Hey, Leinco!
Glad to see you here. Thank you so much for the kind words.
Many updates on the horizon, beginning with the implementation of the Shadow Elves pathway. Humans will be on the list as the #2!
Hey, Leinco!
Glad to see you here. Thank you so much for the kind words.
Many updates on the horizon, beginning with the implementation of the Shadow Elves pathway. Humans will be on the list as the #2!
Hey, Beth!
Thank you so much! I wanted to separate it from merely being a selection of buttons by introducing narrative in the process. A key tenet of Estheriaās original premise was The InterDimensional Rift. As such, I felt it perfect to use the Rift as a formation point for player creation. Sprinkled the Keeper of the RIft on top, and off I went!
I think this is meant to be āaugment or change your starting statisticsā. Even if not, itās certainly meant to be something else, as the sentence as it currently stands makes no sense.
That first option doesnāt make sense as an answer to that question, as theyāre currently written. You need to rephrase one or the other (e.g., āWould you kill, if not doing so would see your death in turn?ā)
The article for āacademicā should be āanā, not āaā. Also, this mythical beast choice doesnāt give me much context for picking. I genuinely donāt know what Iām determining here.
Too early to make an actual determination, but for now Iāll gladly see where this project goes . Best of luck on your work.
Thanks for the response!
Iām actually uploading build 0.1 now. While multiple grammatical rechecks and updates were made, I incorporated your point-outs as last minute changes. Context has been provided, grammatical missteps corrected, and it should flow much smoother.
I hope you come to enjoy the project as time unfolds! While an early choice to release the demo, I merely wished to involve the community as early on as I could. My estimates are that it may take upwards of nine months to fully implement all five starting paths as theyāre unique in many ways. Possessing their own romance options, familial-ties, storylines, and such. They will eventually intersect in the planned Update 6: A Royal Task.
Thanks a ton for the feedback!
Hey everyone!
Update Zero.1 (0.1) is now live and includes the following changes.
Thanks for all the feedback!
~Zach
Hey everyone!
Iāve pushed a small mini update (not going to shift to 0.2 for it in numbering) that added the following.
Beyond that, I actually wanted to follow an interest check thread tradition here of launching polls. Iāve begun planning & design proper for the Shadow Elves Update.
While I plan to release polished updates, the frequency of content is in question. I could fragment updates into parts based on their sequences (for example, the Shadow Elves Update will feature five unique sequences, which are basically mini-chapters of sorts).
As such, Iād love to hear community feedback regarding their thoughts on if theyād prefer the update in a whole āpieceā, or released in parts as sequences become finalized.
I appreciate everyoneās feedback thus far!
~Zach
0 voters
Lastly, I wanted to post one final update regarding development today.
To opt for maximum transparency in development, Iāve put into motion the following schedule:
Finally, as a sneak preview of my in-progress World Anvil. Iāve finished my custom CSS for it, and have begun implementing rough draft content. Please excuse the italics and random bolding, as theyāre markers for later code thatāll allow those words to be highlighted and link to other articles.
Thank you, everyone! Images below!
Something else I would recommend, especially for dark elves and the spirit thing, is a description of what the look like. Everyone knows what a dwarf or human looks like, and elves only have to possibilities: Christmas and Lord of the Rings. But the other two? Canāt say for sure what theyāre meant to look like. You can assume the dark elves look similar to ordinary elves, but how similar? And the spirit things, Iād assume theyāre humanoid, but other than that? No clue
Hey, Anna!
Iām definitely going to add a visual description as part of update 0.2 to the Shadow Elves. If youāve any feedback provided on the Aetherials, Iād appreciate it. Otherwise, I feel that theyāve got a solid visual description in their choice!
Probably will be my last poll for awhile, but Iām still in the midst of creating systems and laying out my content roadmap.
Typically, the tenet of any RPG is the quests that they follow. Iād much prefer the opportunity to explore separate, smaller storylines that hold levels of impact in the wider world while on my grand journey. That said, Iām aware that isnāt the same for everyone.
Currently, Iāve begun turning my eyes towards a Quest System. It would primarily be held through the Stats page, and certain areas would provide the ability to pivot down questing paths with their own unique rewards and choices.
These quests would primarily be those of side-quest and content nature. The main storyline quests would be known as Adventures, while the side-quests would be known as Stories. My development pathways are solid in nature, so I wouldnāt merely make dozens of side-quests while neglecting the main plotline. Rather, each major update would come included with a few side-quests of varying length in addition to the main questline expansion.
To preface, I already fully expect this title to take several years of development at minimum. The plan is to far exceed 1 million words when completed, and so adding in these questlines wouldnāt burden me, but rather provide the opportunity to tell additional unique stories within the world.
Iād like to poll those following this thread on the matter, and see how they feel regarding a Quest System!
So without further adoā¦
POLL BELOW!
0 voters
I like where this is going already !
Btw, just curious but are the two kingdoms about to go to war are of a different species ? Like human vs elf or something else. Or are those kingdoms so diverse that it doesnāt matter. Iām so used to fantasy where kingdoms are mainly composed of or uniquely of one species that I found it weird that it wasnāt mentioned lol
Feedbacks :
Could you make the personalized first name not lead to personalized last name automatically ? I like setting my first name but never have any ideas for last names XD
I suppose our background will affect our stats heavily, same as our build. So I think maybe having an options to turn stats gain on or off could be helpful in more then one way for player that canāt stop being minmaxer. (A bit like me)
Hey, Asterya!
Maldium and Veltar are (somewhat) of different species. While the Kingdom of Maldium (known as the Crown) is 99.9% humans (in terms of their civilians/citizens), Veltar (known as the Arcane) is a close 50/50 split between humans and elves. The elves have their own Kingdom in the realm (known as Geldamar) but are otherwise ostracized intermittently by humankind.
Regarding your feedback:
Fantastic feedback, thanks a ton!
~Zach
Iām giving this a gander, I quite like the introduction! The sheer amount of options can be a bit intimidating though. I think dividing names by feminine/androgynous/masculine would be good. Additionally, having hair styles divided into two choices, one for texture and the second for style, would help narrow choices so itās a bit more tangible instead of looking at a list of 20 some options. [You can use temp variables to do this, if you donāt want to keep a permanent separate variable for texture, length, and style].
I do think you could realistically cut back on some of the options for colours in terms of eyes/hair/skin, and allow instead for readers to input if they have a specific option in mind. Choice is great, in games, but there also can be a paralysing feeling when too many are presented. Plus, if you ever want to give a custom description for the colours of those things, you will kick yourself for offering so many options . Assuming those choices donāt really matter, and you donāt plan for custom description to be written, than having so many is moot anyway because they will serve no real function.
I do hope that this is not something youāve already heard this before from another. I am just worried if you ever wanted to give a reader a small paragraph about how their character appears to others [out of perspective impression or otherwise] youād end up writing an absurd amount of words if you didnāt just use ${variable} instead of writing custom description.
Hey, Phenrex!
Appreciate the feedback. Iāve been gathering some stellar info to put together into update 0.2.
Your feedback is certainly tracking on the map with some of my plans. The name division I dragged myself kicking and screaming on not getting done, but I know it needs to be done in an appropriate manner.
As for hair style division by style and texture, itās something I plan on making the change to with update 0.2 Iāve heard some great feedback on this thus far, and plan on adding it.
For cutting back the options, I think I may slightly trim them down somewhat. Theyāre mainly to showcase appearance in the stats page (barring certain options such as height, etc.), but I also donāt want to overwhelm people.
Iāve contemplated custom descriptions in text, though I think thatāll be more towards outfit and equipment than anything else!
Iāve contemplated custom descriptions in text, though I think thatāll be more towards outfit and equipment than anything else!
I was merely stating that if you ever intend the main character be described in terms other than directly, such as āhair a deep shade reminding you of freshly prepared ink,ā than āblack hairā than it would require exponentially more work the more options you provide to the reader. It can be stifling from a writing perspective as much as it can be from a readerās perspective.
Thatās completely fair!
Iāll keep that in mind as I trudge ahead on it. Though Iām definitely thinking a small cut-back on options will be the case regardless. Which to pick⦠thatās the true question.
Iād pick a theme for the colour conventions maybe? Like, you used a lot of gems for describing eye colour, what if you just used gemstone colours purely for that? Maybe wood tones for skin, and playful food colours for hair. Just an idea , but it would give all of the choices a connection between them, and it could be fun!
Just make sure to avoid using any food colours for skin tones, itās commonly accepted as being kind of dehumanizing.
Thatās a really solid idea, thank you!
Iāll look into splitting them into types such as that, similar to the gemstone colors.
Do you intend to add playable orcs?
Great start to the demo. Looking forward to the updates. Just a quick question, are you planning on adding facial hair? Iād love for my dwarf to have a thick beard. Good luck!