As a Minor Deity, you’ve been given a large Domain of sapient beings to rule over as you see fit. Can you gather enough faith to ascend to a higher level of divinity?
Demo (Public Beta) link: REMOVED
I’ve finally tentatively finished this project that I started almost a year ago. I probably won’t make major changes to the story anymore, but smaller details and stats/numbers/balance adjustments are very possible (especially for the final phase of the game, which is by far the most complicated part!).
If you’ve already played the beta/demo once, here are some extra sections to look at (heavy spoilers in the achievement/ending guide - the poll titles can contain some spoilers too!):
Achievement/Ending Guide
Chapter 1: Simply play through the first chapter of the game.
Chapter 2: Simply play through the second chapter of the game.
Chapter 3: Simply play through the third chapter of the game.
Omniscient: Save as much divinity as you can from the start of the game (minimal consumption in choices), then spend 100 of it to observe the Nether when given the chance during chapter 1.
Hidden Entity: Investigate your Domain personally during chapter 2 and then confront the hidden entity within it.
Servant: After surrendering to another Minor Deity, choose to serve them willingly (Subicim (chapter 2) and Quanom (chapter 3) are the only options for this choice).
Nether Lord: Chase and defeat the Nether Lord at the start of chapter 3.
Pacification: Be neutral/friendly with Subicim and have 1200 Templars (choose high Templar investment and Guardian Deities to easily achieve this!) at the start (cycle 1) of the final phase to completely avoid being attacked by Subicim.
Subjugate: After defeating another Minor Deity, choose to subjugate them (if possible).
Erase: After defeating another Minor Deity, erase them from existence.
Survivor: Avoid being erased until the end of chapter 3 (Servant/Creator/Savior/Traitor endings are all OK).
Creator: Defeat Quanom in a divine battle to become a Creator Deity at the end of chapter 3.
Savior: You should aim to have 1200 Templars (choose high Templar investment and Guardian Deities to easily achieve this!) and be neutral/friendly with Subicim at the start of the final phase of the game (cycle 1) to avoid any attacks by Subicim. It’s also preferable to have the Divine Spear artifact available. Then you need to rush to defeat Fiel and Memmon before turn 15 (when Memmon’s Nether Invasion event begins and Asiel is erased) and help Asiel to defeat Quanom.
Traitor: Save as much divinity as you can from the start of the game (minimal consumption in choices), then spend 100 of it to observe the Nether when given the chance during chapter 1. Enter the Nether and become corrupted by the Nether Lords, then continue hiding your situation until you have the opportunity to betray the other Minor Deities without being erased in early chapter 3.
- Erased
- Servant
- Creator
- Savior
- Traitor
- Yes, for all of them
- Yes, but only for those that lead to a sudden “game over”
- Never
- Very easy
- Easy
- Neither easy nor difficult
- Difficult
- Very difficult
- Chapter 1
- Chapter 2
- Chapter 3
- Neither
- Fiel
- Subicim
- Both
- Yes
- No
- Divine Sword
- Divine Spear
- Divine Shield
- None
- 5
- 4
- 3
- 2
- 1
- 5
- 4
- 3
- 2
- 1
- Grammar / editing / writing issues
- Balance (too difficult/easy/etc.)
- General game mechanics/stats/flow
- Story continuity/logic
- Add new extra content/details/etc.
If you’re interested in trying my older Hosted Games, here are their links:
Dawn of the Sol Empire
Grand Casino of Fortune
Mage Elite
Any sort of feedback is very welcome - especially open comments and suggestions!