those games, there was usually a way to succeed with the choice you chose no matter how slim the chance.
In the first case, ZE set up “save points” throughout the various arcs where it was possible for the MC to die. When they did after failing whatever skill check or just accidentally picking the worst option, instead of saying game over and forcing them back to the beginning, it just took them back to the last save point. The reason I liked this despite it being a lesser hated version of my pet peeve (in which its just completely game over and you need to restart from the get go) is that the option you chose would have worked if you had the right skill level/personality/whatever the defining var is. I cannot stand when someone puts a “choice” in a game and no matter what its an auto game over because it does not fit the author’s narrative of the story. Then what was the freaking point of making it a choice then???
In the second case, WWU expected you to die as there was a very slim chance of surviving, but either way I loved it because it made the “death” a part of the story. You had the option of choosing whether you wanted the continue the game (not without consequence) or permanently “die” aka game over/restart. Not to mention that the game, esp. that scene and the events leading up to it imo, made you feel like every choice you made mattered and changed the story and that you weren’t just nonchalantly raising your skills for different dialogue scenes that stayed within the same narrative/storyline.
So with my little analysis of those to great Hosted CoGs in mind, I say that yes, I would like my stats to affect things like competitions because it does add to the gameplay imo. The thing to watch out for though is how heavily the MCs stats will weigh in on whatever event needs a skill check. If my speech skills are the best and I receive a standing ovation only to showcase my abysmal horseback riding skills the next day and fall off my horse, I hope that’s not game over or something like it. If anything, maybe there was a secondary skill check and I was charming enough that people felt bad for me and helped me out, maybe my relationship with the prince was high enough and he saved me before the damage was done, or maybe I failed the initial skill check and everyone after it, injured myself, had to stay in bed for the day and therefore missed a later event. However in missing that event, I ended up witnessing something that I would have never seen/heard if I had gone to said event.
My point is that the reason I love/play these text based games is that I usually end up feeling like I am a main character of a book. Great stories don’t just end with “There was chaos in the kingdom and our heroine decided to take a nap so everyone died”. They start with “There was chaos in the kingdom and our ‘heroine’ decided to take a nap and in doing so ignored the situation until she was forced into it, complaining all the way”. Just like irl, in stories life goes on. So unless the end result is a showstopper like death (in which I would encourage you to utilize a method like ZE or WWU that doesn’t require a complete restart), have the game utilize skill checks but whether the MC succeeds, fails, or does something in between, incorporate the result and keep the story going.
Its past 12am EST and I have no idea why I wrote this much…