Dragon Butcher WIP

Good catch, thank you.

There’s also this thing I noticed.

From the way it’s written, I’m assuming only one person is supposed to be calling us over, is that right?

Yup. That code’s broken. Much appreciated, keep them coming!

I’ve got 'em for days.

That ā€œwithā€ at the end of the sentence there, is that supposed to be there?

Fixed. Thanks!

The part about vivisecting Flag shows up no matter what route I take. In this case it was the scorpion thing.

Also this.

If it’s easier, would you like to pop all of these into a google doc? It might streamline the thread and prevent spoilers.

Whoops, didn’t think about that. Yeah, I can do that. Or would you prefer to make the doc?

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I created this google doc for gathering all the bug reports. This will help keep the thread tidy and avoid spoilers. If you’d like to add to it, please include…
-Screenshot
-Date the bug was found
-A brief description if it’s not immediately obvious
-Your name in case I have follow-up questions :slight_smile:

Dragon Butcher bug report

Huge thanks to @Scaredycrow for getting the ball rolling.

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You might want to place the link in the original post as well, so it would be easy to find as the replies grow in number.

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Good call, thank you.

I believe the issues surrounding Flag’s status have been fixed. If you’re the kind of player who loves drama and/or hates cinnamon rolls, I added an achievement.

Hopefully it hints at where to find this rare path and its significant consequences.

This was a really enjoyable story so far! It’s been a few days since I finished it and I don’t remember everything I wanted to say but it was good, of course a decent few spelling and grammar issues which I always try to not include when I make a comment or review for a WiP. I do remember getting lil confused on a couple parts maybe I wasn’t paying enough attention to certain parts but yeah I’ll definitely keep tabs on this story and I can’t wait for more to come out!

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Thank you so much!

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Hey friends,

I’m working on the ā€œdateā€ chapter, where you get to spend time with particular NPCs to get more details on their personal quest(s) and how they relate to the core story. I have a question about fun.

Is it more fun to
-Get to know the story or the character(s) in more depth, as they exist in the story’s general vibe
or
-Be able to opt in to different types of stories (e.g. one character is struggling with inner darkness and power, while a different character might bounce around town looking for a child’s toy).

I originally built with an eye toward replayability, but if most people don’t replay I’d like to better understand what makes this choice during a date* chapter satisfying.

*by ā€œdateā€ I mean spending more time with a particular NPC or side questline, kissing doesn’t have to be central to the experience.

**edited for specificity

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A mix of the two, or both in one date night would be my preference.

To clarify, do you want a clear choice between the broody character with a horror-style story, the boy scout with a traditional heroic story, the trouble maker with a comedic story, etc?

As a person who does value replayability, I like the idea of very different story arcs suited to each character.

It would be interesting to see how they integrate into the story as a whole. Does the whole thing become a little more horrific, heroic, comedic., etc., based on the characters I’ve chosen to spend time around? And even if the ā€œdateā€ is meant to feel like a diversion from the main plot, it shouldn’t feel completely detached from it, if that makes sense.

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Perhaps I am not understanding your request for feedback.

I want to get to know the characters in your story by both exploring their stories as they exist in the story’s general vibe

and

I would love to opt into different types of stories focusing on different characters.

When I read, I like to experience as many aspects of a character as I can, so anything and everything that is written to expand my experiences with the characters is something I enjoy.

If you are asking me if I want a clear indicator that a choice is in pursuit of a romance, then the answer from a structural point-of-view, is yes.

So, if I wanted to romance the jester character, and not the melancholy brooding character, I would want an indicator if a choice was to lead to a better chance to romance the latter, so I could stick with the jester’s romance track.

I hope this clarifies my thoughts.

I also reread the games if I enjoy them. So maybe I am not your intended feedback demographic.

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Just finished reading, and this game seems very promising! I was definitely lured in by its world-building and lore, which isn’t usually something I find myself getting dragged in by, so kudos!

I especially liked how information about the lore was steadily fed into the narrative, piece at a time, and without being overbearing about the details. Just enough to let us know what we need to know in the moment, while also leaving us wanting for more.

…thaaat being said, it may be funny to hear that my favorite lore moment was learning the naming tradition of the town we’ve traveled to. That naming one’s child after a certain fear will ward that fear away. There was a certain spirit behind how it was explained that brought life to the tradition and the town it’s attached to. And it ALSO makes me question Valor’s name, I have to know now what the story is behind that choice. She didn’t seem like she knew why, herself, and it’s clear that it bothered her during the explanation…

I also love the presentation of gender in this game. So many games either shove a character’s/the MCs gender in, and it feels very jarring, or have the characters all ignore it while magically knowing who is who. I think here it works very well, with characters introducing themselves as, ā€œpronoun of placeā€. It both feels natural and gets rid of that uncanny feeling of characters somehow knowing that (my personal) MC is non-binary w/o being told, which is always something that catches me off guard in other games.

I think what I’d personally love to see more of is more involved battle scenes. While I love the writing style, I feel like I am only choosing one, two options at most, and then the fight is over. Reading it is fun, but the sense of urgency or consequence isn’t hitting very hard. I went very hard in on the combat stat, so having only a few options that are obviously combat-stat orientated made me feel like I had the win in the bag w/o much thought about it. And, specific to the battle with the fire-vulture (I don’t recall the exact name rn, sorry), it felt a little like we were standing on the sidelines during the beginning while everyone else was in action.

I also am a sucker for character interactions. I love what I’ve seen of the character’s thus far, and feel like I could certainly talk with them more often! Though of course, this is still a wip, and I assume there will be more chances to talk with these characters in future chapters. But perhaps more in-depth conversations would be appreciated.

However, I DID appreciate these little details here and there, of how other’s reacted to our choices. The most recent one being, when we reported to the Magistrate. My MC was honest about what had occurred, damn Order rules, and it mentioned a little something about others smiling/looking away in reaction to our ā€œprofessionalismā€, which was funny, and stuck out to me. And passing on a little bit of political wisdom to Valor, short as it was, felt like a good stepping-stone into those who wish to play a mentorship role with her character, like I am. I’d love to see more opportunities for these moments.

Overall, looking forward to seeing what this game has in store.

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Thank you so much for reading through! These details are incredible.

I will go back into the text and clarify some of the cult-traditions that are specific to this town and not part of the rest of the world. Star’s in it and happy about it, Dezzy’s in it and unhappy about it. Valor is notably not from there, her family has no involvement with the cult, so she’s having some teen-angst/grief-angst about belonging somewhere (and, if the cult magic is real, whether or not she’s a danger to the town).

I figured because it’s a get-to-know-the-characters thing that I’d put it in the one-on-one chapters but maybe it needs a stronger explanation up front so you all know what you’re choosing.

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