Development is progressing very nicely. Now that I have a better lay-out (i.e. relying on certain personality traits instead of all of them which is kind of annoying and will possibly guide you down the flaming road to Hell), I have five distinct branches thus far labelled story_mode (1)A through E.
First, you have the intro. You already know how it goes if you played it. Yatta, yatta, yatta, and then from what I’ve coded/written, the narration delves into the past of when you were activated for the first time. The personality type you picked in the beginning determines whether you can make one of two choices: to open your eyes or keep them close. I feel that it was a good idea to show you what happens when you make certain choices e.g. you pick ‘this’ choice and the game shows you something in parantheses up top. It’s for the sake of replayability, making things easier for the player to notice what happens when they do something.
Moving on, after that happens, you talk with your Creator Reivary who is fifteen years old at the time. (She didn’t really create you, so the term ‘Creator’ is kind of false. She’s more like your Master, the guy who buys the bot.) Your personality develops, get to be a dick to Reivary or treat her nice. She has her ‘Androids: The Do’s, The Dont’s, and the Seriously-Do-Not-Do-That’ guide with her. After you treat her like a jerk/or nice guy(gal) some more, you/or she unplugs you from your socket and Reivary tells you to tell her what race you are.
Race is important, as it sets up your combat abilities for you. Here are the five robotic races, as described to you by the guy who wrote the ‘Androids: The Do’s, The Dont’s, and the Seriously-Do-Not-Do-That’ guide (Ah, and excuse the spelling mistakes, if there are any.):
Psci:
"The Psci's personality: they tend to be charismatic, friendly, and smarter than the regular bot. However, most of them use these traits as a veneer for what they truly are, which is bat-shit insane. They're actually cruel, manipulative bastards that will [b]smite you while you sleep[/b] if you're not careful.
"They have this thing called a [b]meltdown meter[/b], you see. When it's maxed out, they will temporary 'lose control' (they know damn well what they're doing) of themselves and kill you. Do not let this happen unless you're in the battlefield.
"The Psci's combat abilities: when they meltdown, these abilities will increase two-fold. Otherwise, they are above average in terms of magical intelligence, slightly below average in endurance, below average in strength, slightly below average in evasion, proficient in accuracy, proficient in dexterity, and are slightly above average in both agility and stealth. Knowing this, the Psci make for great Watchers, Maguses and Healers."
Pscilodus/Pscilodi
"The Pscilodus' personality: they tend to be staunch followers, although conversely can become adept leaders. Belligerent, they treat anyone who is not their colleague or Creator/Master like crap, so watch out for these mean bastards. However, for some reason, they may become nicer and their [b]combat ability will improve when around a Pscimon[/b]. Good tactic to make an overpowered machine even stronger.
"Moving on, because the Pscilodus are above average in both endurance and strength, they receive a [b]twenty-five percent stamina boost[/b]. The Pscilodus' combat abilities: they are below average in terms of magical intelligence, proficient in evasion, proficient in accuracy, proficient in dexterity, proficient in agility, and are slightly below average in stealth. They make for great Bladesmasters, Forcemasters, and Cannonades.
Pscilohm/Pscilohms
"The Pscilohms' personality: they tend to be impossibly empathetic and pacific. Too bad they're being primarily made for war now. Also, it is worth nothing that they are one of the [b]better-looking[/b] androids out there. Guess it comes with being so ridiculously genial. At any rate, their handsomeness can be useful for an array of things, namely [b]manipulation[/b] if your Pscilohm won't be a goody-two-shoes about it.
"[b]Note:[/b] Somehow, they are not bat-shit insane like the Psci. However, please do not come up to my fancy mansion and call me a liar if your Pscilohm disobeys you one day and nearly kills you. [b]I only write what Lord David's supervisor tells me to write.[/b]
"The Pscilohms' combat abilities: slightly above average in terms of magical intelligence, slightly below average in endurance and strength, above average in evasion and accuracy, slightly above average in dexterity, and below average in agility but above average in stealth. Knowing this, they make for good Healers and Maguses and for fantastic Watchers."
Pscimon/Pscimons
"The Pscimons' personality: overall, they tend to be quite well-rounded, but they are just as obedient, if not more, than their seniors the Pscilodus. Yes, the Pscimons and them are like siblings. When in the prescence of each other, [b]one or more of the Pscimon's combat abilities may increase according to the Pscilodi's own capabilties e.g. a strength heavy Pscilodi shall inadvertently influence the Pscimon's strength by twenty percent.[/b]
"The Pscimons' combat abilities: well-rounded in everything, but, as I kind of said, an ability or several may increase depending on how many Pscilodi are at their side. [b]Note:[/b] Has the potential to become good at whatever you want them to be."
Psciget/Pscigets
"The Pscigets' personality: now these droids are a bunch of lily-livered, bed-wetting, waste-buckets. If you're mad, feel free to unleash your wrath upon them, but [b]be warned[/b], the Pscigets have these things called the [b]'breakdown meter'[/b] and, like the Psci, the [b]'meltdown meter'[/b]. When the waste-bucket breaks down, they literally shut off and [b]stop working[/b] for a duration. This happens either after you've made them feel like utter shit about themselves or after their meltdown meter has cooled, and a meltdown, in this case, is when the waste-bucket turns into a nuke.
"At this stage, they will become belligerent, impetuous serial killers, so I [b]beseech[/b] you to only piss them off when they're in the battlefield, not while you're safe in the home with friends or family! [b]You will be charged with 'Psciget Abuse' and your insurance company will not help you with any damage done![/b]
Reivary coughed into her elbow. "Uh, sorry. I could've skipped this part altogether, but I'm sure you understand why that wouldn't be such a good idea. Anyway, the Pscigets' combat abilities: proficient in intelligence, endurance, strength, slightly above average in evasion, accuracy, dexterity, and agility, and proficient in stealth. When they meltdown, every one of these abilites shall miracuously sky-rocket up to [b]one-hundred percent[/b] at the consequence of having zero stamina and one percent health and mana during breakdown. The Pscigets make for good Blademasters, Forcemasters, and for great Blasters."