February 2024's Writer Support Thread

:face_with_peeking_eye: :yum:

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I would just like to add, I donā€™t you need to have a theme. I feel this for books, art, tv, anything really. You donā€™t NEED to be deep or have a message. If you do, thatā€™s great. But it isnā€™t a requirement. Only one of my projects has a theme, and itā€™s pretty overshadowed by my surprisingly gruesome mysteries. That made art appreciation a slogā€¦

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Why canā€™t I put a multireplace in a multireplace :pensive:. My strugglesā€¦ they are realā€¦

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mood

at least learning about using expressions within multireplace has eased some of my formatting woes, but sometimes it would just be so convenient.

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Iā€™m using multi replace to track the playerā€™s name order (name/surname or surname/name) but in implementing that Iā€™ve run into a spot where I used multireplace to track if another character knew the players name. So now I need to get it to check both, ideally without adding a bunch of *ifs. I think I might just have to bite the bullet though and use em.

Does ChoiceScript have the ability to add strings together? If it did I could use that as a workaround, but as far as I can see thatā€™s not an option.

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From the official guide:

  • Concatenation: You can join text together like this: *set murder "red"&"rum"ā€¦

So, yes.

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THANK YOU. I thought I might have just been doing it wrong, seems like I was.

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I spent a lot of time in January looking for the same thing and ended up settling on Mermaid.

Itā€™s text-based and takes a little bit of time to learn the syntax, but itā€™s pretty much everything I wanted in a flowchart tool: free, works on all OSes, and doesnā€™t require manually positioning arrows or nodes.

The documentation can be overwhelming at first, but you can make a solid flow chart with just the basics.

Example
flowchart LR
    foyer{Foyer} .->|#Search foyer for ghosts| ghost_clue(Discover clue about ghosts<br>if Perception > 10)
    ghost_clue .-> foyer
    foyer <--> living_room{Living Room}
    living_room <--> kitchen{Kitchen}
    living_room <--> bedroom{Bedroom}

Alternatively, you could try draw.io, yEd, or some of the suggestions in this thread.

In the past Iā€™ve used TiddlyMap, but Iā€™ve been trying to move away from TiddlyWiki. Unfortunately, IMO no other piece of software is nearly as good at organizing story notes, nor has a fraction of its power. And I have tried just about everything (self-hosted MediaWiki, Wiki On a Stick, Notion, Obsidian, Scrivenerā€¦)

Fun(?) fact: Twine Sugarcube is derived from an old version of TiddlyWiki and inherited a lot of TiddlyWikiā€™s syntax.

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This is really useful, thanks for sharing. I think Iā€™ll use this when I finish my game to map out the sequelā€™s possible start points/consequences.

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Aha, the polyamory is the easy part - itā€™s all the little incompatibilities where characters donā€™t want to be in a V poly with the PC and certain other characters :sweat_smile: If they were all happy sharing or even romancing each other, it would be easier, haha! But it wouldnā€™t feel true to the characters and I realised that it just wouldnā€™t feel like they were friends with each other either if they werenā€™t at least talking to each other about it.

@ViIsBae is right that there is a lot of juicy drama to be had from these things, and I am pleased to say that today Iā€™ve managed to get into my stride. Iā€™ve written a few sweet, sad, awkward, and jealous conversations about the PCā€™s romantic life (Iā€™m writing the most jealous one right now). What is nice is that once Iā€™ve got those out of the way, I can move onto the next chapter in which there are going to be more ā€œwhat are we to each otherā€ type chats, and itā€™s good not to have those smushed in with the ā€œwho else are you seeingā€ chats because they need room to breathe!

It is so beautiful :sob: Iā€™m so so happy with it!

On themes:
When I get to the paragraph-concept stage of making a CoG game I usually finish the paragraph with a question or a summary of the gameā€™s focus. Honor Boundā€™s is ā€œHow far will you go for ambition, duty, and your country?ā€ but as Iā€™ve been writing and have been exploring more about the settingā€™s intense hustle culture, more specificity has come up around themes of self-sacrifice, work/life balance, community, regret, and responsibility via the characters and their preoccupations. That specificity has been fairly organic, but even before I started outlining, I spent quite a long time thinking about and pinning down design pillars for the game which helps me refocus if Iā€™m drifting off-track or off-mood, and also helps me keep my scope in some sort of control.

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Thanks for the character chart Eiwynn! I just love it when fellow producers share their character charts for me to take a long hard look at.

I will add to that base template: Strengths, Weaknesses (character-wise), Likes, Dislikes, a quote from the character, and for my case, Special Weapons and Weaknesses (combat-wise). The Maverick character profiles that I posted on my own thread some time ago already had some of these, along with a brief description.

For me, itā€™s something similar, except that it always ends off with a slogan. I went with ā€œThe challenge will always be there!ā€

I have some issues and things to discuss with both Eiwynn and Hannah- Iā€™ll give you both a PM when things cool down enough. Also, I have more stuff to vent, and updates to give, but thatā€™ll be in another post.

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I now have three other games I want to work on after this one. Woke up early and couldnā€™t get back to sleep because I was trying to figure out how to do multi-POV snippets within a game between longer sections from the PCā€™s POV. :laughing: Are there any games that do that well? Iā€™m thinking short bits to show what other characters are thinking/experiencing, then cutting back to the PC.

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@leiatalon The first chapter of The Mageā€™s Adventures is from a minor characterā€™s POV instead of the MCā€™s. Itā€™s there to explain how the story and The Magicianā€™s Burden are connected by alternate timelines.

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Thanks for the rec! Iā€™ll have a look. :sparkling_heart:

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I played a WIP recently which told the story from three different POVs. Iā€™m not sure if thatā€™s what youā€™re looking for, but the link is here.

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I did enjoy it in the A Dance with Demons WIP because the disorientation and strangeness of another perspective felt part of the shape of the story.

A lot of people enjoy it, but I am not a big fan of cutaways to NPCs (as opposed to having multiple protagonists, which feels different) unless thereā€™s a really strong narrative reason for it. I find it a bit jarring and prefer to keep immersed in my PCā€™s awareness and see how the NPCs are feeling via their actions in the current moment. I donā€™t really want to know exactly what an NPC is thinking/experiencing because it kind of spoils the excitement of finding that out in the game (plus it makes me impatient to get on with the game itself, heh).

If itā€™s a villain or a character my PC otherwise wouldnā€™t have awareness of, Iā€™d rather wait until a dramatic point at which I can talk to them myself. If itā€™s a character Iā€™m close with (a potential romance interest or something) I feel even more strongly that Iā€™d rather find out about their inner world ā€œin personā€.

That said, I know that plenty of folks are bigger fans of it than I am, and theyā€™ll be able to show off what works for them about it!

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Another one that comes to mind is Wayhaven. I actually didnā€™t like how the story switched POVs from the MC and the villain here and there, as it took out all the suspense for me. But a lot of people clearly liked it

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Dawn of Heroes (WIP) does that too. I like reading it half the time and get exhausted the other half.

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Thatā€™s not what I had in mind, but what a cool idea! Iā€™ll have a look. Thanks for the link!

That makes sense. I suppose if itā€™s in a prologue or something for setup I might be able to pull it off. I barely got into Wayhaven and saw that thereā€™s a cut scene at the beginning that isnā€™t from the PCā€™s POV, and that got me thinking. Iā€™m so used to writing novels in multiple POVs that I thought it might be interesting to see if something like that could be done in a game, but Iā€™m not sure it would land the same way.

Iā€™m a long way off from working on a game that would try anything along these lines, so I have time to play others and see whatā€™s been done and how I feel about it. I find it challenging to balance time devoted to my WIP (I spend nearly all my free time working on it) vs reading othersā€™ work (which I mostly do when I need a mental break from my own WIP). But I do appreciate the recommendations I find here and elsewhere. There are so many amazing games to dive into!

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In other news, Iā€™m having a ā€œthis shoud be a VNā€ day. Super frustrating to not know what format I should be working in!

I, the Forgotten One (published, HG), and Whiskey-Four (currently WIP) do that too, I just remembered (I think. Itā€™s been a while since I played either). If you want more potential ones to look at.

(Iā€™m personally playing with the idea of a multi-MC story. Which, now that I think of it, Iā€™ve seen more than one project doing, although the names escape me right now.)

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