Exiled is the early alpha of a game I’ve been working on for several weeks alongside Dragonslayer. It’s a fully-thought out (I made 3 graphs, heh) idea that I think translates very well to game form. Each decision opens up a paragraph or so of text, and makes a small change. There isn’t much on any individual page, but when put together it flows nicely.
I’m going to try and include a main objective of the game soon. It will become apparent from the start. I have a few ideas (mostly retrieve X artifacts from Y) but they all seem a little forced-story for my preference.
Race will be locked as a human, gender is currently set as male but I may alter this. This may change in the future.
I liked it. Cool concept, and the way you keep reaching certain waypoints in the story but have slightly different bits of information at hand is neat.
One nitpick - the opening paragraph confused me. I wasn’t sure whose side the orc was on, whether he was chained to you or was your jailer, or what.
@WulfyK, that’s a neat idea, but no. @Drini7 at the moment this has priority, although I’m updating them at the same. I have spent a lot of time making graphs (on Gliffy) of what I think looks good, rather than just inventing more as I go like dragonslayer.
Hey Azykalyn, i’m not sure how to fix it, but, i killed Gnarl, and i threw up the knife and the guy tossed down the keys etc, i headed to the spring and opened (Is that even a word?) the box, i got the rags, but then the game says i tossed a few of those to Gnarl, even though i bashed his skull in! Also, when the wolf tackles Gnarl (Same Playthrough) You have all the options, but, you also have the option to leave the wolf killing Gnarl and run, but i had killed Gnarl, so this is all really confusing!