I would just like to add, I donāt you need to have a theme. I feel this for books, art, tv, anything really. You donāt NEED to be deep or have a message. If you do, thatās great. But it isnāt a requirement. Only one of my projects has a theme, and itās pretty overshadowed by my surprisingly gruesome mysteries. That made art appreciation a slogā¦
Why canāt I put a multireplace in a multireplace . My strugglesā¦ they are realā¦
mood
at least learning about using expressions within multireplace has eased some of my formatting woes, but sometimes it would just be so convenient.
Iām using multi replace to track the playerās name order (name/surname or surname/name) but in implementing that Iāve run into a spot where I used multireplace to track if another character knew the players name. So now I need to get it to check both, ideally without adding a bunch of *ifs. I think I might just have to bite the bullet though and use em.
Does ChoiceScript have the ability to add strings together? If it did I could use that as a workaround, but as far as I can see thatās not an option.
From the official guide:
- Concatenation: You can join text together like this:
*set murder "red"&"rum"
ā¦
So, yes.
THANK YOU. I thought I might have just been doing it wrong, seems like I was.
I spent a lot of time in January looking for the same thing and ended up settling on Mermaid.
Itās text-based and takes a little bit of time to learn the syntax, but itās pretty much everything I wanted in a flowchart tool: free, works on all OSes, and doesnāt require manually positioning arrows or nodes.
The documentation can be overwhelming at first, but you can make a solid flow chart with just the basics.
Example
flowchart LR
foyer{Foyer} .->|#Search foyer for ghosts| ghost_clue(Discover clue about ghosts<br>if Perception > 10)
ghost_clue .-> foyer
foyer <--> living_room{Living Room}
living_room <--> kitchen{Kitchen}
living_room <--> bedroom{Bedroom}
Alternatively, you could try draw.io, yEd, or some of the suggestions in this thread.
In the past Iāve used TiddlyMap, but Iāve been trying to move away from TiddlyWiki. Unfortunately, IMO no other piece of software is nearly as good at organizing story notes, nor has a fraction of its power. And I have tried just about everything (self-hosted MediaWiki, Wiki On a Stick, Notion, Obsidian, Scrivenerā¦)
Fun(?) fact: Twine Sugarcube is derived from an old version of TiddlyWiki and inherited a lot of TiddlyWikiās syntax.
This is really useful, thanks for sharing. I think Iāll use this when I finish my game to map out the sequelās possible start points/consequences.
Aha, the polyamory is the easy part - itās all the little incompatibilities where characters donāt want to be in a V poly with the PC and certain other characters If they were all happy sharing or even romancing each other, it would be easier, haha! But it wouldnāt feel true to the characters and I realised that it just wouldnāt feel like they were friends with each other either if they werenāt at least talking to each other about it.
@ViIsBae is right that there is a lot of juicy drama to be had from these things, and I am pleased to say that today Iāve managed to get into my stride. Iāve written a few sweet, sad, awkward, and jealous conversations about the PCās romantic life (Iām writing the most jealous one right now). What is nice is that once Iāve got those out of the way, I can move onto the next chapter in which there are going to be more āwhat are we to each otherā type chats, and itās good not to have those smushed in with the āwho else are you seeingā chats because they need room to breathe!
It is so beautiful Iām so so happy with it!
On themes:
When I get to the paragraph-concept stage of making a CoG game I usually finish the paragraph with a question or a summary of the gameās focus. Honor Boundās is āHow far will you go for ambition, duty, and your country?ā but as Iāve been writing and have been exploring more about the settingās intense hustle culture, more specificity has come up around themes of self-sacrifice, work/life balance, community, regret, and responsibility via the characters and their preoccupations. That specificity has been fairly organic, but even before I started outlining, I spent quite a long time thinking about and pinning down design pillars for the game which helps me refocus if Iām drifting off-track or off-mood, and also helps me keep my scope in some sort of control.
Thanks for the character chart Eiwynn! I just love it when fellow producers share their character charts for me to take a long hard look at.
I will add to that base template: Strengths, Weaknesses (character-wise), Likes, Dislikes, a quote from the character, and for my case, Special Weapons and Weaknesses (combat-wise). The Maverick character profiles that I posted on my own thread some time ago already had some of these, along with a brief description.
For me, itās something similar, except that it always ends off with a slogan. I went with āThe challenge will always be there!ā
I have some issues and things to discuss with both Eiwynn and Hannah- Iāll give you both a PM when things cool down enough. Also, I have more stuff to vent, and updates to give, but thatāll be in another post.
I now have three other games I want to work on after this one. Woke up early and couldnāt get back to sleep because I was trying to figure out how to do multi-POV snippets within a game between longer sections from the PCās POV. Are there any games that do that well? Iām thinking short bits to show what other characters are thinking/experiencing, then cutting back to the PC.
@leiatalon The first chapter of The Mageās Adventures is from a minor characterās POV instead of the MCās. Itās there to explain how the story and The Magicianās Burden are connected by alternate timelines.
Thanks for the rec! Iāll have a look.
I played a WIP recently which told the story from three different POVs. Iām not sure if thatās what youāre looking for, but the link is here.
I did enjoy it in the A Dance with Demons WIP because the disorientation and strangeness of another perspective felt part of the shape of the story.
A lot of people enjoy it, but I am not a big fan of cutaways to NPCs (as opposed to having multiple protagonists, which feels different) unless thereās a really strong narrative reason for it. I find it a bit jarring and prefer to keep immersed in my PCās awareness and see how the NPCs are feeling via their actions in the current moment. I donāt really want to know exactly what an NPC is thinking/experiencing because it kind of spoils the excitement of finding that out in the game (plus it makes me impatient to get on with the game itself, heh).
If itās a villain or a character my PC otherwise wouldnāt have awareness of, Iād rather wait until a dramatic point at which I can talk to them myself. If itās a character Iām close with (a potential romance interest or something) I feel even more strongly that Iād rather find out about their inner world āin personā.
That said, I know that plenty of folks are bigger fans of it than I am, and theyāll be able to show off what works for them about it!
Another one that comes to mind is Wayhaven. I actually didnāt like how the story switched POVs from the MC and the villain here and there, as it took out all the suspense for me. But a lot of people clearly liked it
Dawn of Heroes (WIP) does that too. I like reading it half the time and get exhausted the other half.
Thatās not what I had in mind, but what a cool idea! Iāll have a look. Thanks for the link!
That makes sense. I suppose if itās in a prologue or something for setup I might be able to pull it off. I barely got into Wayhaven and saw that thereās a cut scene at the beginning that isnāt from the PCās POV, and that got me thinking. Iām so used to writing novels in multiple POVs that I thought it might be interesting to see if something like that could be done in a game, but Iām not sure it would land the same way.
Iām a long way off from working on a game that would try anything along these lines, so I have time to play others and see whatās been done and how I feel about it. I find it challenging to balance time devoted to my WIP (I spend nearly all my free time working on it) vs reading othersā work (which I mostly do when I need a mental break from my own WIP). But I do appreciate the recommendations I find here and elsewhere. There are so many amazing games to dive into!
In other news, Iām having a āthis shoud be a VNā day. Super frustrating to not know what format I should be working in!
I, the Forgotten One (published, HG), and Whiskey-Four (currently WIP) do that too, I just remembered (I think. Itās been a while since I played either). If you want more potential ones to look at.
(Iām personally playing with the idea of a multi-MC story. Which, now that I think of it, Iāve seen more than one project doing, although the names escape me right now.)