Dragon Butcher WIP

Good catch, thank you.

Thereā€™s also this thing I noticed.

From the way itā€™s written, Iā€™m assuming only one person is supposed to be calling us over, is that right?

Yup. That codeā€™s broken. Much appreciated, keep them coming!

Iā€™ve got 'em for days.

That ā€œwithā€ at the end of the sentence there, is that supposed to be there?

Fixed. Thanks!

The part about vivisecting Flag shows up no matter what route I take. In this case it was the scorpion thing.

Also this.

If itā€™s easier, would you like to pop all of these into a google doc? It might streamline the thread and prevent spoilers.

Whoops, didnā€™t think about that. Yeah, I can do that. Or would you prefer to make the doc?

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I created this google doc for gathering all the bug reports. This will help keep the thread tidy and avoid spoilers. If youā€™d like to add to it, please includeā€¦
-Screenshot
-Date the bug was found
-A brief description if itā€™s not immediately obvious
-Your name in case I have follow-up questions :slight_smile:

Dragon Butcher bug report

Huge thanks to @Scaredycrow for getting the ball rolling.

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You might want to place the link in the original post as well, so it would be easy to find as the replies grow in number.

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Good call, thank you.

I believe the issues surrounding Flagā€™s status have been fixed. If youā€™re the kind of player who loves drama and/or hates cinnamon rolls, I added an achievement.

Hopefully it hints at where to find this rare path and its significant consequences.

This was a really enjoyable story so far! Itā€™s been a few days since I finished it and I donā€™t remember everything I wanted to say but it was good, of course a decent few spelling and grammar issues which I always try to not include when I make a comment or review for a WiP. I do remember getting lil confused on a couple parts maybe I wasnā€™t paying enough attention to certain parts but yeah Iā€™ll definitely keep tabs on this story and I canā€™t wait for more to come out!

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Thank you so much!

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Hey friends,

Iā€™m working on the ā€œdateā€ chapter, where you get to spend time with particular NPCs to get more details on their personal quest(s) and how they relate to the core story. I have a question about fun.

Is it more fun to
-Get to know the story or the character(s) in more depth, as they exist in the storyā€™s general vibe
or
-Be able to opt in to different types of stories (e.g. one character is struggling with inner darkness and power, while a different character might bounce around town looking for a childā€™s toy).

I originally built with an eye toward replayability, but if most people donā€™t replay Iā€™d like to better understand what makes this choice during a date* chapter satisfying.

*by ā€œdateā€ I mean spending more time with a particular NPC or side questline, kissing doesnā€™t have to be central to the experience.

**edited for specificity

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A mix of the two, or both in one date night would be my preference.

To clarify, do you want a clear choice between the broody character with a horror-style story, the boy scout with a traditional heroic story, the trouble maker with a comedic story, etc?

As a person who does value replayability, I like the idea of very different story arcs suited to each character.

It would be interesting to see how they integrate into the story as a whole. Does the whole thing become a little more horrific, heroic, comedic., etc., based on the characters Iā€™ve chosen to spend time around? And even if the ā€œdateā€ is meant to feel like a diversion from the main plot, it shouldnā€™t feel completely detached from it, if that makes sense.

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Perhaps I am not understanding your request for feedback.

I want to get to know the characters in your story by both exploring their stories as they exist in the storyā€™s general vibe

and

I would love to opt into different types of stories focusing on different characters.

When I read, I like to experience as many aspects of a character as I can, so anything and everything that is written to expand my experiences with the characters is something I enjoy.

If you are asking me if I want a clear indicator that a choice is in pursuit of a romance, then the answer from a structural point-of-view, is yes.

So, if I wanted to romance the jester character, and not the melancholy brooding character, I would want an indicator if a choice was to lead to a better chance to romance the latter, so I could stick with the jesterā€™s romance track.

I hope this clarifies my thoughts.

I also reread the games if I enjoy them. So maybe I am not your intended feedback demographic.

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Just finished reading, and this game seems very promising! I was definitely lured in by its world-building and lore, which isnā€™t usually something I find myself getting dragged in by, so kudos!

I especially liked how information about the lore was steadily fed into the narrative, piece at a time, and without being overbearing about the details. Just enough to let us know what we need to know in the moment, while also leaving us wanting for more.

ā€¦thaaat being said, it may be funny to hear that my favorite lore moment was learning the naming tradition of the town weā€™ve traveled to. That naming oneā€™s child after a certain fear will ward that fear away. There was a certain spirit behind how it was explained that brought life to the tradition and the town itā€™s attached to. And it ALSO makes me question Valorā€™s name, I have to know now what the story is behind that choice. She didnā€™t seem like she knew why, herself, and itā€™s clear that it bothered her during the explanationā€¦

I also love the presentation of gender in this game. So many games either shove a characterā€™s/the MCs gender in, and it feels very jarring, or have the characters all ignore it while magically knowing who is who. I think here it works very well, with characters introducing themselves as, ā€œpronoun of placeā€. It both feels natural and gets rid of that uncanny feeling of characters somehow knowing that (my personal) MC is non-binary w/o being told, which is always something that catches me off guard in other games.

I think what Iā€™d personally love to see more of is more involved battle scenes. While I love the writing style, I feel like I am only choosing one, two options at most, and then the fight is over. Reading it is fun, but the sense of urgency or consequence isnā€™t hitting very hard. I went very hard in on the combat stat, so having only a few options that are obviously combat-stat orientated made me feel like I had the win in the bag w/o much thought about it. And, specific to the battle with the fire-vulture (I donā€™t recall the exact name rn, sorry), it felt a little like we were standing on the sidelines during the beginning while everyone else was in action.

I also am a sucker for character interactions. I love what Iā€™ve seen of the characterā€™s thus far, and feel like I could certainly talk with them more often! Though of course, this is still a wip, and I assume there will be more chances to talk with these characters in future chapters. But perhaps more in-depth conversations would be appreciated.

However, I DID appreciate these little details here and there, of how otherā€™s reacted to our choices. The most recent one being, when we reported to the Magistrate. My MC was honest about what had occurred, damn Order rules, and it mentioned a little something about others smiling/looking away in reaction to our ā€œprofessionalismā€, which was funny, and stuck out to me. And passing on a little bit of political wisdom to Valor, short as it was, felt like a good stepping-stone into those who wish to play a mentorship role with her character, like I am. Iā€™d love to see more opportunities for these moments.

Overall, looking forward to seeing what this game has in store.

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Thank you so much for reading through! These details are incredible.

I will go back into the text and clarify some of the cult-traditions that are specific to this town and not part of the rest of the world. Starā€™s in it and happy about it, Dezzyā€™s in it and unhappy about it. Valor is notably not from there, her family has no involvement with the cult, so sheā€™s having some teen-angst/grief-angst about belonging somewhere (and, if the cult magic is real, whether or not sheā€™s a danger to the town).

I figured because itā€™s a get-to-know-the-characters thing that Iā€™d put it in the one-on-one chapters but maybe it needs a stronger explanation up front so you all know what youā€™re choosing.

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