Fallen Hero - Update 18 December 2016

This will be a thing I’ll look forward to in future updates. When we actually get to play “the bad guy”.

The whole point that we play the villain, and know “our” main motivations and goal, while “he heroes” try to understand our modus operandi is really interesting. The MC i play will go out of her way not killing/harming people, which I’m guessing is something the Rangers will pick up on at some point…and maybe one day actually getting that the MC is trying to uncover/destroy the corrupt system. :stuck_out_tongue: …Or maybe they’ll just think the “new vilain” is a destructive force of evil. ^^’

Btw will we get to actually talk with someone (maybe Ortega, but not necessary) about how it is to be a telepath? To me, it seems like people don’t realize that the MC can’t turn their telepathy off, and therefore constantly hear other peoples thoughts.

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I love this game so far. The attention to the small details make it emersive and really get me into character. Everything flows so nicely and the characters and characterization of the MC is wonderful and I’m already attached to half of them. You do emotion amazingly well, too. The longer I played the more I felt my MC’s reluctance, the ‘I wish I didn’t have to but I can’t find another way’. I want to go back and try playing someone who enjoys their work now but I’m sure it’s as amazing as that path. Fabulous work. Good luck!

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Augh! I loved every second of it!!! I just want more, more, more!
I did notice this typo in the Ortega Flashback
fact that he doesn’t want tp take advantage of you

I’ll hold back on the logical guessing because I like surprises.

Really neat story you’re writing here! :smile: I am more than eager to see my MC try and fail her redemption!

Just to point out the only thing that got me confused: [spoiler] after the conviction/anger/desire choice explaining the reasons behind the MC’s actions (well done, no problems) there is another choice that sums up what steps will be taken: destroy the museum/beat the Rangers/rob the rich.
And here is my “problem”. I didn’t want to pick anything and even after reading the “direct consequences” I wasn’t sure.

  • Destruction is, well, destruction (not easy with a remorseful MC).

  • Challenging the Rangers well why not but I’m not convinced that “surprise will be on your side” is a good way to explain this choice (I mean The Heroic Heritage Museum, a building of symbolic importance, with lots of civilians presents, is bound to be monitored by the Rangers, no?).

  • Rob the rich seemed quite off with all the explanations given before the choice. The pragmatism doesn’t work (for me) with any of the conviction/anger/desire point of view. And I found it strange to see it next to the other choices that are far more, how to say it, “gut-wrecking”…[/spoiler]

But I am more than impressed with your work. It was really easy to identify to the MC, to feel emotions for the other protagonists and to dive deep in the story. Thanks for sharing it. :smile: +1 for the armor customization, I wanted all the upgrades!

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Oh, that makes more sense now, yeah. I’m crossing my fingers that a good end from his perspective might lead to some more flirting between your MC and Ortega. I couldn’t bring my MC to flirt with him while wearing the puppet’s skin. :sweat_smile:

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I really like how the powers seem natural and flow. It is very difficult to craft a power that everyone is pleased with and can use however the like. My mc, while wants to have redemption with all of his heart, knows he needs to reveal the secret to the public so he will do what is necessary. I also don’t think the chooses are great for your first act of villainy. You can destroy- as said above hard for redemption. You can fight the rangers- possibly your friends. Or you can rob people-which doesn’t fit with your character. I feel that the first two are alright but the last is kind of out there.

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Destroying is good for an all out villan, and fighting the rangers will bring attention, if not make you feel very good. I was thinking fight say the corrupt politician/bussinessman etc.maybe kidnap them or something. Just a thought

I have been flirting and and being nice to Ortega, being myself and Dylan the puppet…

I just hope Ortega will not decide to introduce Dylan to the MC at some point in time, because it would be quite a juggle :sweat_smile:

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So is lady argent a RO? And what do each decoration choice on the armor give?

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@malinryden
When the “It was me Barry! It was me all along!” moment happens will there be a reference to that?

I personally thought destroy was a decent option as you’re only damaging property not people, and the property is a symbol of the hypocrisy you’re trying to reveal to people. It seemed like the least damaging option as if you do it right no-one has to get hurt.

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High, I thought the correlation was that you would “bring the house down” on top of the people in it. Which if your going with a all villan play through is great, but it seems that most people like the redemption play through the best. So a choice to destroy the museum with minimal casulties would be for the best. I think I would also enjoy that option the best

Firstly, Ortega is a female for me too.

Secondly, why do I feel like this is an option?:

I could have done it, Ortega! I could have done it! For you… For all of us!

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Will we have the option to tell Ortega at some point this grand mysterious secret/conspiracy that we seem to know about?

That was something I wanted in the cafe scene, not to admit to being a villain, but to admit that something is going on.

Ah, I remember playing this WIP the very first time I wandered on the forum!! It’s even better than I remembered it, the MC feels very real (and sad. so, so sad.) and you feel attached to them pretty much immediately. I really like the world building too, there has been a lot of superheroes-related games lately but this one feels very unique. And I really like Ortega, he might not see the whole picture of what’s going on with the MC but he tries to understand what they’ve been through and he reacts pretty much like a real person would.

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And thus, The Quest to Rid the World of Ortega’s Moustache is afoot. :grinning:

Maybe I can convince him that it feels better to kiss without it… :kissing_heart:

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@Tehani - THANK YOU for bringing up this discussion, because it is actually something I have wrestled with, and I am not sure if I have made the right choice. So this is not just a reply to you, but to anyone who want to weigh in on the ‘what will I do when I am a villain’ discussion.

Some background:

Originally, the way you make your debut was a fixed point in the story, just like the start. Your choices/stats would influence the details of what was done, but the actual action was the same. Let’s for argument’s (and not to give spoilers) sake go with something completely different and call it ‘kidnap the president’ (because that was NOT the option I had in my script).

So, in my hypothetical original I had a single event which would have been kidnap the president. If the MC was careful and more of an unwilling villain, this would be a simple kidnapping for publicity and to make people aware of their cause. There might be options to let the president go if they looked like they might be at risk of getting hurt, and on the other hand there would be paths that ended with the death of the president because the MC just didn’t care, or actively killed them because hey, villain. The point is that this all started with a single choice, which gave the player no choice but to do it, and then lots of choice once the show was on the road.

But, then I started to hesitate. What if they players felt that there was too little choice? What if they felt railroaded and trapped? This is a choice of games thing after all, I should provide options. So I started to think about other things that might lead to enough of a similar conclusion so I wouldn’t have to write three completely different games. Let’s call the other paths ‘graffiti the whitehouse’ (used the same setting) and outright ‘kill the president’, separating out one of the branches to have that be the intention all along. Sort of a sliding scale from graffiti to murder. In essence, this would be three separate entry points, which would eventually merge into a similar endpoint. This would give the player more choice what they had their character PLAN to do, but less choice in where they would end up from there.

  • So, tldr, my original option was one action splitting into several paths, then ending in a new status quo.
  • My new idea was three actions merging into a single path then ending into a new status quo.

In other words, the original idea would be all about how a single action can careen out of control, but you would get no choice in what that action was.

And here is the important thing:

I have not yet written this, but I have started to now (still in the buildup stages).

How do you guys feel about these choices/motivations? Is anyone actually going with the robbery route? That was the most left-field one for me added mostly because I am a sucker for having three options to things, and because it was a classing supervillain thing to do. But maybe not for this MC? I thought so a year ago, but revisiting this I am starting to wonder if maybe I shouldn’t just go with my gut and drag people along for the ride whether they want to or not.

Please let me know your thoughts about this, because I honestly don’t know right now.

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@weirguider - Not giving spoilers ;). And the choice of decoration will influence how other people see your new villain identity,how the press talk about them, things like intimidation and so on. After all, think Superman and Batman, their costumes alone would give a very different reception in the press once they made their debut, regardless of their motivations.

@Shockbolt - Yes. But that will be long in the coming, because the MC is not exactly the sharing type.

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[quote=“malinryden, post:101, topic:16217”]
How do you guys feel about these choices/motivations? Is anyone actually going with the robbery route? That was the most left-field one for me added mostly because I am a sucker for having three options to things, and because it was a classing supervillain thing to do. But maybe not for this MC? I thought so a year ago, but revisiting this _I am starting to nder if maybe I shouldn’t just go with my gut and drag people along for the ride whether they want to or not
_[/quote]

I am still running my initial play through (so I can’t comment on the robbery thing yet) but I feel your delemna about the bolded part.

I am wrestling with this exact issue in my own WiP and it is one reason everything is going slow. In my particular case, my story is in the Greek Heroic Epic model - which has very tight structure and minimal choice opportunities —

As of right now, I’m leaning to the latter (dragging the readers along my story) because the introduction of the story and setting up the tragedy which pervades these story-structures dictates this. If I were to give the MC broader choice in the beginning, there would be no story for me to write.

To compensate for this, every choice that I do allow the MC to make will be significant and far reaching. For example: In one of my scenes, the MC has the option of letting an old, broken man live or die/ Right at the moment, the reader will be saying “who gives a darn” … but then in the next scene the MC meets his daughter… does the MC’s prior action change what choices they make with her, or not? And then further in the story I plan on this compounded decision leading to something major…

But I’m limiting all the little choices many in our community enjoy making in these stories. I realize this might turn off people but in the long run I feel they will get the bigger picture as my CoG story unfolds.

I hope me using myself helps you understand what I’m saying because I tried stating everything in a general way not using myself as an example but I could not do it well.

Anyways,

I’ll give you feedback on your project when I’m done with the play session here tonight.

Edit: I also have a thing for 3 choices, branches, scenes… whatever. It is an annoying thing to realize about yourself. lol

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