On the longest night of the year, spirits that hunger for blood creep close to the veil that separates life from death. If you disturb them, there is only one way it can end.
Long time no update. I’ve finally got my act together to put up the work I’ve done on this.
The game is complete. A demo is available below with the first path playable. The full game is currently in private beta. I may or may not make it a public beta at a later time, so please let me know if interested in volunteering to read it and I’m happy to give out the link
Notes on the game
Raishall started life as an short game entry for Ectocomp in a previous year. (Recommend this comp, lots of fun, runs every year!) Anyway, because it’s written to a time limit, there were things I didn’t have time to put in that I would have liked to, and a few people expressed an interest in having it expanded out a bit so I’ve been chipping away at getting it written and debugged
Couple of explanation points:
This is short. I know, not a popular thing. But I’m not planning on turning it into a really long game, (No really, I’m being serious this time I really do have too many other long WIP’s that I’m working on to add to that list right now. (Including a surprise with an existing WIP which I can’t talk about just yet!) If by some amazing streak of luck readers actually like it, it can possibly go on my list for a longer story set in the same world at a later time when my list of WIPs is shorter.)
The part from the view of the Raishall written in the first person. I know, another weird choice, but I wanted it to feel more personal. It does have an optional character generator for anyone who would like to use it. Is it easy enough to find?
There are three linked stories, 2 showing different perspective from the POV of opposing characters (the second story is 2nd person perspective) and a third giving a background story from the past (3rd person perspective).
It doesn’t have a proper introduction like most CSG’s, you kind of get thrown into the action. Again, this comes from its origins as a short speed written story. If possible, I’d like to try and keep that momentum going by not adding one.
It’s dark fantasy. (Not leaning big time into horror IMO, but dark enough not to be suitable for children. (The board tags are only giving me the option to tag it high-fantasy after an edit )
What would I like feedback on?
Anything really is very appreciated. Happy to take on any constructive feedback good or bad But I guess especially:
*Are the images working correctly (those element combinations were a bit of a nightmare to make, hopefully I have them all correct.)
*Any grammar/spelling/coding/correct tense/misgendering issues.
*I usually write CS games in 2nd person (You, your) where as this one is first (I, me, my). It’s a hard habit to break. If anyone sees any random “yous” floating around that shouldn’t be there (for the Enchanter path, the Spirit path is in second person so it’s ok there) I’d be grateful if you could point them out for me.
*Can you work out how to succeed? (Using hints if necessary- not recommended for the first playthough however.) I’d like it to be slightly challenging, but not hitting your head against the wall level frustration.
*Does it make you want to play it more than once?
*I’m not looking to make this really long, but if there’s any really jarring moments where you don’t feel like you can respond as you want to, let me know and I’ll take it under consideration if I can within the bounds of the storyline to add it in.
On my todo list:
Prep the game for publishing- beta testing, polishing up/stat balancing, needed images and documentation.
Thanks in advance
Complete version of the game: Open for testing
Link to the game: Raishall
(Running the game with a black background is recommended, the graphics suit the atmosphere that way better )
Note: Current status in this post Raishall (WIP)- Completed, public beta test open - #51 by Jacic