I like playing this game as an Anti-Villain (like Ozzymandias from Watchmen and Loghain from Dragon Age), someone who has to do bad things to save everyone. Choosing to expose the truth in the motivation part was perfect for my character.
Another thing that I like about this WIP is how pragmatic the MC can be, like robbing the gala to have the funds that you need to continue your plans (hopefully we can use the money to upgrade the armor). And because my character is pragmatic he choose to romance Dr Mortum to have a more power over her.
Character Information
Sovreign
Secret Identity: Cyrus Becker
Identifies as: Male
Description: An average, white, man in his thirties with hazel eyes and shaved curly brown hair.
Telepathy
Strength of Mind: 59%
Subtle Manipulations: 71%
Power Suit
The Sovreign suit is tall and imposing, a conqueror ready to take on the world.
In its left hand, the suit has a neutered colony of nanovores functionally similar to having a disintegration touch, as well as being equipped with enhanced strength and telepathic boosters.
Physical State
Stamina: You are rested.
Willpower: You feel rattled.
Injuries: You are fine, with no major injuries.
Wealth: You are poor.
Infamy
Infamy: 71% Obscurity: 29%
Arrogance: 19% Anonymity: 81%
Ruthlessness: 20% Empathy: 80%
Daring: 17% Cautious: 83%
Main Puppet
Name: Yasmin
Description: A short, arab, woman in her twenties with black eyes and long straight brown hair.
Allies and Enemies
Cyrus’s friendship with Ortega: 91%
Yasmin’s friendship with Ortega: 58%
Dr. Mortum’s romance with Yasmin: 76%
@malinryden Just reporting a minor thing, if the mc steal the jewelry (setting jewelry true) or fill the bag fast (setting muchmoney true) there is no mention of the bag in the next chapter, only if you steal only the money (setting money true) the bag is mentioned.
The same happened when the character hides the money on the park.
So maybe those two should set money true too?