New update is live.
*1 new event (a pile of gems).
*More options for the fighting the knight.
*Randomised events option is now working (you don’t have to pick them at the start if you don’t want to.)
*Fixed a few more bugs including stopping your larder dropping into negative figures, a bug where the storm special event severity wasn’t randomising, a bug affecting the amount of money knights can drop
*Adjusted a few stats on events.
*Lots of typo fixes.
Thank you again to everyone who has been helping me out with this. If anyone else has played it and has any comments on this at all, I’d really appreciate it if you could let me know what you think. (Even if it’s just to let me know what your stats were like at the end.)
This one is quite a hard game to beta well without a lot of help due to all the different outcomes possible and differences in player’s tastes for difficulty and play style. So the more people who beta it the better and more balanced I can hopefully make it.
If the feedback seems to be relatively bug free and balanced now, I can probably start adding in more scenes (Yeah I know that probably seems like blatant bribery there, but due to the amount of coding in this project ideally I actually do need to make sure the base game is running ok before complicating it with lots more things that could throw the stats out or introduce new bugs.)