Dragon Chronicles WIP (update 29th July: Full base game working. 2 new scenes added.)

Learning magic from the wizard could be cool.

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at @Jacic’s request.

Hi Everyone. As some of you might have noticed, I’ve finally had some time to start updating my WIPs. As there was interest in having a working version of this game, I’ve put one together. It still needs some extra event scenes added, but should be working ok to play all the way through now without crashing every two steps like last time.)

It actually hasn’t been fully updated yet! I still need to make a lot of grammar/spelling changes and do some final debugging so I recommend you hold off playing it for now. I should have the new version up today :slight_smile: (I’ll post when it’s ready to go.)

Edit: Sorry thought I had all the bugs out and planned to put this up yesterday, but found a one which took quite a bit of time to track down + a couple of choice sections I missed filling in. Bug free release has been delayed due to that for now.

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Is it normal that the event with the blacksmith repeats itself? Like, no matter the choice I make, I always return to the event no even a year later, just finishing the event. Bam. Here it is again.

Hey @likegames sorry the game is currently bugged like that. I thought the game was ok, but there’s a bug that only shows up on some random tests so I missed it initially (which I think would be what’s causing your problem). I’ve worked out what’s wrong now (took me quite a while to work out where the bugs were) and I’ll get an unbugged version up as soon as I can. Sorry about that

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Ok so I’ve uploaded a version that I’m fairly sure fixes the bugs I was turning up in this game on the randomtest and events no longer seem to be repeating and the goblins section should function correctly now.

As I was a bit worried about, there still seems may still be some bugs hiding out in this game. If you see any, please let me know, I’d really appreciate it!

There’s a few sections where not all the options are written, I’ll get to those soon. (Just took me quite a while to fix a number of bugs so didn’t get to it yesterday as planned.)

Thanks :slight_smile:

Also couple of polls if anyone wants to answer:

What do you think of the knight fights

  • Too easy
  • Too hard
  • About right
  • Other (please comment :slight_smile: )

0 voters

Is the amount of treasure you need to gather to get at least a “reasonable” ranking: (Chance does play a roll here so you may find results vary a lot between playthroughs.)

  • Too hard
  • Too easy
  • About right
  • Other (please comment)

0 voters

Once updated with more events, I’d play this game:

  • Only once or twice.
  • A few times (maybe 3-4).
  • Lots!

0 voters

I would say that the currently the battles are too hard cuz we only do one thing. All the other options aren’t written yet.

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Thanks for the feedback. Sorry about that. I planned to have the battle fully functioning by today, but didn’t have enough time due to having to hunt down some unexpected bugs. When they’re working see what you think :slight_smile:

Alternatively, I may be able to see if I can work in a setting where the starting stat of the knight can be moved up or down from 50-50 to make the fights easier or harder according to taste. (Like the switch in the stats menu for turning the timer on or off for fights.)

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Hello,

I don’t know if it’s been addressed previously, but when I try to protect my treasure the bar doesn’t rise past 30%. Every other stat seems to be responding to the Dragon’s choices.

Edit: At this point, I’m not even bothering to look for treasure since I can’t sufficiently protect it right now.

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Yea it just keeps going down for no reason.

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@AChubbyBlackCat and @DontJudge That’s very strange. It was working fine when I last tested it. I’ll have to look into it and get back to you about it as I’m not sure why it is doing that.

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Love what you’ve done so far!

The biggest surprise was the knight fight - I really dig the implementation of the opposing HP bar. Although quite a few bugs in that scene:

Like Stubborn Knight


Cmon, that’s just being unreasonable.

After the above I reloaded a save. When next I encountered and fought the knight, that fine individual called me a cheat on using a save system and hardlocked my browser. (After selecting an attack, a loop there somewhere?)

Third attempt heralded Stubborn Knight 2.0, except I kept hammering at the walking tin can:

lo and behold!


Disclaimer: no knights were harmed :wink:

Can’t wait to see what this game grows into!

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I’m intrigued by this one… but, I’ll wait to test until these bugs are sorted! :wink:

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Oh my goodness! Looks like we have a case of zombie Knights vs God-like dragons! What have you been doing to them @anon8836198! :laughing:

Sorry you had a lockup as well. I was getting an infinite loop somewhere else but random test picked it up and I fixed it and then said the game was fine. It does sound like it might be that though. The problem with this game and testing is there’s a wild amount of variation in stats and choices between playthroughs so sometimes they just get missed by the auto testers. (I’ll set it up to run a large number of random tests and let it go for a while later today and see if I can’t find what caused your problem. If it’s a save issue I might need to manually hunt for it.)

Oh wow ok, so I thought I had most of the bugs out of this game and it just needed a couple of scenes and some stat tweaking to get it finished but it seems like I was very wrong! Thank you to everyone who has been bug finding for me. Looks like I’ll need to go looking for some more. ( I have a feeling the *rand command are probably to blame for a lot of these bugs. I had been having problems with this command rerolling stats and variables so some choices get magnified under certain circumstances (like checking the stats page or reloading a save point) even when they’re behind a page_break and should be set for some reason.)

Thanks @adrao. Yeah I reckon give me a chance to do a bit of bug fixing first :slight_smile:

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That sounds like the replacement for Aliens vs Predator series

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Is cunning useful? The only place I thought it was necessary was when the merchant used a puzzle to lock his/her gold, other than that I didn’t really see anything?

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Yep some of the stats checks are more hidden (and not just for cunning). High cunning does give you an advantage/better chance of success in anything that requires trickery/deception (like feints in fight scenes) or if you need to convince people to take your side or that you’re telling the truth (even if you’re not) like if you try to talk your way out with the knight rather than fight.

I’ve also got some more scenes coming which will use various attributes.

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I looked at the code (hope you don’t mind, @Jacic ) and found what causes the loop, in attacksequence:

*if (cunning > 69)
*if (damagetaken < 6)
*goto feintmiss
*if (damagetaken > 8)
*goto directfeint

There are 4 instances where there’s a 3 point gap 6-8 in damagetaken var that is not addressed.

Zombie knight could be due to game not accounting damage going negative and falling out of the

*if (Enemy_knight > 0) and (Enemy_knight < 11)

0-11 window. Not sure how I managed to win in that case though.

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Thanks @anon8836198! No I don’t mind at all if you want to hunt through the code of this one, thanks for taking the time to do it. I had to run a stack of random tests before it found the loop. (Just looked at the results then.) You’re right, I’ve left off the *goto glancefeint to account for the 6-8 numbers.

I’ve also dropped the > 0 provisor to the enemy knight to try and stop zombification of the knight happening and added in *if lables to try and keep values between 0-100 even if the hits are high enough to push the stat over or under that range.

I’m pretty sure I’ve identified what caused your bug where the values were going way over or under 0-100. Unfortunately the save feature does not play well with the fight sequences at all. When you save and reload, it seems to be adding another attack and messing everything up. Unfortunately that probably means it’s best not to use the save feature within the fight sequences itself (or if you do it’ll be buggy.) I don’t think I can’t do much about it so have added a warning about it at the start of the game.

@AChubbyBlackCat and @DontJudge Sorry I’m having problems reproducing the bug that won’t allow your treasure protection to go above 30%. I’ll keep looking. If you have any more info on that it’d be appreciated. (It’s ok if you don’t.) If anyone else is getting that bug I’d also really appreciate it if you could let me know. I’m hoping I’ve fixed it incidentally while fixing other bugs, but if it’s still there it definitely needs to be addressed.
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Other known bugs

  • Knight’s gender sometimes switches mid battle. No idea why (it shouldn’t). Will keep looking into that. -edit this is hopefully fixed now.
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