Afternoon, Heroes!
Looks like I lied a little about seeing you next week. Truthfully, this content could have served for the next State of the Realm, but I am in systems development and as such need to move this community feedback forward.
EXTREMELY LONG POST AHEAD
SPOILER ALERT AHEAD, DETAILS THAT MAY SPOIL THE STORY ARE BELOW.
I’m throwing two polls up today surrounding a key component tied to the narrative.
War.
I know plenty of people will want war in a mult-kingdom faceted experience through fantasy lands. Battles, chaos, insanity. These are core tenets of our journies as Heroes.
As such, I wish to adapt my roadmap to deliver exactly that. To bring an experience that keeps the machinations of war whirling and devastation unfolding across shattered lands.
This brings me to two key mechanics. Skirmishes/Battles & Raids
Skirmishes
In Estheria: A Realm Divided, you will be delivered Wartime Authority by the Kingdom of Veltar. As such, you’ll gain the ability to step into commander positions in battles, assigning key components and executing wartime management. This will occur in both a Skirmish and Battle manner.
Skirmishes are smaller encounters, where extremely limited resources are assigned across two squads. Assuming command, you’re able to juggle their resources, while separating your party and providing their strength. Given a direct opportunity to engage them yourself, you may bring one party member along with you to the chosen squad.
Your choices in battle and management of resources assigned to each squad will determine success. Defeat in skirmishes holds a minor impact on Kingdom Reputation (Reputation details coming later), and separately may impact your ability to assume command of higher-tier skirmishes in the future. On the flip side, a victory may not only accrue your party with riches provided by the Kingdom but will provide small boosts to Kingdom’s Reputation and ensure command of higher-tier skirmishes in the future.
Separately… Battles.
Battles deploy the direct machinations of war through intense conflict. Using a mixture of your Kingdom Reputation and the granted Wartime Authority; you’ll engage in a two-phase system for battle.
In the first phase (known as the Management phase), you’ll be directly in charge of managing resources, assigning battalions to key areas of battle, and directing strategy. Overall success/failure in battles will impact the Tides of War, a measure of which Kingdom holds the upper hand. Should the scales tilt towards the Kingdom of Veltar… you’ll be granted additional resources in the management phase, extra battalions to assign, and access to unique abilities for deployment.
In the second phase (known as the Battle phase), your grand strategy will come to a head in the throes of war. Your party shall directly lead the charge into battle, the specific area of conflict dependent on your choices and compositional deployment of both strategy and resources. Expect an intensely narrative-rich experience as you charge forward, desperate to seize victory from the jaws of death.
As mentioned, your success will play out as a heavy mix of performance in both phases. Victory brings intense riches and tilts the scales towards Veltar, defeat brings shame, swathes of decrease in Kingdom Reputation, and tilts the scales towards Maldium.
Poll #1
The reason I am launching system polls today surrounding the Skirmishes/Battles mechanics is to ensure that I handle development in an appropriate manner and take feedback.
These systems are a significant cornerstone of Estheria: A Realm Divided, directly tied to the crux of the main storyline.
ADDITIONAL SPOILER ALERT: DIRECT PLOTLINE DETAILS AHEAD
The conclusion of Act III will send Estheria into full-blown civil war, embroiling the entire realm in a massive conflict set to alter the direct course of Estherian history. For your efforts and significant attempts to aid Veltar in the rescue of Adylisa, you will gain significant sway in the coming conflict, while maintaining your heightened appointment as part of the initial unsanctioned task.
This poll is to determine how you feel about what I’ve described before, the general environment. Please also provide any feedback as possible in replies. I have taken strides to not only study ChoiceScript but other titles such as the Infinity Saga (HUGE FAN, haha) to ensure I do this right. It’s a massive undertaking but this title (regardless of profit) will serve as a major cornerstone of my portfolio and set up a future, major Estherian title that led to the world’s conceptualization 10 years ago.
- I think the described system is quite in-depth and powerful, as described. I love it.
- I think the system is slightly over-complex, and I’m okay with it.
- I think the system is too ambitious and overly complex. I’m not too big a fan.
- Honestly… not a fan, period.
RAIDS
The second component of intense battle is directly related to end-game content.
Nearing the end of your journey, and in the end-game (will be detailed later); you’ll engage in high-level content that consists of multiple phase-raids. During each raid, you will have the opportunity to heal your party, craft items, and prepare for the next phase.
Each phase will consist of two pieces. Four enemies, followed by a separate boss-fight. You will travel through raid dungeons, gaining loot, experience, and the potential for legendary items/weapons/armor/accessories. These powerful items will directly provide unique abilities while significantly expanding your combat capabilities.
Should you fail a raid, you will be capable of trying again, but all XP earned during the raid will be forfeited. Legendary items are only accrued at the conclusion of a raid - as such, victory is required for the opportunity to earn them.
Raids are considered optional. They will be additional content I’ll craft for players that wish to partake or would like additional difficulty
Poll #2
This poll is mainly to garner how people feel about the content, and if they would partake in it to have an idea of how much development resources should be allocated.
- I absolutely love the idea and think it would be a blast to play through.
- I’d try them out! Not sure if they’d really be something I’d go through often.
- Not really for me, but I do like the idea for those interested.
- I think it’s a waste of time, to be honest.
CONCLUSION
Thanks a ton for your time today. This was quite the hefty post and as I mentioned, should have been a State of the Realm. However, early feedback is crucial. The polls are there for general consensus, but anything provided in the comment. is what I’m truly searching for.
Thanks again, Heroes.
~Zach